#include "util/u_format.h"
#include "util/u_helpers.h"
+#include "freedreno_blitter.h"
#include "freedreno_draw.h"
#include "freedreno_context.h"
+#include "freedreno_fence.h"
#include "freedreno_state.h"
#include "freedreno_resource.h"
#include "freedreno_query_acc.h"
struct fd_context *ctx = fd_context(pctx);
struct fd_batch *batch = fd_context_batch(ctx);
struct pipe_framebuffer_state *pfb = &batch->framebuffer;
- struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
unsigned i, prims, buffers = 0, restore_buffers = 0;
/* for debugging problems with indirect draw, it is convenient
!u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
return;
- /* if we supported transform feedback, we'd have to disable this: */
- if (((scissor->maxx - scissor->minx) *
- (scissor->maxy - scissor->miny)) == 0) {
- return;
- }
-
/* TODO: push down the region versions into the tiles */
if (!fd_render_condition_check(pctx))
return;
return;
}
+ fd_fence_ref(&ctx->last_fence, NULL);
+
/* Upload a user index buffer. */
struct pipe_resource *indexbuf = NULL;
unsigned index_offset = 0;
mtx_lock(&ctx->screen->lock);
- if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) {
+ if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) {
if (fd_depth_enabled(ctx)) {
if (fd_resource(pfb->zsbuf->texture)->valid) {
restore_buffers |= FD_BUFFER_DEPTH;
} else {
batch->invalidated |= FD_BUFFER_DEPTH;
}
- buffers |= FD_BUFFER_DEPTH;
- resource_written(batch, pfb->zsbuf->texture);
batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
+ if (fd_depth_write_enabled(ctx)) {
+ buffers |= FD_BUFFER_DEPTH;
+ resource_written(batch, pfb->zsbuf->texture);
+ } else {
+ resource_read(batch, pfb->zsbuf->texture);
+ }
}
if (fd_stencil_enabled(ctx)) {
} else {
batch->invalidated |= FD_BUFFER_STENCIL;
}
+ batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
buffers |= FD_BUFFER_STENCIL;
resource_written(batch, pfb->zsbuf->texture);
- batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
- }
-
- for (i = 0; i < pfb->nr_cbufs; i++) {
- if (!pfb->cbufs[i])
- continue;
-
- resource_written(batch, pfb->cbufs[i]->texture);
}
}
if (fd_blend_enabled(ctx, i))
batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
+
+ if (ctx->dirty & FD_DIRTY_FRAMEBUFFER)
+ resource_written(batch, pfb->cbufs[i]->texture);
}
/* Mark SSBOs as being written.. we don't actually know which ones are
if (ctx->draw_vbo(ctx, info, index_offset))
batch->needs_flush = true;
+ batch->num_vertices += info->count * info->instance_count;
+
for (i = 0; i < ctx->streamout.num_targets; i++)
ctx->streamout.offsets[i] += info->count;
pipe_resource_reference(&indexbuf, NULL);
}
-/* Generic clear implementation (partially) using u_blitter: */
-static void
-fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
- struct blitter_context *blitter = ctx->blitter;
-
- fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
-
- util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
- buffers, NULL, NULL);
-
- struct pipe_stencil_ref sr = {
- .ref_value = { stencil & 0xff }
- };
- pctx->set_stencil_ref(pctx, &sr);
-
- struct pipe_constant_buffer cb = {
- .buffer_size = 16,
- .user_buffer = &color->ui,
- };
- pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
-
- if (!ctx->clear_rs_state) {
- const struct pipe_rasterizer_state tmpl = {
- .cull_face = PIPE_FACE_NONE,
- .half_pixel_center = 1,
- .bottom_edge_rule = 1,
- .flatshade = 1,
- .depth_clip_near = 1,
- .depth_clip_far = 1,
- };
- ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
- }
- pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
-
- struct pipe_viewport_state vp = {
- .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
- .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f },
- };
- pctx->set_viewport_states(pctx, 0, 1, &vp);
-
- pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
- pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
- &ctx->solid_vbuf_state.vertexbuf.vb[0]);
- pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
- pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
- pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
-
- struct pipe_draw_info info = {
- .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */
- .count = 2,
- .max_index = 1,
- .instance_count = 1,
- };
- ctx->draw_vbo(ctx, &info, 0);
-
- util_blitter_restore_constant_buffer_state(blitter);
- util_blitter_restore_vertex_states(blitter);
- util_blitter_restore_fragment_states(blitter);
- util_blitter_restore_textures(blitter);
- util_blitter_restore_fb_state(blitter);
- util_blitter_restore_render_cond(blitter);
- util_blitter_unset_running_flag(blitter);
-
- fd_blitter_pipe_end(ctx);
-}
-
static void
fd_clear(struct pipe_context *pctx, unsigned buffers,
const union pipe_color_union *color, double depth, unsigned stencil)
if (!fd_render_condition_check(pctx))
return;
+ fd_fence_ref(&ctx->last_fence, NULL);
+
if (ctx->in_blit) {
fd_batch_reset(batch);
fd_context_all_dirty(ctx);
* the depth buffer, etc)
*/
cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
- batch->cleared |= cleared_buffers;
+ batch->cleared |= buffers;
batch->invalidated |= cleared_buffers;
batch->resolve |= buffers;
batch = fd_bc_alloc_batch(&ctx->screen->batch_cache, ctx, true);
fd_batch_reference(&save_batch, ctx->batch);
fd_batch_reference(&ctx->batch, batch);
+ fd_context_all_dirty(ctx);
mtx_lock(&ctx->screen->lock);
batch->needs_flush = true;
ctx->launch_grid(ctx, info);
- fd_batch_flush(batch, false, false);
+ fd_batch_flush(batch, false);
fd_batch_reference(&ctx->batch, save_batch);
+ fd_context_all_dirty(ctx);
fd_batch_reference(&save_batch, NULL);
fd_batch_reference(&batch, NULL);
}