*/
#include "freedreno_context.h"
+#include "freedreno_blitter.h"
#include "freedreno_draw.h"
#include "freedreno_fence.h"
#include "freedreno_program.h"
#include "freedreno_query.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
+#include "util/u_upload_mgr.h"
static void
-fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
+fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
unsigned flags)
{
struct fd_context *ctx = fd_context(pctx);
- uint32_t timestamp;
+ struct pipe_fence_handle *fence = NULL;
+ // TODO we want to lookup batch if it exists, but not create one if not.
+ struct fd_batch *batch = fd_context_batch(ctx);
+
+ DBG("%p: flush: flags=%x\n", ctx->batch, flags);
+
+ if (!batch)
+ return;
+
+ /* Take a ref to the batch's fence (batch can be unref'd when flushed: */
+ fd_fence_ref(pctx->screen, &fence, batch->fence);
+
+ if (flags & PIPE_FLUSH_FENCE_FD)
+ batch->needs_out_fence_fd = true;
if (!ctx->screen->reorder) {
- struct fd_batch *batch = NULL;
- fd_batch_reference(&batch, ctx->batch);
- fd_batch_flush(batch, true);
- timestamp = fd_ringbuffer_timestamp(batch->gmem);
- fd_batch_reference(&batch, NULL);
+ fd_batch_flush(batch, true, false);
+ } else if (flags & PIPE_FLUSH_DEFERRED) {
+ fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
} else {
- timestamp = fd_bc_flush(&ctx->screen->batch_cache, ctx);
+ fd_bc_flush(&ctx->screen->batch_cache, ctx);
}
- if (fence) {
- fd_screen_fence_ref(pctx->screen, fence, NULL);
- *fence = fd_fence_create(pctx, timestamp);
- }
+ if (fencep)
+ fd_fence_ref(pctx->screen, fencep, fence);
+
+ fd_fence_ref(pctx->screen, &fence, NULL);
+}
+
+static void
+fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
+{
+ /* On devices that could sample from GMEM we could possibly do better.
+ * Or if we knew that we were doing GMEM bypass we could just emit a
+ * cache flush, perhaps? But we don't know if future draws would cause
+ * us to use GMEM, and a flush in bypass isn't the end of the world.
+ */
+ fd_context_flush(pctx, NULL, 0);
+}
+
+static void
+fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
+{
+ fd_context_flush(pctx, NULL, 0);
+ /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
}
/**
if (!ctx->batch)
return;
+ ctx->batch->needs_flush = true;
+
ring = ctx->batch->draw;
/* max packet size is 0x3fff dwords: */
len = MIN2(len, 0x3fff * 4);
- OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
+ if (ctx->screen->gpu_id >= 500)
+ OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
+ else
+ OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
while (len >= 4) {
OUT_RING(ring, *buf);
buf++;
DBG("");
- if (ctx->screen->reorder)
+ if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
util_queue_destroy(&ctx->flush_queue);
+ util_copy_framebuffer_state(&ctx->framebuffer, NULL);
fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
fd_bc_invalidate_context(ctx);
fd_prog_fini(pctx);
- fd_hw_query_fini(pctx);
if (ctx->blitter)
util_blitter_destroy(ctx->blitter);
+ if (pctx->stream_uploader)
+ u_upload_destroy(pctx->stream_uploader);
+
+ if (ctx->clear_rs_state)
+ pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
+
if (ctx->primconvert)
util_primconvert_destroy(ctx->primconvert);
- util_slab_destroy(&ctx->transfer_pool);
+ slab_destroy_child(&ctx->transfer_pool);
- for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
- struct fd_vsc_pipe *pipe = &ctx->pipe[i];
+ for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
+ struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
if (!pipe->bo)
break;
fd_bo_del(pipe->bo);
}
fd_device_del(ctx->dev);
+ fd_pipe_del(ctx->pipe);
if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
- printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_restore=%u\n",
+ printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
- (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_restore);
+ (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
+ (uint32_t)ctx->stats.batch_restore);
}
-
- FREE(ctx);
}
static void
memset(&ctx->debug, 0, sizeof(ctx->debug));
}
+/* TODO we could combine a few of these small buffers (solid_vbuf,
+ * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
+ * save a tiny bit of memory
+ */
+
+static struct pipe_resource *
+create_solid_vertexbuf(struct pipe_context *pctx)
+{
+ static const float init_shader_const[] = {
+ -1.000000, +1.000000, +1.000000,
+ +1.000000, -1.000000, +1.000000,
+ };
+ struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+ PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
+ pipe_buffer_write(pctx, prsc, 0,
+ sizeof(init_shader_const), init_shader_const);
+ return prsc;
+}
+
+static struct pipe_resource *
+create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
+{
+ struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+ PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
+ return prsc;
+}
+
+void
+fd_context_setup_common_vbos(struct fd_context *ctx)
+{
+ struct pipe_context *pctx = &ctx->base;
+
+ ctx->solid_vbuf = create_solid_vertexbuf(pctx);
+ ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
+
+ /* setup solid_vbuf_state: */
+ ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
+ pctx, 1, (struct pipe_vertex_element[]){{
+ .vertex_buffer_index = 0,
+ .src_offset = 0,
+ .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
+ }});
+ ctx->solid_vbuf_state.vertexbuf.count = 1;
+ ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
+ ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
+
+ /* setup blit_vbuf_state: */
+ ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
+ pctx, 2, (struct pipe_vertex_element[]){{
+ .vertex_buffer_index = 0,
+ .src_offset = 0,
+ .src_format = PIPE_FORMAT_R32G32_FLOAT,
+ }, {
+ .vertex_buffer_index = 1,
+ .src_offset = 0,
+ .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
+ }});
+ ctx->blit_vbuf_state.vertexbuf.count = 2;
+ ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
+ ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
+ ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
+ ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
+}
+
+void
+fd_context_cleanup_common_vbos(struct fd_context *ctx)
+{
+ struct pipe_context *pctx = &ctx->base;
+
+ pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
+ pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
+
+ pipe_resource_reference(&ctx->solid_vbuf, NULL);
+ pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
+}
+
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
- const uint8_t *primtypes, void *priv)
+ const uint8_t *primtypes, void *priv, unsigned flags)
{
struct fd_screen *screen = fd_screen(pscreen);
struct pipe_context *pctx;
+ unsigned prio = 1;
int i;
+ /* lower numerical value == higher priority: */
+ if (fd_mesa_debug & FD_DBG_HIPRIO)
+ prio = 0;
+ else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
+ prio = 0;
+ else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
+ prio = 2;
+
ctx->screen = screen;
+ ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
ctx->primtypes = primtypes;
ctx->primtype_mask = 0;
pctx->flush = fd_context_flush;
pctx->emit_string_marker = fd_emit_string_marker;
pctx->set_debug_callback = fd_set_debug_callback;
+ pctx->create_fence_fd = fd_create_fence_fd;
+ pctx->fence_server_sync = fd_fence_server_sync;
+ pctx->texture_barrier = fd_texture_barrier;
+ pctx->memory_barrier = fd_memory_barrier;
- /* TODO what about compute? Ideally it creates it's own independent
- * batches per compute job (since it isn't using tiling, so no point
- * in getting involved with the re-ordering madness)..
- */
- if (!screen->reorder) {
+ pctx->stream_uploader = u_upload_create_default(pctx);
+ if (!pctx->stream_uploader)
+ goto fail;
+ pctx->const_uploader = pctx->stream_uploader;
+
+ if (!ctx->screen->reorder)
ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
- }
- util_slab_create(&ctx->transfer_pool, sizeof(struct fd_transfer),
- 16, UTIL_SLAB_SINGLETHREADED);
+ slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
+
+ if (!ctx->blit)
+ ctx->blit = fd_blitter_blit;
fd_draw_init(pctx);
fd_resource_context_init(pctx);
fd_query_context_init(pctx);
fd_texture_init(pctx);
fd_state_init(pctx);
- fd_hw_query_init(pctx);
ctx->blitter = util_blitter_create(pctx);
if (!ctx->blitter)
if (!ctx->primconvert)
goto fail;
+ list_inithead(&ctx->hw_active_queries);
+ list_inithead(&ctx->acc_active_queries);
+
return pctx;
fail: