#include "compiler/shader_enums.h"
#include "util/u_debug.h"
-enum fd_shader_debug {
- FD_DBG_SHADER_VS = 0x01,
- FD_DBG_SHADER_FS = 0x02,
- FD_DBG_SHADER_CS = 0x04,
-};
-
-extern enum fd_shader_debug fd_shader_debug;
-
-static inline bool
-shader_debug_enabled(gl_shader_stage type)
-{
- switch (type) {
- case MESA_SHADER_VERTEX: return !!(fd_shader_debug & FD_DBG_SHADER_VS);
- case MESA_SHADER_FRAGMENT: return !!(fd_shader_debug & FD_DBG_SHADER_FS);
- case MESA_SHADER_COMPUTE: return !!(fd_shader_debug & FD_DBG_SHADER_CS);
- default:
- debug_assert(0);
- return false;
- }
-}
-
/* bitmask of debug flags */
enum debug_t {
PRINT_RAW = 0x1, /* dump raw hexdump */
};
int disasm_a2xx(uint32_t *dwords, int sizedwords, int level, gl_shader_stage type);
-int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out);
+int disasm_a3xx(uint32_t *dwords, int sizedwords, int level, FILE *out, unsigned gpu_id);
void disasm_set_debug(enum debug_t debug);
#endif /* DISASM_H_ */