freedreno: switch to layout helper
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_resource.c
index d246e27b5b1f567ce41dcd4555ed9e5e7e4d6047..430044aebbb243ab4243314088092696c85c16b1 100644 (file)
@@ -73,11 +73,11 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
        /* in layer_first layout, the level (slice) contains just one
         * layer (since in fact the layer contains the slices)
         */
-       uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
-       int ta = rsc->cpp;
+       uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
+       int ta = rsc->layout.cpp;
 
        /* The z16/r16 formats seem to not play by the normal tiling rules: */
-       if ((rsc->cpp == 2) && (util_format_get_nr_components(format) == 1))
+       if ((rsc->layout.cpp == 2) && (util_format_get_nr_components(format) == 1))
                ta = 0;
 
        debug_assert(ta < ARRAY_SIZE(tile_alignment));
@@ -134,12 +134,12 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
                 */
                if (prsc->target == PIPE_TEXTURE_3D) {
                        if (level < 1 || fd_resource_slice(rsc, level - 1)->size0 > 0xf000) {
-                               slice->size0 = align(blocks * rsc->cpp, alignment);
+                               slice->size0 = align(blocks * rsc->layout.cpp, alignment);
                        } else {
                                slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
                        }
                } else {
-                       slice->size0 = align(blocks * rsc->cpp, alignment);
+                       slice->size0 = align(blocks * rsc->layout.cpp, alignment);
                }
 
                size += slice->size0 * depth * layers_in_level;
@@ -147,8 +147,8 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma
 #if 0
                fprintf(stderr, "%s: %ux%ux%u@%u:\t%2u: stride=%4u, size=%6u,%7u, aligned_height=%3u, blocks=%u, offset=0x%x tiling=%d\n",
                                util_format_name(prsc->format),
-                               width, height, depth, rsc->cpp,
-                               level, slice->pitch * rsc->cpp,
+                               width, height, depth, rsc->layout.cpp,
+                               level, slice->pitch * rsc->layout.cpp,
                                slice->size0, size, aligned_height, blocks,
                                slice->offset, fd_resource_tile_mode(prsc, level));
 #endif
@@ -233,7 +233,7 @@ fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc)
                return 0;
 
        uint32_t block_width, block_height;
-       switch (rsc->cpp) {
+       switch (rsc->layout.cpp) {
        case 2:
        case 4:
                block_width = 16;
@@ -262,11 +262,11 @@ fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc)
         * because it is what the kernel expects for scanout.  For non-2D we
         * could just use a separate UBWC buffer..
         */
-       rsc->ubwc_offset = 0;
-       rsc->offset = meta_size;
-       rsc->ubwc_pitch = meta_stride;
-       rsc->ubwc_size = meta_size >> 2;   /* in dwords??? */
-       rsc->tile_mode = TILE6_3;
+       rsc->layout.ubwc_offset = 0;
+       rsc->layout.offset = meta_size;
+       rsc->layout.ubwc_pitch = meta_stride;
+       rsc->layout.ubwc_size = meta_size >> 2;   /* in dwords??? */
+       rsc->layout.tile_mode = TILE6_3;
 
        return meta_size;
 }
@@ -280,7 +280,7 @@ void
 fd6_validate_format(struct fd_context *ctx, struct fd_resource *rsc,
                enum pipe_format format)
 {
-       if (!rsc->ubwc_size)
+       if (!rsc->layout.ubwc_size)
                return;
 
        if (ok_ubwc_format(format))
@@ -296,11 +296,11 @@ fd6_setup_slices(struct fd_resource *rsc)
 
        switch (rsc->base.target) {
        case PIPE_TEXTURE_3D:
-               rsc->layer_first = false;
+               rsc->layout.layer_first = false;
                alignment = 4096;
                break;
        default:
-               rsc->layer_first = true;
+               rsc->layout.layer_first = true;
                alignment = 1;
                break;
        }