freedreno/ir3: debug cleanup
[mesa.git] / src / gallium / drivers / freedreno / freedreno_context.c
index 599f94ffec118e0b61b39fde99b0f883c34da615..b2ac396d9d110547d001a6fecc4f0fd22d6f22e1 100644 (file)
@@ -1,5 +1,3 @@
-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
 /*
  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
  *
@@ -27,6 +25,7 @@
  */
 
 #include "freedreno_context.h"
+#include "freedreno_blitter.h"
 #include "freedreno_draw.h"
 #include "freedreno_fence.h"
 #include "freedreno_program.h"
 #include "freedreno_query.h"
 #include "freedreno_query_hw.h"
 #include "freedreno_util.h"
+#include "util/u_upload_mgr.h"
 
 static void
-fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
+fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
                unsigned flags)
 {
        struct fd_context *ctx = fd_context(pctx);
-       uint32_t timestamp;
+       struct pipe_fence_handle *fence = NULL;
+       // TODO we want to lookup batch if it exists, but not create one if not.
+       struct fd_batch *batch = fd_context_batch(ctx);
+
+       DBG("%p: flush: flags=%x\n", ctx->batch, flags);
+
+       /* if no rendering since last flush, ie. app just decided it needed
+        * a fence, re-use the last one:
+        */
+       if (ctx->last_fence) {
+               fd_fence_ref(&fence, ctx->last_fence);
+               goto out;
+       }
+
+       if (!batch)
+               return;
+
+       /* Take a ref to the batch's fence (batch can be unref'd when flushed: */
+       fd_fence_ref(&fence, batch->fence);
+
+       /* TODO is it worth trying to figure out if app is using fence-fd's, to
+        * avoid requesting one every batch?
+        */
+       batch->needs_out_fence_fd = true;
 
        if (!ctx->screen->reorder) {
-               struct fd_batch *batch = NULL;
-               fd_batch_reference(&batch, ctx->batch);
                fd_batch_flush(batch, true);
-               timestamp = fd_ringbuffer_timestamp(batch->gmem);
-               fd_batch_reference(&batch, NULL);
+       } else if (flags & PIPE_FLUSH_DEFERRED) {
+               fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
        } else {
-               timestamp = fd_bc_flush(&ctx->screen->batch_cache, ctx);
+               fd_bc_flush(&ctx->screen->batch_cache, ctx);
        }
 
-       if (fence) {
-               fd_screen_fence_ref(pctx->screen, fence, NULL);
-               *fence = fd_fence_create(pctx, timestamp);
+out:
+       if (fencep)
+               fd_fence_ref(fencep, fence);
+
+       fd_fence_ref(&ctx->last_fence, fence);
+
+       fd_fence_ref(&fence, NULL);
+}
+
+static void
+fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
+{
+       if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) {
+               struct fd_context *ctx = fd_context(pctx);
+
+               if (ctx->framebuffer_barrier) {
+                       ctx->framebuffer_barrier(ctx);
+                       return;
+               }
        }
+
+       /* On devices that could sample from GMEM we could possibly do better.
+        * Or if we knew that we were doing GMEM bypass we could just emit a
+        * cache flush, perhaps?  But we don't know if future draws would cause
+        * us to use GMEM, and a flush in bypass isn't the end of the world.
+        */
+       fd_context_flush(pctx, NULL, 0);
+}
+
+static void
+fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
+{
+       if (!(flags & ~PIPE_BARRIER_UPDATE))
+               return;
+
+       fd_context_flush(pctx, NULL, 0);
+       /* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
 }
 
 /**
@@ -75,12 +129,17 @@ fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
        if (!ctx->batch)
                return;
 
+       ctx->batch->needs_flush = true;
+
        ring = ctx->batch->draw;
 
        /* max packet size is 0x3fff dwords: */
        len = MIN2(len, 0x3fff * 4);
 
-       OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
+       if (ctx->screen->gpu_id >= 500)
+               OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
+       else
+               OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
        while (len >= 4) {
                OUT_RING(ring, *buf);
                buf++;
@@ -103,39 +162,47 @@ fd_context_destroy(struct pipe_context *pctx)
 
        DBG("");
 
-       if (ctx->screen->reorder)
+       fd_fence_ref(&ctx->last_fence, NULL);
+
+       if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
                util_queue_destroy(&ctx->flush_queue);
 
+       util_copy_framebuffer_state(&ctx->framebuffer, NULL);
        fd_batch_reference(&ctx->batch, NULL);  /* unref current batch */
        fd_bc_invalidate_context(ctx);
 
        fd_prog_fini(pctx);
-       fd_hw_query_fini(pctx);
 
        if (ctx->blitter)
                util_blitter_destroy(ctx->blitter);
 
+       if (pctx->stream_uploader)
+               u_upload_destroy(pctx->stream_uploader);
+
+       if (ctx->clear_rs_state)
+               pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state);
+
        if (ctx->primconvert)
                util_primconvert_destroy(ctx->primconvert);
 
-       util_slab_destroy(&ctx->transfer_pool);
+       slab_destroy_child(&ctx->transfer_pool);
 
-       for (i = 0; i < ARRAY_SIZE(ctx->pipe); i++) {
-               struct fd_vsc_pipe *pipe = &ctx->pipe[i];
+       for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe); i++) {
+               struct fd_vsc_pipe *pipe = &ctx->vsc_pipe[i];
                if (!pipe->bo)
                        break;
                fd_bo_del(pipe->bo);
        }
 
        fd_device_del(ctx->dev);
+       fd_pipe_del(ctx->pipe);
 
        if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
-               printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_restore=%u\n",
+               printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
                        (uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
-                       (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_restore);
+                       (uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
+                       (uint32_t)ctx->stats.batch_restore);
        }
-
-       FREE(ctx);
 }
 
 static void
@@ -150,15 +217,139 @@ fd_set_debug_callback(struct pipe_context *pctx,
                memset(&ctx->debug, 0, sizeof(ctx->debug));
 }
 
+static uint32_t
+fd_get_reset_count(struct fd_context *ctx, bool per_context)
+{
+       uint64_t val;
+       enum fd_param_id param =
+               per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS;
+       int ret = fd_pipe_get_param(ctx->pipe, param, &val);
+       debug_assert(!ret);
+       return val;
+}
+
+static enum pipe_reset_status
+fd_get_device_reset_status(struct pipe_context *pctx)
+{
+       struct fd_context *ctx = fd_context(pctx);
+       int context_faults = fd_get_reset_count(ctx, true);
+       int global_faults  = fd_get_reset_count(ctx, false);
+       enum pipe_reset_status status;
+
+       if (context_faults != ctx->context_reset_count) {
+               status = PIPE_GUILTY_CONTEXT_RESET;
+       } else if (global_faults != ctx->global_reset_count) {
+               status = PIPE_INNOCENT_CONTEXT_RESET;
+       } else {
+               status = PIPE_NO_RESET;
+       }
+
+       ctx->context_reset_count = context_faults;
+       ctx->global_reset_count = global_faults;
+
+       return status;
+}
+
+/* TODO we could combine a few of these small buffers (solid_vbuf,
+ * blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
+ * save a tiny bit of memory
+ */
+
+static struct pipe_resource *
+create_solid_vertexbuf(struct pipe_context *pctx)
+{
+       static const float init_shader_const[] = {
+                       -1.000000, +1.000000, +1.000000,
+                       +1.000000, -1.000000, +1.000000,
+       };
+       struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+                       PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
+       pipe_buffer_write(pctx, prsc, 0,
+                       sizeof(init_shader_const), init_shader_const);
+       return prsc;
+}
+
+static struct pipe_resource *
+create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
+{
+       struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
+                       PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
+       return prsc;
+}
+
+void
+fd_context_setup_common_vbos(struct fd_context *ctx)
+{
+       struct pipe_context *pctx = &ctx->base;
+
+       ctx->solid_vbuf = create_solid_vertexbuf(pctx);
+       ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
+
+       /* setup solid_vbuf_state: */
+       ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
+                       pctx, 1, (struct pipe_vertex_element[]){{
+                               .vertex_buffer_index = 0,
+                               .src_offset = 0,
+                               .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
+                       }});
+       ctx->solid_vbuf_state.vertexbuf.count = 1;
+       ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
+       ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
+
+       /* setup blit_vbuf_state: */
+       ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
+                       pctx, 2, (struct pipe_vertex_element[]){{
+                               .vertex_buffer_index = 0,
+                               .src_offset = 0,
+                               .src_format = PIPE_FORMAT_R32G32_FLOAT,
+                       }, {
+                               .vertex_buffer_index = 1,
+                               .src_offset = 0,
+                               .src_format = PIPE_FORMAT_R32G32B32_FLOAT,
+                       }});
+       ctx->blit_vbuf_state.vertexbuf.count = 2;
+       ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
+       ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
+       ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
+       ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
+}
+
+void
+fd_context_cleanup_common_vbos(struct fd_context *ctx)
+{
+       struct pipe_context *pctx = &ctx->base;
+
+       pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
+       pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
+
+       pipe_resource_reference(&ctx->solid_vbuf, NULL);
+       pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
+}
+
 struct pipe_context *
 fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
-               const uint8_t *primtypes, void *priv)
+               const uint8_t *primtypes, void *priv, unsigned flags)
 {
        struct fd_screen *screen = fd_screen(pscreen);
        struct pipe_context *pctx;
+       unsigned prio = 1;
        int i;
 
+       /* lower numerical value == higher priority: */
+       if (fd_mesa_debug & FD_DBG_HIPRIO)
+               prio = 0;
+       else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
+               prio = 0;
+       else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
+               prio = 2;
+
        ctx->screen = screen;
+       ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
+
+       if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) {
+               ctx->context_reset_count = fd_get_reset_count(ctx, true);
+               ctx->global_reset_count = fd_get_reset_count(ctx, false);
+       }
 
        ctx->primtypes = primtypes;
        ctx->primtype_mask = 0;
@@ -177,28 +368,27 @@ fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
        pctx->flush = fd_context_flush;
        pctx->emit_string_marker = fd_emit_string_marker;
        pctx->set_debug_callback = fd_set_debug_callback;
+       pctx->get_device_reset_status = fd_get_device_reset_status;
+       pctx->create_fence_fd = fd_create_fence_fd;
+       pctx->fence_server_sync = fd_fence_server_sync;
+       pctx->texture_barrier = fd_texture_barrier;
+       pctx->memory_barrier = fd_memory_barrier;
+
+       pctx->stream_uploader = u_upload_create_default(pctx);
+       if (!pctx->stream_uploader)
+               goto fail;
+       pctx->const_uploader = pctx->stream_uploader;
 
-       /* TODO what about compute?  Ideally it creates it's own independent
-        * batches per compute job (since it isn't using tiling, so no point
-        * in getting involved with the re-ordering madness)..
-        */
-       if (!screen->reorder) {
-               ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
-       } else {
-               util_queue_init(&ctx->flush_queue, "flush_queue", 16, 1);
-       }
-
-       fd_reset_wfi(ctx);
+       if (!ctx->screen->reorder)
+               ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
 
-       util_slab_create(&ctx->transfer_pool, sizeof(struct fd_transfer),
-                       16, UTIL_SLAB_SINGLETHREADED);
+       slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
 
        fd_draw_init(pctx);
        fd_resource_context_init(pctx);
        fd_query_context_init(pctx);
        fd_texture_init(pctx);
        fd_state_init(pctx);
-       fd_hw_query_init(pctx);
 
        ctx->blitter = util_blitter_create(pctx);
        if (!ctx->blitter)
@@ -208,6 +398,9 @@ fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
        if (!ctx->primconvert)
                goto fail;
 
+       list_inithead(&ctx->hw_active_queries);
+       list_inithead(&ctx->acc_active_queries);
+
        return pctx;
 
 fail: