freedreno: update generated headers
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
index 5159003db85e64f80653a5354b426a64bdc4fde2..69e545268481177c8d848b51d2c998a819a3e9be 100644 (file)
 #include "freedreno_screen.h"
 #include "freedreno_surface.h"
 #include "freedreno_context.h"
+#include "freedreno_query_hw.h"
 #include "freedreno_util.h"
 
-static void *
-fd_resource_transfer_map(struct pipe_context *pctx,
-               struct pipe_resource *prsc,
-               unsigned level, unsigned usage,
-               const struct pipe_box *box,
-               struct pipe_transfer **pptrans)
-{
-       struct fd_context *ctx = fd_context(pctx);
-       struct fd_resource *rsc = fd_resource(prsc);
-       struct pipe_transfer *ptrans = util_slab_alloc(&ctx->transfer_pool);
-       enum pipe_format format = prsc->format;
-       char *buf;
+#include <errno.h>
 
-       if (!ptrans)
-               return NULL;
-
-       ptrans->resource = prsc;
-       ptrans->level = level;
-       ptrans->usage = usage;
-       ptrans->box = *box;
-       ptrans->stride = rsc->pitch * rsc->cpp;
-       ptrans->layer_stride = ptrans->stride;
+static void
+realloc_bo(struct fd_resource *rsc, uint32_t size)
+{
+       struct fd_screen *screen = fd_screen(rsc->base.b.screen);
+       uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
+                       DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
 
-       buf = fd_bo_map(rsc->bo);
+       /* if we start using things other than write-combine,
+        * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
+        */
 
-       *pptrans = ptrans;
+       if (rsc->bo)
+               fd_bo_del(rsc->bo);
 
-       return buf +
-               box->y / util_format_get_blockheight(format) * ptrans->stride +
-               box->x / util_format_get_blockwidth(format) * rsc->cpp;
+       rsc->bo = fd_bo_new(screen->dev, size, flags);
+       rsc->timestamp = 0;
+       rsc->dirty = false;
 }
 
 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
@@ -91,15 +81,98 @@ fd_resource_transfer_unmap(struct pipe_context *pctx,
                struct pipe_transfer *ptrans)
 {
        struct fd_context *ctx = fd_context(pctx);
+       struct fd_resource *rsc = fd_resource(ptrans->resource);
+       if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED))
+               fd_bo_cpu_fini(rsc->bo);
+       pipe_resource_reference(&ptrans->resource, NULL);
        util_slab_free(&ctx->transfer_pool, ptrans);
 }
 
+static void *
+fd_resource_transfer_map(struct pipe_context *pctx,
+               struct pipe_resource *prsc,
+               unsigned level, unsigned usage,
+               const struct pipe_box *box,
+               struct pipe_transfer **pptrans)
+{
+       struct fd_context *ctx = fd_context(pctx);
+       struct fd_resource *rsc = fd_resource(prsc);
+       struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+       struct pipe_transfer *ptrans;
+       enum pipe_format format = prsc->format;
+       uint32_t op = 0;
+       uint32_t offset;
+       char *buf;
+       int ret = 0;
+
+       DBG("prsc=%p, level=%u, usage=%x", prsc, level, usage);
+
+       ptrans = util_slab_alloc(&ctx->transfer_pool);
+       if (!ptrans)
+               return NULL;
+
+       /* util_slab_alloc() doesn't zero: */
+       memset(ptrans, 0, sizeof(*ptrans));
+
+       pipe_resource_reference(&ptrans->resource, prsc);
+       ptrans->level = level;
+       ptrans->usage = usage;
+       ptrans->box = *box;
+       ptrans->stride = slice->pitch * rsc->cpp;
+       ptrans->layer_stride = slice->size0;
+
+       if (usage & PIPE_TRANSFER_READ)
+               op |= DRM_FREEDRENO_PREP_READ;
+
+       if (usage & PIPE_TRANSFER_WRITE)
+               op |= DRM_FREEDRENO_PREP_WRITE;
+
+       /* some state trackers (at least XA) don't do this.. */
+       if (!(usage & (PIPE_TRANSFER_FLUSH_EXPLICIT | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)))
+               fd_resource_transfer_flush_region(pctx, ptrans, box);
+
+       if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+               realloc_bo(rsc, fd_bo_size(rsc->bo));
+       } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+               ret = fd_bo_cpu_prep(rsc->bo, ctx->screen->pipe, op);
+               if (ret)
+                       goto fail;
+       }
+
+       buf = fd_bo_map(rsc->bo);
+       if (!buf) {
+               fd_resource_transfer_unmap(pctx, ptrans);
+               return NULL;
+       }
+
+       *pptrans = ptrans;
+
+       if (rsc->layer_first) {
+               offset = slice->offset +
+                       box->y / util_format_get_blockheight(format) * ptrans->stride +
+                       box->x / util_format_get_blockwidth(format) * rsc->cpp +
+                       box->z * rsc->layer_size;
+       } else {
+               offset = slice->offset +
+                       box->y / util_format_get_blockheight(format) * ptrans->stride +
+                       box->x / util_format_get_blockwidth(format) * rsc->cpp +
+                       box->z * slice->size0;
+       }
+
+       return buf + offset;
+
+fail:
+       fd_resource_transfer_unmap(pctx, ptrans);
+       return NULL;
+}
+
 static void
 fd_resource_destroy(struct pipe_screen *pscreen,
                struct pipe_resource *prsc)
 {
        struct fd_resource *rsc = fd_resource(prsc);
-       fd_bo_del(rsc->bo);
+       if (rsc->bo)
+               fd_bo_del(rsc->bo);
        FREE(rsc);
 }
 
@@ -110,11 +183,12 @@ fd_resource_get_handle(struct pipe_screen *pscreen,
 {
        struct fd_resource *rsc = fd_resource(prsc);
 
-       return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->pitch, handle);
+       return fd_screen_bo_get_handle(pscreen, rsc->bo,
+                       rsc->slices[0].pitch * rsc->cpp, handle);
 }
 
 
-const struct u_resource_vtbl fd_resource_vtbl = {
+static const struct u_resource_vtbl fd_resource_vtbl = {
                .resource_get_handle      = fd_resource_get_handle,
                .resource_destroy         = fd_resource_destroy,
                .transfer_map             = fd_resource_transfer_map,
@@ -123,6 +197,59 @@ const struct u_resource_vtbl fd_resource_vtbl = {
                .transfer_inline_write    = u_default_transfer_inline_write,
 };
 
+static uint32_t
+setup_slices(struct fd_resource *rsc, uint32_t alignment)
+{
+       struct pipe_resource *prsc = &rsc->base.b;
+       uint32_t level, size = 0;
+       uint32_t width = prsc->width0;
+       uint32_t height = prsc->height0;
+       uint32_t depth = prsc->depth0;
+       /* in layer_first layout, the level (slice) contains just one
+        * layer (since in fact the layer contains the slices)
+        */
+       uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
+
+       for (level = 0; level <= prsc->last_level; level++) {
+               struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+
+               slice->pitch = width = align(width, 32);
+               slice->offset = size;
+               /* 1d array, 2d array, 3d textures (but not cube!) must all have the
+                * same layer size for each miplevel on a3xx. These are also the
+                * targets that have non-1 alignment.
+                */
+               if (level == 0 || layers_in_level == 1 || alignment == 1)
+                       slice->size0 = align(slice->pitch * height * rsc->cpp, alignment);
+               else
+                       slice->size0 = rsc->slices[0].size0;
+
+               size += slice->size0 * depth * layers_in_level;
+
+               width = u_minify(width, 1);
+               height = u_minify(height, 1);
+               depth = u_minify(depth, 1);
+       }
+
+       return size;
+}
+
+static uint32_t
+slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
+{
+       /* on a3xx, 2d array and 3d textures seem to want their
+        * layers aligned to page boundaries:
+        */
+       switch (tmpl->target) {
+       case PIPE_TEXTURE_3D:
+       case PIPE_TEXTURE_1D_ARRAY:
+       case PIPE_TEXTURE_2D_ARRAY:
+               return 4096;
+       default:
+               return 1;
+       }
+}
+
 /**
  * Create a new texture object, using the given template info.
  */
@@ -130,12 +257,11 @@ static struct pipe_resource *
 fd_resource_create(struct pipe_screen *pscreen,
                const struct pipe_resource *tmpl)
 {
-       struct fd_screen *screen = fd_screen(pscreen);
        struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
        struct pipe_resource *prsc = &rsc->base.b;
-       uint32_t flags, size;
+       uint32_t size;
 
-       DBG("target=%d, format=%s, %ux%u@%u, array_size=%u, last_level=%u, "
+       DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
                        "nr_samples=%u, usage=%u, bind=%x, flags=%x",
                        tmpl->target, util_format_name(tmpl->format),
                        tmpl->width0, tmpl->height0, tmpl->depth0,
@@ -151,15 +277,37 @@ fd_resource_create(struct pipe_screen *pscreen,
        prsc->screen = pscreen;
 
        rsc->base.vtbl = &fd_resource_vtbl;
-       rsc->pitch = ALIGN(tmpl->width0, 32);
        rsc->cpp = util_format_get_blocksize(tmpl->format);
 
-       size = rsc->pitch * tmpl->height0 * rsc->cpp;
-       flags = DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
+       assert(rsc->cpp);
+
+       if (is_a4xx(fd_screen(pscreen))) {
+               switch (tmpl->target) {
+               case PIPE_TEXTURE_3D:
+                       /* TODO 3D_ARRAY? */
+                       rsc->layer_first = false;
+                       break;
+               default:
+                       rsc->layer_first = true;
+                       break;
+               }
+       }
 
-       rsc->bo = fd_bo_new(screen->dev, size, flags);
+       size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
+
+       if (rsc->layer_first) {
+               rsc->layer_size = align(size, 4096);
+               size = rsc->layer_size * prsc->array_size;
+       }
+
+       realloc_bo(rsc, size);
+       if (!rsc->bo)
+               goto fail;
 
        return prsc;
+fail:
+       fd_resource_destroy(pscreen, prsc);
+       return NULL;
 }
 
 /**
@@ -173,9 +321,10 @@ fd_resource_from_handle(struct pipe_screen *pscreen,
                struct winsys_handle *handle)
 {
        struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
+       struct fd_resource_slice *slice = &rsc->slices[0];
        struct pipe_resource *prsc = &rsc->base.b;
 
-       DBG("target=%d, format=%s, %ux%u@%u, array_size=%u, last_level=%u, "
+       DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
                        "nr_samples=%u, usage=%u, bind=%x, flags=%x",
                        tmpl->target, util_format_name(tmpl->format),
                        tmpl->width0, tmpl->height0, tmpl->depth0,
@@ -190,12 +339,52 @@ fd_resource_from_handle(struct pipe_screen *pscreen,
        pipe_reference_init(&prsc->reference, 1);
        prsc->screen = pscreen;
 
-       rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &rsc->pitch);
+       rsc->bo = fd_screen_bo_from_handle(pscreen, handle, &slice->pitch);
+       if (!rsc->bo)
+               goto fail;
 
        rsc->base.vtbl = &fd_resource_vtbl;
-       rsc->pitch = ALIGN(tmpl->width0, 32);
+       rsc->cpp = util_format_get_blocksize(tmpl->format);
+       slice->pitch /= rsc->cpp;
+
+       assert(rsc->cpp);
 
        return prsc;
+
+fail:
+       fd_resource_destroy(pscreen, prsc);
+       return NULL;
+}
+
+static void fd_blitter_pipe_begin(struct fd_context *ctx);
+static void fd_blitter_pipe_end(struct fd_context *ctx);
+
+/**
+ * _copy_region using pipe (3d engine)
+ */
+static bool
+fd_blitter_pipe_copy_region(struct fd_context *ctx,
+               struct pipe_resource *dst,
+               unsigned dst_level,
+               unsigned dstx, unsigned dsty, unsigned dstz,
+               struct pipe_resource *src,
+               unsigned src_level,
+               const struct pipe_box *src_box)
+{
+       /* not until we allow rendertargets to be buffers */
+       if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
+               return false;
+
+       if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
+               return false;
+
+       fd_blitter_pipe_begin(ctx);
+       util_blitter_copy_texture(ctx->blitter,
+                       dst, dst_level, dstx, dsty, dstz,
+                       src, src_level, src_box);
+       fd_blitter_pipe_end(ctx);
+
+       return true;
 }
 
 /**
@@ -212,11 +401,27 @@ fd_resource_copy_region(struct pipe_context *pctx,
                unsigned src_level,
                const struct pipe_box *src_box)
 {
-       DBG("TODO: ");
-       // TODO
+       struct fd_context *ctx = fd_context(pctx);
+
+       /* TODO if we have 2d core, or other DMA engine that could be used
+        * for simple copies and reasonably easily synchronized with the 3d
+        * core, this is where we'd plug it in..
+        */
+
+       /* try blit on 3d pipe: */
+       if (fd_blitter_pipe_copy_region(ctx,
+                       dst, dst_level, dstx, dsty, dstz,
+                       src, src_level, src_box))
+               return;
+
+       /* else fallback to pure sw: */
+       util_resource_copy_region(pctx,
+                       dst, dst_level, dstx, dsty, dstz,
+                       src, src_level, src_box);
 }
 
-/* Optimal hardware path for blitting pixels.
+/**
+ * Optimal hardware path for blitting pixels.
  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
  */
 static void
@@ -249,8 +454,16 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
                return;
        }
 
-       util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
-       util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
+       fd_blitter_pipe_begin(ctx);
+       util_blitter_blit(ctx->blitter, &info);
+       fd_blitter_pipe_end(ctx);
+}
+
+static void
+fd_blitter_pipe_begin(struct fd_context *ctx)
+{
+       util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
+       util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
        util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
        util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
        util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
@@ -260,14 +473,29 @@ fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
        util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
        util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
        util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
-       util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base);
+       util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
        util_blitter_save_fragment_sampler_states(ctx->blitter,
                        ctx->fragtex.num_samplers,
                        (void **)ctx->fragtex.samplers);
        util_blitter_save_fragment_sampler_views(ctx->blitter,
                        ctx->fragtex.num_textures, ctx->fragtex.textures);
 
-       util_blitter_blit(ctx->blitter, &info);
+       fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
+}
+
+static void
+fd_blitter_pipe_end(struct fd_context *ctx)
+{
+       fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
+}
+
+static void
+fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
+{
+       struct fd_resource *rsc = fd_resource(prsc);
+
+       if (rsc->dirty)
+               fd_context_render(pctx);
 }
 
 void
@@ -290,4 +518,5 @@ fd_resource_context_init(struct pipe_context *pctx)
        pctx->surface_destroy = fd_surface_destroy;
        pctx->resource_copy_region = fd_resource_copy_region;
        pctx->blit = fd_blit;
+       pctx->flush_resource = fd_flush_resource;
 }