*/
struct util_dynarray draw_patches;
+ /* Keep track of blitter GMEM offsets that need to be patched up once we
+ * know the gmem layout:
+ */
+ struct util_dynarray gmem_patches;
+
/* Keep track of writes to RB_RENDER_CONTROL which need to be patched
* once we know whether or not to use GMEM, and GMEM tile pitch.
*