-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_fence_handle *fence = NULL;
+ // TODO we want to lookup batch if it exists, but not create one if not.
+ struct fd_batch *batch = fd_context_batch(ctx);
DBG("%p: flush: flags=%x\n", ctx->batch, flags);
+ /* if no rendering since last flush, ie. app just decided it needed
+ * a fence, re-use the last one:
+ */
+ if (ctx->last_fence) {
+ fd_fence_ref(&fence, ctx->last_fence);
+ goto out;
+ }
+
+ if (!batch)
+ return;
+
/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
- fd_fence_ref(pctx->screen, &fence, ctx->batch->fence);
+ fd_fence_ref(&fence, batch->fence);
- if (flags & PIPE_FLUSH_FENCE_FD)
- ctx->batch->needs_out_fence_fd = true;
+ /* TODO is it worth trying to figure out if app is using fence-fd's, to
+ * avoid requesting one every batch?
+ */
+ batch->needs_out_fence_fd = true;
if (!ctx->screen->reorder) {
- fd_batch_flush(ctx->batch, true, false);
+ fd_batch_flush(batch, true);
} else if (flags & PIPE_FLUSH_DEFERRED) {
fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
} else {
fd_bc_flush(&ctx->screen->batch_cache, ctx);
}
+out:
if (fencep)
- fd_fence_ref(pctx->screen, fencep, fence);
+ fd_fence_ref(fencep, fence);
+
+ fd_fence_ref(&ctx->last_fence, fence);
- fd_fence_ref(pctx->screen, &fence, NULL);
+ fd_fence_ref(&fence, NULL);
}
static void
fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
{
+ if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) {
+ struct fd_context *ctx = fd_context(pctx);
+
+ if (ctx->framebuffer_barrier) {
+ ctx->framebuffer_barrier(ctx);
+ return;
+ }
+ }
+
/* On devices that could sample from GMEM we could possibly do better.
* Or if we knew that we were doing GMEM bypass we could just emit a
* cache flush, perhaps? But we don't know if future draws would cause
static void
fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
{
+ if (!(flags & ~PIPE_BARRIER_UPDATE))
+ return;
+
fd_context_flush(pctx, NULL, 0);
/* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
}
DBG("");
+ fd_fence_ref(&ctx->last_fence, NULL);
+
if (ctx->screen->reorder && util_queue_is_initialized(&ctx->flush_queue))
util_queue_destroy(&ctx->flush_queue);
+ util_copy_framebuffer_state(&ctx->framebuffer, NULL);
fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
fd_bc_invalidate_context(ctx);
(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
(uint32_t)ctx->stats.batch_restore);
}
-
- FREE(ctx);
}
static void
memset(&ctx->debug, 0, sizeof(ctx->debug));
}
+static uint32_t
+fd_get_reset_count(struct fd_context *ctx, bool per_context)
+{
+ uint64_t val;
+ enum fd_param_id param =
+ per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS;
+ int ret = fd_pipe_get_param(ctx->pipe, param, &val);
+ debug_assert(!ret);
+ return val;
+}
+
+static enum pipe_reset_status
+fd_get_device_reset_status(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ int context_faults = fd_get_reset_count(ctx, true);
+ int global_faults = fd_get_reset_count(ctx, false);
+ enum pipe_reset_status status;
+
+ if (context_faults != ctx->context_reset_count) {
+ status = PIPE_GUILTY_CONTEXT_RESET;
+ } else if (global_faults != ctx->global_reset_count) {
+ status = PIPE_INNOCENT_CONTEXT_RESET;
+ } else {
+ status = PIPE_NO_RESET;
+ }
+
+ ctx->context_reset_count = context_faults;
+ ctx->global_reset_count = global_faults;
+
+ return status;
+}
+
/* TODO we could combine a few of these small buffers (solid_vbuf,
* blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
* save a tiny bit of memory
ctx->screen = screen;
ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
+ if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) {
+ ctx->context_reset_count = fd_get_reset_count(ctx, true);
+ ctx->global_reset_count = fd_get_reset_count(ctx, false);
+ }
+
ctx->primtypes = primtypes;
ctx->primtype_mask = 0;
for (i = 0; i < PIPE_PRIM_MAX; i++)
pctx->flush = fd_context_flush;
pctx->emit_string_marker = fd_emit_string_marker;
pctx->set_debug_callback = fd_set_debug_callback;
+ pctx->get_device_reset_status = fd_get_device_reset_status;
pctx->create_fence_fd = fd_create_fence_fd;
pctx->fence_server_sync = fd_fence_server_sync;
pctx->texture_barrier = fd_texture_barrier;
goto fail;
pctx->const_uploader = pctx->stream_uploader;
- ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx);
+ if (!ctx->screen->reorder)
+ ctx->batch = fd_bc_alloc_batch(&screen->batch_cache, ctx, false);
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
- if (!ctx->blit)
- ctx->blit = fd_blitter_blit;
-
fd_draw_init(pctx);
fd_resource_context_init(pctx);
fd_query_context_init(pctx);