struct fd_batch {
struct pipe_reference reference;
unsigned seqno;
- unsigned idx;
+ unsigned idx; /* index into cache->batches[] */
int in_fence_fd;
bool needs_out_fence_fd;
+ struct pipe_fence_handle *fence;
struct fd_context *ctx;
* The 'cleared' bits will be set for buffers which are *entirely*
* cleared, and 'partial_cleared' bits will be set if you must
* check cleared_scissor.
+ *
+ * The 'invalidated' bits are set for cleared buffers, and buffers
+ * where the contents are undefined, ie. what we don't need to restore
+ * to gmem.
*/
enum {
/* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
- } cleared, partial_cleared, restore, resolve;
+ } invalidated, cleared, fast_cleared, restore, resolve;
+ /* is this a non-draw batch (ie compute/blit which has no pfb state)? */
+ bool nondraw : 1;
bool needs_flush : 1;
+ bool flushed : 1;
bool blit : 1;
bool back_blit : 1; /* only blit so far is resource shadowing back-blit */
FD_GMEM_DEPTH_ENABLED = 0x02,
FD_GMEM_STENCIL_ENABLED = 0x04,
- FD_GMEM_MSAA_ENABLED = 0x08,
FD_GMEM_BLEND_ENABLED = 0x10,
FD_GMEM_LOGICOP_ENABLED = 0x20,
+ FD_GMEM_FB_READ = 0x40,
} gmem_reason;
unsigned num_draws; /* number of draws in current batch */
+ unsigned num_vertices; /* number of vertices in current batch */
/* Track the maximal bounds of the scissor of all the draws within a
* batch. Used at the tile rendering step (fd_gmem_render_tiles(),
*/
struct pipe_scissor_state max_scissor;
- /* Track the cleared scissor for color/depth/stencil, so we know
- * which, if any, tiles need to be restored (mem2gmem). Only valid
- * if the corresponding bit in ctx->cleared is set.
- */
- struct {
- struct pipe_scissor_state color, depth, stencil;
- } cleared_scissor;
-
/* Keep track of DRAW initiators that need to be patched up depending
* on whether we using binning or not:
*/
struct util_dynarray draw_patches;
+ /* texture state that needs patching for fb_read: */
+ struct util_dynarray fb_read_patches;
+
/* Keep track of writes to RB_RENDER_CONTROL which need to be patched
* once we know whether or not to use GMEM, and GMEM tile pitch.
*
*/
struct util_dynarray rbrc_patches;
+ /* Keep track of GMEM related values that need to be patched up once we
+ * know the gmem layout:
+ */
+ struct util_dynarray gmem_patches;
+
+ /* Keep track of pointer to start of MEM exports for a20x binning shaders
+ *
+ * this is so the end of the shader can be cut off at the right point
+ * depending on the GMEM configuration
+ */
+ struct util_dynarray shader_patches;
+
struct pipe_framebuffer_state framebuffer;
+ struct fd_submit *submit;
+
/** draw pass cmdstream: */
struct fd_ringbuffer *draw;
/** binning pass cmdstream: */
// TODO maybe more generically split out clear and clear_binning rings?
struct fd_ringbuffer *lrz_clear;
+ struct fd_ringbuffer *tile_setup;
+ struct fd_ringbuffer *tile_fini;
+
+ union pipe_color_union clear_color[MAX_RENDER_TARGETS];
+ double clear_depth;
+ unsigned clear_stencil;
/**
* hw query related state:
uint32_t dependents_mask;
};
-struct fd_batch * fd_batch_create(struct fd_context *ctx);
+struct fd_batch * fd_batch_create(struct fd_context *ctx, bool nondraw);
void fd_batch_reset(struct fd_batch *batch);
void fd_batch_sync(struct fd_batch *batch);
void fd_batch_flush(struct fd_batch *batch, bool sync);
+void fd_batch_add_dep(struct fd_batch *batch, struct fd_batch *dep);
void fd_batch_resource_used(struct fd_batch *batch, struct fd_resource *rsc, bool write);
void fd_batch_check_size(struct fd_batch *batch);
* WARNING the _locked() version can briefly drop the lock. Without
* recursive mutexes, I'm not sure there is much else we can do (since
* __fd_batch_destroy() needs to unref resources)
+ *
+ * WARNING you must acquire the screen->lock and use the _locked()
+ * version in case that the batch being ref'd can disappear under
+ * you.
*/
-static inline void
-fd_batch_reference(struct fd_batch **ptr, struct fd_batch *batch)
-{
- struct fd_batch *old_batch = *ptr;
- if (pipe_reference_described(&(*ptr)->reference, &batch->reference,
- (debug_reference_descriptor)__fd_batch_describe))
- __fd_batch_destroy(old_batch);
- *ptr = batch;
-}
-
/* fwd-decl prototypes to untangle header dependency :-/ */
static inline void fd_context_assert_locked(struct fd_context *ctx);
static inline void fd_context_lock(struct fd_context *ctx);
{
struct fd_batch *old_batch = *ptr;
+ /* only need lock if a reference is dropped: */
if (old_batch)
fd_context_assert_locked(old_batch->ctx);
- else if (batch)
- fd_context_assert_locked(batch->ctx);
if (pipe_reference_described(&(*ptr)->reference, &batch->reference,
- (debug_reference_descriptor)__fd_batch_describe)) {
- struct fd_context *ctx = old_batch->ctx;
- fd_context_unlock(ctx);
+ (debug_reference_descriptor)__fd_batch_describe))
__fd_batch_destroy(old_batch);
- fd_context_lock(ctx);
- }
+
*ptr = batch;
}
+static inline void
+fd_batch_reference(struct fd_batch **ptr, struct fd_batch *batch)
+{
+ struct fd_batch *old_batch = *ptr;
+ struct fd_context *ctx = old_batch ? old_batch->ctx : NULL;
+
+ if (ctx)
+ fd_context_lock(ctx);
+
+ fd_batch_reference_locked(ptr, batch);
+
+ if (ctx)
+ fd_context_unlock(ctx);
+}
+
#include "freedreno_context.h"
static inline void