*/
#include "freedreno_context.h"
-#include "freedreno_vbo.h"
-#include "freedreno_blend.h"
-#include "freedreno_rasterizer.h"
-#include "freedreno_zsa.h"
-#include "freedreno_state.h"
-#include "freedreno_resource.h"
-#include "freedreno_clear.h"
+#include "freedreno_draw.h"
#include "freedreno_program.h"
+#include "freedreno_resource.h"
#include "freedreno_texture.h"
+#include "freedreno_state.h"
#include "freedreno_gmem.h"
+#include "freedreno_query.h"
+#include "freedreno_query_hw.h"
#include "freedreno_util.h"
-/* there are two cases where we currently need to wait for render complete:
- * 1) pctx->flush() .. since at the moment we have no way for DDX to sync
- * the presentation blit with the 3d core
- * 2) wrap-around for ringbuffer.. possibly we can do something more
- * Intelligent here. Right now we need to ensure there is enough room
- * at the end of the drawcmds in the cmdstream buffer for all the per-
- * tile cmds. We do this the lamest way possible, by making the ringbuffer
- * big, and flushing and resetting back to the beginning if we get too
- * close to the end.
- */
+static struct fd_ringbuffer *next_rb(struct fd_context *ctx)
+{
+ struct fd_ringbuffer *ring;
+ uint32_t ts;
+
+ /* grab next ringbuffer: */
+ ring = ctx->rings[(ctx->rings_idx++) % ARRAY_SIZE(ctx->rings)];
+
+ /* wait for new rb to be idle: */
+ ts = fd_ringbuffer_timestamp(ring);
+ if (ts) {
+ DBG("wait: %u", ts);
+ fd_pipe_wait(ctx->screen->pipe, ts);
+ }
+
+ fd_ringbuffer_reset(ring);
+
+ return ring;
+}
+
static void
-fd_context_wait(struct pipe_context *pctx)
+fd_context_next_rb(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
- uint32_t ts = fd_ringbuffer_timestamp(ctx->ring);
+ struct fd_ringbuffer *ring;
- DBG("wait: %u", ts);
+ fd_ringmarker_del(ctx->draw_start);
+ fd_ringmarker_del(ctx->draw_end);
+
+ ring = next_rb(ctx);
+
+ ctx->draw_start = fd_ringmarker_new(ring);
+ ctx->draw_end = fd_ringmarker_new(ring);
+
+ fd_ringbuffer_set_parent(ring, NULL);
+ ctx->ring = ring;
+
+ fd_ringmarker_del(ctx->binning_start);
+ fd_ringmarker_del(ctx->binning_end);
- fd_pipe_wait(ctx->screen->pipe, ts);
- fd_ringbuffer_reset(ctx->ring);
- fd_ringmarker_mark(ctx->draw_start);
+ ring = next_rb(ctx);
+
+ ctx->binning_start = fd_ringmarker_new(ring);
+ ctx->binning_end = fd_ringmarker_new(ring);
+
+ fd_ringbuffer_set_parent(ring, ctx->ring);
+ ctx->binning_ring = ring;
}
/* emit accumulated render cmds, needed for example if render target has
* wrap around:
*/
if ((ctx->ring->cur - ctx->ring->start) > ctx->ring->size/8)
- fd_context_wait(pctx);
+ fd_context_next_rb(pctx);
ctx->needs_flush = false;
ctx->cleared = ctx->restore = ctx->resolve = 0;
+ ctx->gmem_reason = 0;
+ ctx->num_draws = 0;
- fd_resource(pfb->cbufs[0]->texture)->dirty = false;
+ if (pfb->cbufs[0])
+ fd_resource(pfb->cbufs[0]->texture)->dirty = false;
if (pfb->zsbuf)
fd_resource(pfb->zsbuf->texture)->dirty = false;
}
#endif
fd_context_render(pctx);
- fd_context_wait(pctx);
}
-static void
+void
fd_context_destroy(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
+ unsigned i;
DBG("");
+ fd_prog_fini(pctx);
+ fd_hw_query_fini(pctx);
+
+ util_slab_destroy(&ctx->transfer_pool);
+
+ util_dynarray_fini(&ctx->draw_patches);
+
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
+ if (ctx->primconvert)
+ util_primconvert_destroy(ctx->primconvert);
+
fd_ringmarker_del(ctx->draw_start);
fd_ringmarker_del(ctx->draw_end);
- fd_ringbuffer_del(ctx->ring);
+ fd_ringmarker_del(ctx->binning_start);
+ fd_ringmarker_del(ctx->binning_end);
- fd_prog_fini(pctx);
+ for (i = 0; i < ARRAY_SIZE(ctx->rings); i++)
+ fd_ringbuffer_del(ctx->rings[i]);
- FREE(ctx);
-}
+ for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
+ struct fd_vsc_pipe *pipe = &ctx->pipe[i];
+ if (!pipe->bo)
+ break;
+ fd_bo_del(pipe->bo);
+ }
-static struct pipe_resource *
-create_solid_vertexbuf(struct pipe_context *pctx)
-{
- static const float init_shader_const[] = {
- /* for clear/gmem2mem: */
- -1.000000, +1.000000, +1.000000, +1.100000,
- +1.000000, +1.000000, -1.000000, -1.100000,
- +1.000000, +1.100000, -1.100000, +1.000000,
- /* for mem2gmem: (vertices) */
- -1.000000, +1.000000, +1.000000, +1.000000,
- +1.000000, +1.000000, -1.000000, -1.000000,
- +1.000000, +1.000000, -1.000000, +1.000000,
- /* for mem2gmem: (tex coords) */
- +0.000000, +0.000000, +1.000000, +0.000000,
- +0.000000, +1.000000, +1.000000, +1.000000,
- };
- struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
- PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
- pipe_buffer_write(pctx, prsc, 0,
- sizeof(init_shader_const), init_shader_const);
- return prsc;
+ fd_device_del(ctx->dev);
+
+ FREE(ctx);
}
struct pipe_context *
-fd_context_create(struct pipe_screen *pscreen, void *priv)
+fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
+ const uint8_t *primtypes, void *priv)
{
struct fd_screen *screen = fd_screen(pscreen);
- struct fd_context *ctx = CALLOC_STRUCT(fd_context);
struct pipe_context *pctx;
-
- if (!ctx)
- return NULL;
-
- DBG("");
+ int i;
ctx->screen = screen;
- ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
- ctx->draw_start = fd_ringmarker_new(ctx->ring);
- ctx->draw_end = fd_ringmarker_new(ctx->ring);
+ ctx->primtypes = primtypes;
+ ctx->primtype_mask = 0;
+ for (i = 0; i < PIPE_PRIM_MAX; i++)
+ if (primtypes[i])
+ ctx->primtype_mask |= (1 << i);
+
+ /* need some sane default in case state tracker doesn't
+ * set some state:
+ */
+ ctx->sample_mask = 0xffff;
pctx = &ctx->base;
pctx->screen = pscreen;
pctx->priv = priv;
pctx->flush = fd_context_flush;
- pctx->destroy = fd_context_destroy;
+
+ for (i = 0; i < ARRAY_SIZE(ctx->rings); i++) {
+ ctx->rings[i] = fd_ringbuffer_new(screen->pipe, 0x100000);
+ if (!ctx->rings[i])
+ goto fail;
+ }
+
+ fd_context_next_rb(pctx);
+ fd_reset_wfi(ctx);
+
+ util_dynarray_init(&ctx->draw_patches);
util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
16, UTIL_SLAB_SINGLETHREADED);
- fd_vbo_init(pctx);
- fd_blend_init(pctx);
- fd_rasterizer_init(pctx);
- fd_zsa_init(pctx);
- fd_state_init(pctx);
+ fd_draw_init(pctx);
fd_resource_context_init(pctx);
- fd_clear_init(pctx);
- fd_prog_init(pctx);
+ fd_query_context_init(pctx);
fd_texture_init(pctx);
+ fd_state_init(pctx);
+ fd_hw_query_init(pctx);
ctx->blitter = util_blitter_create(pctx);
- if (!ctx->blitter) {
- fd_context_destroy(pctx);
- return NULL;
- }
-
- /* construct vertex state used for solid ops (clear, and gmem<->mem) */
- ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
+ if (!ctx->blitter)
+ goto fail;
- fd_state_emit_setup(pctx);
+ ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
+ if (!ctx->primconvert)
+ goto fail;
return pctx;
+
+fail:
+ pctx->destroy(pctx);
+ return NULL;
}