freedreno/a6xx: cleanup magic registers
[mesa.git] / src / gallium / drivers / freedreno / freedreno_draw.c
index 34b1ff6010c97df047d86be9a5fbac5856fee877..059de2ec8c612dcf9f1165bd4adc834f3b5a73a7 100644 (file)
@@ -1,5 +1,3 @@
-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
 /*
  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
  *
  */
 
 #include "pipe/p_state.h"
+#include "util/u_draw.h"
 #include "util/u_string.h"
 #include "util/u_memory.h"
 #include "util/u_prim.h"
 #include "util/u_format.h"
+#include "util/u_helpers.h"
 
+#include "freedreno_blitter.h"
 #include "freedreno_draw.h"
 #include "freedreno_context.h"
+#include "freedreno_fence.h"
 #include "freedreno_state.h"
 #include "freedreno_resource.h"
+#include "freedreno_query_acc.h"
 #include "freedreno_query_hw.h"
 #include "freedreno_util.h"
 
 static void
-resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
-               enum fd_resource_status status)
+resource_read(struct fd_batch *batch, struct pipe_resource *prsc)
 {
-       struct fd_resource *rsc;
-
        if (!prsc)
                return;
-
-       rsc = fd_resource(prsc);
-       rsc->status |= status;
-       if (rsc->stencil)
-               rsc->stencil->status |= status;
-
-       /* TODO resources can actually be shared across contexts,
-        * so I'm not sure a single list-head will do the trick?
-        */
-       debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
-       list_delinit(&rsc->list);
-       list_addtail(&rsc->list, &ctx->used_resources);
-       rsc->pending_ctx = ctx;
+       fd_batch_resource_used(batch, fd_resource(prsc), false);
 }
 
 static void
-resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
+resource_written(struct fd_batch *batch, struct pipe_resource *prsc)
 {
-       resource_used(ctx, prsc, FD_PENDING_READ);
-}
-
-static void
-resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
-{
-       resource_used(ctx, prsc, FD_PENDING_WRITE);
+       if (!prsc)
+               return;
+       fd_batch_resource_used(batch, fd_resource(prsc), true);
 }
 
 static void
 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 {
        struct fd_context *ctx = fd_context(pctx);
-       struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
-       struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
-       unsigned i, prims, buffers = 0;
+       struct fd_batch *batch = fd_context_batch(ctx);
+       struct pipe_framebuffer_state *pfb = &batch->framebuffer;
+       unsigned i, prims, buffers = 0, restore_buffers = 0;
 
-       /* if we supported transform feedback, we'd have to disable this: */
-       if (((scissor->maxx - scissor->minx) *
-                       (scissor->maxy - scissor->miny)) == 0) {
+       /* for debugging problems with indirect draw, it is convenient
+        * to be able to emulate it, to determine if game is feeding us
+        * bogus data:
+        */
+       if (info->indirect && (fd_mesa_debug & FD_DBG_NOINDR)) {
+               util_draw_indirect(pctx, info);
                return;
        }
 
+       if (!info->count_from_stream_output && !info->indirect &&
+           !info->primitive_restart &&
+           !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
+               return;
+
        /* TODO: push down the region versions into the tiles */
        if (!fd_render_condition_check(pctx))
                return;
@@ -96,30 +88,79 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
        if (!fd_supported_prim(ctx, info->mode)) {
                if (ctx->streamout.num_targets > 0)
                        debug_error("stream-out with emulated prims");
-               util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
                util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
                util_primconvert_draw_vbo(ctx->primconvert, info);
                return;
        }
 
+       fd_fence_ref(&ctx->last_fence, NULL);
+
+       /* Upload a user index buffer. */
+       struct pipe_resource *indexbuf = NULL;
+       unsigned index_offset = 0;
+       struct pipe_draw_info new_info;
+       if (info->index_size) {
+               if (info->has_user_indices) {
+                       if (!util_upload_index_buffer(pctx, info, &indexbuf, &index_offset))
+                               return;
+                       new_info = *info;
+                       new_info.index.resource = indexbuf;
+                       new_info.has_user_indices = false;
+                       info = &new_info;
+               } else {
+                       indexbuf = info->index.resource;
+               }
+       }
+
+       if (ctx->in_blit) {
+               fd_batch_reset(batch);
+               fd_context_all_dirty(ctx);
+       }
+
+       batch->blit = ctx->in_blit;
+       batch->back_blit = ctx->in_shadow;
+
+       /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
+        * query_buf may not be created yet.
+        */
+       fd_batch_set_stage(batch, FD_STAGE_DRAW);
+
        /*
         * Figure out the buffers/features we need:
         */
 
-       if (fd_depth_enabled(ctx)) {
-               buffers |= FD_BUFFER_DEPTH;
-               resource_written(ctx, pfb->zsbuf->texture);
-               ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
-       }
-
-       if (fd_stencil_enabled(ctx)) {
-               buffers |= FD_BUFFER_STENCIL;
-               resource_written(ctx, pfb->zsbuf->texture);
-               ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
+       mtx_lock(&ctx->screen->lock);
+
+       if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) {
+               if (fd_depth_enabled(ctx)) {
+                       if (fd_resource(pfb->zsbuf->texture)->valid) {
+                               restore_buffers |= FD_BUFFER_DEPTH;
+                       } else {
+                               batch->invalidated |= FD_BUFFER_DEPTH;
+                       }
+                       batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
+                       if (fd_depth_write_enabled(ctx)) {
+                               buffers |= FD_BUFFER_DEPTH;
+                               resource_written(batch, pfb->zsbuf->texture);
+                       } else {
+                               resource_read(batch, pfb->zsbuf->texture);
+                       }
+               }
+
+               if (fd_stencil_enabled(ctx)) {
+                       if (fd_resource(pfb->zsbuf->texture)->valid) {
+                               restore_buffers |= FD_BUFFER_STENCIL;
+                       } else {
+                               batch->invalidated |= FD_BUFFER_STENCIL;
+                       }
+                       batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
+                       buffers |= FD_BUFFER_STENCIL;
+                       resource_written(batch, pfb->zsbuf->texture);
+               }
        }
 
        if (fd_logicop_enabled(ctx))
-               ctx->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
+               batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
 
        for (i = 0; i < pfb->nr_cbufs; i++) {
                struct pipe_resource *surf;
@@ -129,45 +170,91 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
                surf = pfb->cbufs[i]->texture;
 
-               resource_written(ctx, surf);
-               buffers |= PIPE_CLEAR_COLOR0 << i;
+               if (fd_resource(surf)->valid) {
+                       restore_buffers |= PIPE_CLEAR_COLOR0 << i;
+               } else {
+                       batch->invalidated |= PIPE_CLEAR_COLOR0 << i;
+               }
 
-               if (surf->nr_samples > 1)
-                       ctx->gmem_reason |= FD_GMEM_MSAA_ENABLED;
+               buffers |= PIPE_CLEAR_COLOR0 << i;
 
                if (fd_blend_enabled(ctx, i))
-                       ctx->gmem_reason |= FD_GMEM_BLEND_ENABLED;
+                       batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
+
+               if (ctx->dirty & FD_DIRTY_FRAMEBUFFER)
+                       resource_written(batch, pfb->cbufs[i]->texture);
+       }
+
+       /* Mark SSBOs as being written.. we don't actually know which ones are
+        * read vs written, so just assume the worst
+        */
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) {
+               foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
+                               resource_written(batch, ctx->shaderbuf[PIPE_SHADER_FRAGMENT].sb[i].buffer);
+       }
+
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) {
+               foreach_bit(i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) {
+                       struct pipe_image_view *img =
+                                       &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i];
+                       if (img->access & PIPE_IMAGE_ACCESS_WRITE)
+                               resource_written(batch, img->resource);
+                       else
+                               resource_read(batch, img->resource);
+               }
+       }
+
+       if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_CONST) {
+               foreach_bit(i, ctx->constbuf[PIPE_SHADER_VERTEX].enabled_mask)
+                       resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
        }
 
-       /* Skip over buffer 0, that is sent along with the command stream */
-       for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
-               resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
-               resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_CONST) {
+               foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
+                       resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
        }
 
        /* Mark VBOs as being read */
-       for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
-               assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
-               resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
+       if (ctx->dirty & FD_DIRTY_VTXBUF) {
+               foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) {
+                       assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer);
+                       resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource);
+               }
        }
 
        /* Mark index buffer as being read */
-       resource_read(ctx, ctx->indexbuf.buffer);
+       resource_read(batch, indexbuf);
+
+       /* Mark indirect draw buffer as being read */
+       if (info->indirect)
+               resource_read(batch, info->indirect->buffer);
 
        /* Mark textures as being read */
-       for (i = 0; i < ctx->verttex.num_textures; i++)
-               if (ctx->verttex.textures[i])
-                       resource_read(ctx, ctx->verttex.textures[i]->texture);
-       for (i = 0; i < ctx->fragtex.num_textures; i++)
-               if (ctx->fragtex.textures[i])
-                       resource_read(ctx, ctx->fragtex.textures[i]->texture);
+       if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & FD_DIRTY_SHADER_TEX) {
+               foreach_bit(i, ctx->tex[PIPE_SHADER_VERTEX].valid_textures)
+                       resource_read(batch, ctx->tex[PIPE_SHADER_VERTEX].textures[i]->texture);
+       }
+
+       if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_TEX) {
+               foreach_bit(i, ctx->tex[PIPE_SHADER_FRAGMENT].valid_textures)
+                       resource_read(batch, ctx->tex[PIPE_SHADER_FRAGMENT].textures[i]->texture);
+       }
 
        /* Mark streamout buffers as being written.. */
-       for (i = 0; i < ctx->streamout.num_targets; i++)
-               if (ctx->streamout.targets[i])
-                       resource_written(ctx, ctx->streamout.targets[i]->buffer);
+       if (ctx->dirty & FD_DIRTY_STREAMOUT) {
+               for (i = 0; i < ctx->streamout.num_targets; i++)
+                       if (ctx->streamout.targets[i])
+                               resource_written(batch, ctx->streamout.targets[i]->buffer);
+       }
 
-       ctx->num_draws++;
+       resource_written(batch, batch->query_buf);
+
+       list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
+               resource_written(batch, aq->prsc);
+
+       mtx_unlock(&ctx->screen->lock);
+
+       batch->num_draws++;
 
        prims = u_reduced_prims_for_vertices(info->mode, info->count);
 
@@ -184,51 +271,39 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
        ctx->stats.prims_generated += prims;
 
        /* any buffers that haven't been cleared yet, we need to restore: */
-       ctx->restore |= buffers & (FD_BUFFER_ALL & ~ctx->cleared);
+       batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->invalidated);
        /* and any buffers used, need to be resolved: */
-       ctx->resolve |= buffers;
+       batch->resolve |= buffers;
 
-       DBG("%x num_draws=%u (%s/%s)", buffers, ctx->num_draws,
+       DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch, buffers,
+               pfb->width, pfb->height, batch->num_draws,
                util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
                util_format_short_name(pipe_surface_format(pfb->zsbuf)));
 
-       fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_DRAW);
-       if (ctx->draw_vbo(ctx, info))
-               ctx->needs_flush = true;
+       if (ctx->draw_vbo(ctx, info, index_offset))
+               batch->needs_flush = true;
+
+       batch->num_vertices += info->count * info->instance_count;
 
        for (i = 0; i < ctx->streamout.num_targets; i++)
                ctx->streamout.offsets[i] += info->count;
 
        if (fd_mesa_debug & FD_DBG_DDRAW)
-               ctx->dirty = 0xffffffff;
-
-       /* if an app (or, well, piglit test) does many thousands of draws
-        * without flush (or anything which implicitly flushes, like
-        * changing render targets), we can exceed the ringbuffer size.
-        * Since we don't currently have a sane way to wrapparound, and
-        * we use the same buffer for both draw and tiling commands, for
-        * now we need to do this hack and trigger flush if we are running
-        * low on remaining space for cmds:
-        */
-       if (((ctx->ring->cur - ctx->ring->start) >
-                               (ctx->ring->size/4 - FD_TILING_COMMANDS_DWORDS)) ||
-                       (fd_mesa_debug & FD_DBG_FLUSH))
-               fd_context_render(pctx);
-}
+               fd_context_all_dirty(ctx);
 
-/* TODO figure out how to make better use of existing state mechanism
- * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
- * track of what state really actually changes, and (b) reduce the code
- * in the a2xx/a3xx parts.
- */
+       fd_batch_check_size(batch);
+
+       if (info == &new_info)
+               pipe_resource_reference(&indexbuf, NULL);
+}
 
 static void
 fd_clear(struct pipe_context *pctx, unsigned buffers,
                const union pipe_color_union *color, double depth, unsigned stencil)
 {
        struct fd_context *ctx = fd_context(pctx);
-       struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
-       struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
+       struct fd_batch *batch = fd_context_batch(ctx);
+       struct pipe_framebuffer_state *pfb = &batch->framebuffer;
        unsigned cleared_buffers;
        int i;
 
@@ -236,6 +311,21 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
        if (!fd_render_condition_check(pctx))
                return;
 
+       fd_fence_ref(&ctx->last_fence, NULL);
+
+       if (ctx->in_blit) {
+               fd_batch_reset(batch);
+               fd_context_all_dirty(ctx);
+       }
+
+       /* pctx->clear() is only for full-surface clears, so scissor is
+        * equivalent to having GL_SCISSOR_TEST disabled:
+        */
+       batch->max_scissor.minx = 0;
+       batch->max_scissor.miny = 0;
+       batch->max_scissor.maxx = pfb->width;
+       batch->max_scissor.maxy = pfb->height;
+
        /* for bookkeeping about which buffers have been cleared (and thus
         * can fully or partially skip mem2gmem) we need to ignore buffers
         * that have already had a draw, in case apps do silly things like
@@ -243,58 +333,65 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
         * something like alpha-test causes side effects from the draw in
         * the depth buffer, etc)
         */
-       cleared_buffers = buffers & (FD_BUFFER_ALL & ~ctx->restore);
-
-       /* do we have full-screen scissor? */
-       if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
-               ctx->cleared |= cleared_buffers;
-       } else {
-               ctx->partial_cleared |= cleared_buffers;
-               if (cleared_buffers & PIPE_CLEAR_COLOR)
-                       ctx->cleared_scissor.color = *scissor;
-               if (cleared_buffers & PIPE_CLEAR_DEPTH)
-                       ctx->cleared_scissor.depth = *scissor;
-               if (cleared_buffers & PIPE_CLEAR_STENCIL)
-                       ctx->cleared_scissor.stencil = *scissor;
-       }
-       ctx->resolve |= buffers;
-       ctx->needs_flush = true;
+       cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
+       batch->cleared |= buffers;
+       batch->invalidated |= cleared_buffers;
+
+       batch->resolve |= buffers;
+       batch->needs_flush = true;
+
+       mtx_lock(&ctx->screen->lock);
 
        if (buffers & PIPE_CLEAR_COLOR)
                for (i = 0; i < pfb->nr_cbufs; i++)
                        if (buffers & (PIPE_CLEAR_COLOR0 << i))
-                               resource_written(ctx, pfb->cbufs[i]->texture);
+                               resource_written(batch, pfb->cbufs[i]->texture);
 
        if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
-               resource_written(ctx, pfb->zsbuf->texture);
-               ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
+               resource_written(batch, pfb->zsbuf->texture);
+               batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
        }
 
-       DBG("%x depth=%f, stencil=%u (%s/%s)", buffers, depth, stencil,
+       resource_written(batch, batch->query_buf);
+
+       list_for_each_entry(struct fd_acc_query, aq, &ctx->acc_active_queries, node)
+               resource_written(batch, aq->prsc);
+
+       mtx_unlock(&ctx->screen->lock);
+
+       DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers,
+               pfb->width, pfb->height, depth, stencil,
                util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
                util_format_short_name(pipe_surface_format(pfb->zsbuf)));
 
-       fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_CLEAR);
+       /* if per-gen backend doesn't implement ctx->clear() generic
+        * blitter clear:
+        */
+       bool fallback = true;
 
-       ctx->clear(ctx, buffers, color, depth, stencil);
+       if (ctx->clear) {
+               fd_batch_set_stage(batch, FD_STAGE_CLEAR);
 
-       ctx->dirty |= FD_DIRTY_ZSA |
-                       FD_DIRTY_VIEWPORT |
-                       FD_DIRTY_RASTERIZER |
-                       FD_DIRTY_SAMPLE_MASK |
-                       FD_DIRTY_PROG |
-                       FD_DIRTY_CONSTBUF |
-                       FD_DIRTY_BLEND |
-                       FD_DIRTY_FRAMEBUFFER;
+               if (ctx->clear(ctx, buffers, color, depth, stencil)) {
+                       if (fd_mesa_debug & FD_DBG_DCLEAR)
+                               fd_context_all_dirty(ctx);
 
-       if (fd_mesa_debug & FD_DBG_DCLEAR)
-               ctx->dirty = 0xffffffff;
+                       fallback = false;
+               }
+       }
+
+       if (fallback) {
+               fd_blitter_clear(pctx, buffers, color, depth, stencil);
+       }
+
+       fd_batch_check_size(batch);
 }
 
 static void
 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
                const union pipe_color_union *color,
-               unsigned x, unsigned y, unsigned w, unsigned h)
+               unsigned x, unsigned y, unsigned w, unsigned h,
+               bool render_condition_enabled)
 {
        DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
 }
@@ -302,19 +399,81 @@ fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
 static void
 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
                unsigned buffers, double depth, unsigned stencil,
-               unsigned x, unsigned y, unsigned w, unsigned h)
+               unsigned x, unsigned y, unsigned w, unsigned h,
+               bool render_condition_enabled)
 {
        DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
                        buffers, depth, stencil, x, y, w, h);
 }
 
+static void
+fd_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
+{
+       struct fd_context *ctx = fd_context(pctx);
+       struct fd_batch *batch, *save_batch = NULL;
+       unsigned i;
+
+       batch = fd_bc_alloc_batch(&ctx->screen->batch_cache, ctx, true);
+       fd_batch_reference(&save_batch, ctx->batch);
+       fd_batch_reference(&ctx->batch, batch);
+       fd_context_all_dirty(ctx);
+
+       mtx_lock(&ctx->screen->lock);
+
+       /* Mark SSBOs as being written.. we don't actually know which ones are
+        * read vs written, so just assume the worst
+        */
+       foreach_bit(i, ctx->shaderbuf[PIPE_SHADER_COMPUTE].enabled_mask)
+               resource_written(batch, ctx->shaderbuf[PIPE_SHADER_COMPUTE].sb[i].buffer);
+
+       foreach_bit(i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
+               struct pipe_image_view *img =
+                       &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i];
+               if (img->access & PIPE_IMAGE_ACCESS_WRITE)
+                       resource_written(batch, img->resource);
+               else
+                       resource_read(batch, img->resource);
+       }
+
+       /* UBO's are read */
+       foreach_bit(i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask)
+               resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer);
+
+       /* Mark textures as being read */
+       foreach_bit(i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures)
+               resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture);
+
+       /* For global buffers, we don't really know if read or written, so assume
+        * the worst:
+        */
+       foreach_bit(i, ctx->global_bindings.enabled_mask)
+               resource_written(batch, ctx->global_bindings.buf[i]);
+
+       if (info->indirect)
+               resource_read(batch, info->indirect);
+
+       mtx_unlock(&ctx->screen->lock);
+
+       batch->needs_flush = true;
+       ctx->launch_grid(ctx, info);
+
+       fd_batch_flush(batch, false);
+
+       fd_batch_reference(&ctx->batch, save_batch);
+       fd_context_all_dirty(ctx);
+       fd_batch_reference(&save_batch, NULL);
+       fd_batch_reference(&batch, NULL);
+}
+
 void
 fd_draw_init(struct pipe_context *pctx)
 {
-       list_inithead(&fd_context(pctx)->used_resources);
-
        pctx->draw_vbo = fd_draw_vbo;
        pctx->clear = fd_clear;
        pctx->clear_render_target = fd_clear_render_target;
        pctx->clear_depth_stencil = fd_clear_depth_stencil;
+
+       if (has_compute(fd_screen(pctx->screen))) {
+               pctx->launch_grid = fd_launch_grid;
+       }
 }