#include "freedreno_context.h"
#include "freedreno_draw.h"
+#include "freedreno_fence.h"
+#include "freedreno_program.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_state.h"
#include "freedreno_gmem.h"
+#include "freedreno_query.h"
+#include "freedreno_query_hw.h"
#include "freedreno_util.h"
-/* there are two cases where we currently need to wait for render complete:
- * 1) pctx->flush() .. since at the moment we have no way for DDX to sync
- * the presentation blit with the 3d core
- * 2) wrap-around for ringbuffer.. possibly we can do something more
- * Intelligent here. Right now we need to ensure there is enough room
- * at the end of the drawcmds in the cmdstream buffer for all the per-
- * tile cmds. We do this the lamest way possible, by making the ringbuffer
- * big, and flushing and resetting back to the beginning if we get too
- * close to the end.
- */
+static struct fd_ringbuffer *next_rb(struct fd_context *ctx)
+{
+ struct fd_ringbuffer *ring;
+ uint32_t ts;
+
+ /* grab next ringbuffer: */
+ ring = ctx->rings[(ctx->rings_idx++) % ARRAY_SIZE(ctx->rings)];
+
+ /* wait for new rb to be idle: */
+ ts = fd_ringbuffer_timestamp(ring);
+ if (ts) {
+ DBG("wait: %u", ts);
+ fd_pipe_wait(ctx->screen->pipe, ts);
+ }
+
+ fd_ringbuffer_reset(ring);
+
+ return ring;
+}
+
static void
-fd_context_wait(struct pipe_context *pctx)
+fd_context_next_rb(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
- uint32_t ts = fd_ringbuffer_timestamp(ctx->ring);
+ struct fd_ringbuffer *ring;
- DBG("wait: %u", ts);
+ fd_ringmarker_del(ctx->draw_start);
+ fd_ringmarker_del(ctx->draw_end);
+
+ ring = next_rb(ctx);
+
+ ctx->draw_start = fd_ringmarker_new(ring);
+ ctx->draw_end = fd_ringmarker_new(ring);
+
+ fd_ringbuffer_set_parent(ring, NULL);
+ ctx->ring = ring;
+
+ fd_ringmarker_del(ctx->binning_start);
+ fd_ringmarker_del(ctx->binning_end);
- fd_pipe_wait(ctx->screen->pipe, ts);
- fd_ringbuffer_reset(ctx->ring);
- fd_ringmarker_mark(ctx->draw_start);
+ ring = next_rb(ctx);
+
+ ctx->binning_start = fd_ringmarker_new(ring);
+ ctx->binning_end = fd_ringmarker_new(ring);
+
+ fd_ringbuffer_set_parent(ring, ctx->ring);
+ ctx->binning_ring = ring;
}
/* emit accumulated render cmds, needed for example if render target has
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
+ struct fd_resource *rsc, *rsc_tmp;
+ int i;
DBG("needs_flush: %d", ctx->needs_flush);
if (!ctx->needs_flush)
return;
- fd_gmem_render_tiles(pctx);
+ fd_gmem_render_tiles(ctx);
DBG("%p/%p/%p", ctx->ring->start, ctx->ring->cur, ctx->ring->end);
* wrap around:
*/
if ((ctx->ring->cur - ctx->ring->start) > ctx->ring->size/8)
- fd_context_wait(pctx);
+ fd_context_next_rb(pctx);
ctx->needs_flush = false;
- ctx->cleared = ctx->restore = ctx->resolve = 0;
+ ctx->cleared = ctx->partial_cleared = ctx->restore = ctx->resolve = 0;
ctx->gmem_reason = 0;
ctx->num_draws = 0;
- if (pfb->cbufs[0])
- fd_resource(pfb->cbufs[0]->texture)->dirty = false;
- if (pfb->zsbuf)
- fd_resource(pfb->zsbuf->texture)->dirty = false;
+ for (i = 0; i < pfb->nr_cbufs; i++)
+ if (pfb->cbufs[i])
+ fd_resource(pfb->cbufs[i]->texture)->dirty = false;
+ if (pfb->zsbuf) {
+ rsc = fd_resource(pfb->zsbuf->texture);
+ rsc->dirty = false;
+ if (rsc->stencil)
+ rsc->stencil->dirty = false;
+ }
+
+ /* go through all the used resources and clear their reading flag */
+ LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {
+ assert(rsc->reading || rsc->writing);
+ rsc->reading = false;
+ rsc->writing = false;
+ list_delinit(&rsc->list);
+ }
+
+ assert(LIST_IS_EMPTY(&ctx->used_resources));
}
static void
fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
unsigned flags)
{
- DBG("fence=%p", fence);
+ fd_context_render(pctx);
-#if 0
if (fence) {
- fd_fence_ref(ctx->screen->fence.current,
- (struct fd_fence **)fence);
+ fd_screen_fence_ref(pctx->screen, fence, NULL);
+ *fence = fd_fence_create(pctx);
}
-#endif
-
- fd_context_render(pctx);
}
void
fd_context_destroy(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
+ unsigned i;
DBG("");
+ fd_prog_fini(pctx);
+ fd_hw_query_fini(pctx);
+
+ util_dynarray_fini(&ctx->draw_patches);
+
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
+ if (ctx->primconvert)
+ util_primconvert_destroy(ctx->primconvert);
+
+ util_slab_destroy(&ctx->transfer_pool);
+
fd_ringmarker_del(ctx->draw_start);
fd_ringmarker_del(ctx->draw_end);
- fd_ringbuffer_del(ctx->ring);
+ fd_ringmarker_del(ctx->binning_start);
+ fd_ringmarker_del(ctx->binning_end);
+
+ for (i = 0; i < ARRAY_SIZE(ctx->rings); i++)
+ fd_ringbuffer_del(ctx->rings[i]);
+
+ for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
+ struct fd_vsc_pipe *pipe = &ctx->pipe[i];
+ if (!pipe->bo)
+ break;
+ fd_bo_del(pipe->bo);
+ }
+
+ fd_device_del(ctx->dev);
FREE(ctx);
}
struct pipe_context *
-fd_context_init(struct fd_context *ctx,
- struct pipe_screen *pscreen, void *priv)
+fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
+ const uint8_t *primtypes, void *priv)
{
struct fd_screen *screen = fd_screen(pscreen);
struct pipe_context *pctx;
+ int i;
ctx->screen = screen;
+ ctx->primtypes = primtypes;
+ ctx->primtype_mask = 0;
+ for (i = 0; i < PIPE_PRIM_MAX; i++)
+ if (primtypes[i])
+ ctx->primtype_mask |= (1 << i);
+
/* need some sane default in case state tracker doesn't
* set some state:
*/
pctx->priv = priv;
pctx->flush = fd_context_flush;
- ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
- if (!ctx->ring)
- goto fail;
+ for (i = 0; i < ARRAY_SIZE(ctx->rings); i++) {
+ ctx->rings[i] = fd_ringbuffer_new(screen->pipe, 0x100000);
+ if (!ctx->rings[i])
+ goto fail;
+ }
- ctx->draw_start = fd_ringmarker_new(ctx->ring);
- ctx->draw_end = fd_ringmarker_new(ctx->ring);
+ fd_context_next_rb(pctx);
+ fd_reset_wfi(ctx);
- util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
+ util_dynarray_init(&ctx->draw_patches);
+
+ util_slab_create(&ctx->transfer_pool, sizeof(struct fd_transfer),
16, UTIL_SLAB_SINGLETHREADED);
fd_draw_init(pctx);
fd_resource_context_init(pctx);
+ fd_query_context_init(pctx);
fd_texture_init(pctx);
fd_state_init(pctx);
+ fd_hw_query_init(pctx);
ctx->blitter = util_blitter_create(pctx);
if (!ctx->blitter)
goto fail;
+ ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
+ if (!ctx->primconvert)
+ goto fail;
return pctx;