#include "freedreno_gmem.h"
#include "freedreno_util.h"
+#define BORDER_COLOR_UPLOAD_SIZE (2 * PIPE_MAX_SAMPLERS * BORDERCOLOR_SIZE)
+
struct fd_vertex_stateobj;
struct fd_texture_stateobj {
*/
struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
+ /* which sample providers were active in the current batch: */
+ uint32_t active_providers;
+
/* tracking for current stage, to know when to start/stop
* any active queries:
*/
struct fd_program_stateobj solid_prog; // TODO move to screen?
/* shaders used by mem->gmem blits: */
- struct fd_program_stateobj blit_prog[8]; // TODO move to screen?
+ struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
struct fd_program_stateobj blit_z, blit_zs;
/* do we need to mem2gmem before rendering. We don't, if for example,
FD_DIRTY_INDEXBUF = (1 << 16),
FD_DIRTY_SCISSOR = (1 << 17),
FD_DIRTY_STREAMOUT = (1 << 18),
+ FD_DIRTY_UCP = (1 << 19),
+ FD_DIRTY_BLEND_DUAL = (1 << 20),
} dirty;
struct pipe_blend_state *blend;
struct fd_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct pipe_index_buffer indexbuf;
struct fd_streamout_stateobj streamout;
+ struct pipe_clip_state ucp;
+
+ struct pipe_query *cond_query;
+ bool cond_cond; /* inverted rendering condition */
+ uint cond_mode;
/* GMEM/tile handling fxns: */
void (*emit_tile_init)(struct fd_context *ctx);
const uint32_t *dwords, struct pipe_resource *prsc);
void (*emit_const_bo)(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
uint32_t regid, uint32_t num, struct fd_bo **bos, uint32_t *offsets);
+
+ /* indirect-branch emit: */
+ void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringmarker *start,
+ struct fd_ringmarker *end);
};
static inline struct fd_context *