static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
- struct fd_screen *screen = fd_screen(rsc->base.b.screen);
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
{
/* TODO size threshold too?? */
- if ((blit->src.resource->target != PIPE_BUFFER) && !fallback) {
+ if (!fallback) {
/* do blit on gpu: */
fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
- util_blitter_blit(ctx->blitter, blit);
+ ctx->blit(ctx, blit);
fd_blitter_pipe_end(ctx);
} else {
/* do blit on cpu: */
static bool
fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
- unsigned level, unsigned usage, const struct pipe_box *box)
+ unsigned level, const struct pipe_box *box)
{
struct pipe_context *pctx = &ctx->base;
- struct pipe_resource *prsc = &rsc->base.b;
+ struct pipe_resource *prsc = &rsc->base;
bool fallback = false;
if (prsc->next)
PIPE_BIND_RENDER_TARGET))
fallback = true;
- /* these cases should be handled elsewhere.. just for future
- * reference in case this gets split into a more generic(ish)
- * helper.
- */
- debug_assert(!(usage & PIPE_TRANSFER_READ));
- debug_assert(!(usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE));
-
- /* if we do a gpu blit to clone the whole resource, we'll just
- * end up stalling on that.. so only allow if we can discard
- * current range (and blit, possibly cpu or gpu, the rest)
- */
- if (!(usage & PIPE_TRANSFER_DISCARD_RANGE))
- return false;
+ /* do shadowing back-blits on the cpu for buffers: */
+ if (prsc->target == PIPE_BUFFER)
+ fallback = true;
bool whole_level = util_texrange_covers_whole_level(prsc, level,
box->x, box->y, box->z, box->width, box->height, box->depth);
*/
struct fd_resource *shadow = fd_resource(pshadow);
- DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.b.reference.count,
- shadow, shadow->base.b.reference.count);
+ DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count,
+ shadow, shadow->base.reference.count);
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
return true;
}
-static unsigned
-fd_resource_layer_offset(struct fd_resource *rsc,
- struct fd_resource_slice *slice,
- unsigned layer)
+static struct fd_resource *
+fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
+ unsigned level, const struct pipe_box *box)
{
- if (rsc->layer_first)
- return layer * rsc->layer_size;
- else
- return layer * slice->size0;
+ struct pipe_context *pctx = &ctx->base;
+ struct pipe_resource tmpl = rsc->base;
+
+ tmpl.width0 = box->width;
+ tmpl.height0 = box->height;
+ tmpl.depth0 = box->depth;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.bind |= PIPE_BIND_LINEAR;
+
+ struct pipe_resource *pstaging =
+ pctx->screen->resource_create(pctx->screen, &tmpl);
+ if (!pstaging)
+ return NULL;
+
+ return fd_resource(pstaging);
}
static void
-fd_resource_flush_z32s8(struct fd_transfer *trans, const struct pipe_box *box)
+fd_blit_from_staging(struct fd_context *ctx, struct fd_transfer *trans)
{
- struct fd_resource *rsc = fd_resource(trans->base.resource);
- struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
- struct fd_resource_slice *sslice = fd_resource_slice(rsc->stencil, trans->base.level);
- enum pipe_format format = trans->base.resource->format;
-
- float *depth = fd_bo_map(rsc->bo) + slice->offset +
- fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
- (trans->base.box.y + box->y) * slice->pitch * 4 + (trans->base.box.x + box->x) * 4;
- uint8_t *stencil = fd_bo_map(rsc->stencil->bo) + sslice->offset +
- fd_resource_layer_offset(rsc->stencil, sslice, trans->base.box.z) +
- (trans->base.box.y + box->y) * sslice->pitch + trans->base.box.x + box->x;
-
- if (format != PIPE_FORMAT_X32_S8X24_UINT)
- util_format_z32_float_s8x24_uint_unpack_z_float(
- depth, slice->pitch * 4,
- trans->staging, trans->base.stride,
- box->width, box->height);
-
- util_format_z32_float_s8x24_uint_unpack_s_8uint(
- stencil, sslice->pitch,
- trans->staging, trans->base.stride,
- box->width, box->height);
+ struct pipe_resource *dst = trans->base.resource;
+ struct pipe_blit_info blit = {0};
+
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = trans->base.level;
+ blit.dst.box = trans->base.box;
+ blit.src.resource = trans->staging_prsc;
+ blit.src.format = trans->staging_prsc->format;
+ blit.src.level = 0;
+ blit.src.box = trans->staging_box;
+ blit.mask = util_format_get_mask(trans->staging_prsc->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ do_blit(ctx, &blit, false);
}
static void
-fd_resource_flush_rgtc(struct fd_transfer *trans, const struct pipe_box *box)
+fd_blit_to_staging(struct fd_context *ctx, struct fd_transfer *trans)
{
- struct fd_resource *rsc = fd_resource(trans->base.resource);
- struct fd_resource_slice *slice = fd_resource_slice(rsc, trans->base.level);
- enum pipe_format format = trans->base.resource->format;
-
- uint8_t *data = fd_bo_map(rsc->bo) + slice->offset +
- fd_resource_layer_offset(rsc, slice, trans->base.box.z) +
- ((trans->base.box.y + box->y) * slice->pitch +
- trans->base.box.x + box->x) * rsc->cpp;
+ struct pipe_resource *src = trans->base.resource;
+ struct pipe_blit_info blit = {0};
- uint8_t *source = trans->staging +
- util_format_get_nblocksy(format, box->y) * trans->base.stride +
- util_format_get_stride(format, box->x);
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = trans->base.level;
+ blit.src.box = trans->base.box;
+ blit.dst.resource = trans->staging_prsc;
+ blit.dst.format = trans->staging_prsc->format;
+ blit.dst.level = 0;
+ blit.dst.box = trans->staging_box;
+ blit.mask = util_format_get_mask(trans->staging_prsc->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
- switch (format) {
- case PIPE_FORMAT_RGTC1_UNORM:
- case PIPE_FORMAT_RGTC1_SNORM:
- case PIPE_FORMAT_LATC1_UNORM:
- case PIPE_FORMAT_LATC1_SNORM:
- util_format_rgtc1_unorm_unpack_rgba_8unorm(
- data, slice->pitch * rsc->cpp,
- source, trans->base.stride,
- box->width, box->height);
- break;
- case PIPE_FORMAT_RGTC2_UNORM:
- case PIPE_FORMAT_RGTC2_SNORM:
- case PIPE_FORMAT_LATC2_UNORM:
- case PIPE_FORMAT_LATC2_SNORM:
- util_format_rgtc2_unorm_unpack_rgba_8unorm(
- data, slice->pitch * rsc->cpp,
- source, trans->base.stride,
- box->width, box->height);
- break;
- default:
- assert(!"Unexpected format\n");
- break;
- }
+ do_blit(ctx, &blit, false);
}
-static void
-fd_resource_flush(struct fd_transfer *trans, const struct pipe_box *box)
+static unsigned
+fd_resource_layer_offset(struct fd_resource *rsc,
+ struct fd_resource_slice *slice,
+ unsigned layer)
{
- enum pipe_format format = trans->base.resource->format;
-
- switch (format) {
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_X32_S8X24_UINT:
- fd_resource_flush_z32s8(trans, box);
- break;
- case PIPE_FORMAT_RGTC1_UNORM:
- case PIPE_FORMAT_RGTC1_SNORM:
- case PIPE_FORMAT_RGTC2_UNORM:
- case PIPE_FORMAT_RGTC2_SNORM:
- case PIPE_FORMAT_LATC1_UNORM:
- case PIPE_FORMAT_LATC1_SNORM:
- case PIPE_FORMAT_LATC2_UNORM:
- case PIPE_FORMAT_LATC2_SNORM:
- fd_resource_flush_rgtc(trans, box);
- break;
- default:
- assert(!"Unexpected staging transfer type");
- break;
- }
+ if (rsc->layer_first)
+ return layer * rsc->layer_size;
+ else
+ return layer * slice->size0;
}
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
const struct pipe_box *box)
{
struct fd_resource *rsc = fd_resource(ptrans->resource);
- struct fd_transfer *trans = fd_transfer(ptrans);
if (ptrans->resource->target == PIPE_BUFFER)
util_range_add(&rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
+}
+
+static void
+flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage)
+{
+ struct fd_batch *write_batch = NULL;
+
+ fd_batch_reference(&write_batch, rsc->write_batch);
+
+ if (usage & PIPE_TRANSFER_WRITE) {
+ struct fd_batch *batch, *batches[32] = {0};
+ uint32_t batch_mask;
+
+ /* This is a bit awkward, probably a fd_batch_flush_locked()
+ * would make things simpler.. but we need to hold the lock
+ * to iterate the batches which reference this resource. So
+ * we must first grab references under a lock, then flush.
+ */
+ mtx_lock(&ctx->screen->lock);
+ batch_mask = rsc->batch_mask;
+ foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
+ fd_batch_reference(&batches[batch->idx], batch);
+ mtx_unlock(&ctx->screen->lock);
+
+ foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
+ fd_batch_flush(batch, false, false);
+
+ foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
+ fd_batch_sync(batch);
+ fd_batch_reference(&batches[batch->idx], NULL);
+ }
+ assert(rsc->batch_mask == 0);
+ } else if (write_batch) {
+ fd_batch_flush(write_batch, true, false);
+ }
+
+ fd_batch_reference(&write_batch, NULL);
+
+ assert(!rsc->write_batch);
+}
- if (trans->staging)
- fd_resource_flush(trans, box);
+static void
+fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
+{
+ flush_resource(fd_context(pctx), fd_resource(prsc), PIPE_TRANSFER_READ);
}
static void
struct fd_resource *rsc = fd_resource(ptrans->resource);
struct fd_transfer *trans = fd_transfer(ptrans);
- if (trans->staging && !(ptrans->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
- struct pipe_box box;
- u_box_2d(0, 0, ptrans->box.width, ptrans->box.height, &box);
- fd_resource_flush(trans, &box);
+ if (trans->staging_prsc) {
+ if (ptrans->usage & PIPE_TRANSFER_WRITE)
+ fd_blit_from_staging(ctx, trans);
+ pipe_resource_reference(&trans->staging_prsc, NULL);
}
if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
fd_bo_cpu_fini(rsc->bo);
- if (rsc->stencil)
- fd_bo_cpu_fini(rsc->stencil->bo);
}
util_range_add(&rsc->valid_buffer_range,
pipe_resource_reference(&ptrans->resource, NULL);
slab_free(&ctx->transfer_pool, ptrans);
-
- free(trans->staging);
}
static void *
ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
+ /* we always need a staging texture for tiled buffers:
+ *
+ * TODO we might sometimes want to *also* shadow the resource to avoid
+ * splitting a batch.. for ex, mid-frame texture uploads to a tiled
+ * texture.
+ */
+ if (rsc->tile_mode) {
+ struct fd_resource *staging_rsc;
+
+ staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
+ if (staging_rsc) {
+ // TODO for PIPE_TRANSFER_READ, need to do untiling blit..
+ trans->staging_prsc = &staging_rsc->base;
+ trans->base.stride = util_format_get_nblocksx(format,
+ staging_rsc->slices[0].pitch) * staging_rsc->cpp;
+ trans->base.layer_stride = staging_rsc->layer_first ?
+ staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->staging_box = *box;
+ trans->staging_box.x = 0;
+ trans->staging_box.y = 0;
+ trans->staging_box.z = 0;
+
+ if (usage & PIPE_TRANSFER_READ) {
+ fd_blit_to_staging(ctx, trans);
+ fd_bo_cpu_prep(rsc->bo, ctx->pipe, DRM_FREEDRENO_PREP_READ);
+ }
+
+ buf = fd_bo_map(staging_rsc->bo);
+ offset = 0;
+
+ *pptrans = ptrans;
+
+ ctx->stats.staging_uploads++;
+
+ return buf;
+ }
+ }
+
if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
realloc_bo(rsc, fd_bo_size(rsc->bo));
- if (rsc->stencil)
- realloc_bo(rsc->stencil, fd_bo_size(rsc->stencil->bo));
rebind_resource(ctx, prsc);
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
* ie. we only *don't* want to go down this path if the blit
* will trigger a flush!
*/
- if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ)) {
- if (fd_try_shadow_resource(ctx, rsc, level, usage, box)) {
+ if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) &&
+ (usage & PIPE_TRANSFER_DISCARD_RANGE)) {
+ /* try shadowing only if it avoids a flush, otherwise staging would
+ * be better:
+ */
+ if (needs_flush && fd_try_shadow_resource(ctx, rsc, level, box)) {
needs_flush = busy = false;
rebind_resource(ctx, prsc);
- }
- }
+ ctx->stats.shadow_uploads++;
+ } else {
+ struct fd_resource *staging_rsc;
- if (needs_flush) {
- if (usage & PIPE_TRANSFER_WRITE) {
- struct fd_batch *batch, *batches[32] = {0};
- uint32_t batch_mask;
-
- /* This is a bit awkward, probably a fd_batch_flush_locked()
- * would make things simpler.. but we need to hold the lock
- * to iterate the batches which reference this resource. So
- * we must first grab references under a lock, then flush.
+ if (needs_flush) {
+ flush_resource(ctx, rsc, usage);
+ needs_flush = false;
+ }
+
+ /* in this case, we don't need to shadow the whole resource,
+ * since any draw that references the previous contents has
+ * already had rendering flushed for all tiles. So we can
+ * use a staging buffer to do the upload.
*/
- mtx_lock(&ctx->screen->lock);
- batch_mask = rsc->batch_mask;
- foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_reference(&batches[batch->idx], batch);
- mtx_unlock(&ctx->screen->lock);
-
- foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_flush(batch, false, false);
-
- foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
- fd_batch_sync(batch);
- fd_batch_reference(&batches[batch->idx], NULL);
+ staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
+ if (staging_rsc) {
+ trans->staging_prsc = &staging_rsc->base;
+ trans->base.stride = util_format_get_nblocksx(format,
+ staging_rsc->slices[0].pitch) * staging_rsc->cpp;
+ trans->base.layer_stride = staging_rsc->layer_first ?
+ staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->staging_box = *box;
+ trans->staging_box.x = 0;
+ trans->staging_box.y = 0;
+ trans->staging_box.z = 0;
+ buf = fd_bo_map(staging_rsc->bo);
+ offset = 0;
+
+ *pptrans = ptrans;
+
+ fd_batch_reference(&write_batch, NULL);
+
+ ctx->stats.staging_uploads++;
+
+ return buf;
}
- assert(rsc->batch_mask == 0);
- } else {
- fd_batch_flush(write_batch, true, false);
}
- assert(!rsc->write_batch);
+ }
+
+ if (needs_flush) {
+ flush_resource(ctx, rsc, usage);
+ needs_flush = false;
}
fd_batch_reference(&write_batch, NULL);
}
buf = fd_bo_map(rsc->bo);
- if (!buf)
- goto fail;
-
offset = slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
fd_resource_layer_offset(rsc, slice, box->z);
- if (prsc->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ||
- prsc->format == PIPE_FORMAT_X32_S8X24_UINT) {
- assert(trans->base.box.depth == 1);
-
- trans->base.stride = trans->base.box.width * rsc->cpp * 2;
- trans->staging = malloc(trans->base.stride * trans->base.box.height);
- if (!trans->staging)
- goto fail;
-
- /* if we're not discarding the whole range (or resource), we must copy
- * the real data in.
- */
- if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
- PIPE_TRANSFER_DISCARD_RANGE))) {
- struct fd_resource_slice *sslice =
- fd_resource_slice(rsc->stencil, level);
- void *sbuf = fd_bo_map(rsc->stencil->bo);
- if (!sbuf)
- goto fail;
-
- float *depth = (float *)(buf + slice->offset +
- fd_resource_layer_offset(rsc, slice, box->z) +
- box->y * slice->pitch * 4 + box->x * 4);
- uint8_t *stencil = sbuf + sslice->offset +
- fd_resource_layer_offset(rsc->stencil, sslice, box->z) +
- box->y * sslice->pitch + box->x;
-
- if (format != PIPE_FORMAT_X32_S8X24_UINT)
- util_format_z32_float_s8x24_uint_pack_z_float(
- trans->staging, trans->base.stride,
- depth, slice->pitch * 4,
- box->width, box->height);
-
- util_format_z32_float_s8x24_uint_pack_s_8uint(
- trans->staging, trans->base.stride,
- stencil, sslice->pitch,
- box->width, box->height);
- }
-
- buf = trans->staging;
- offset = 0;
- } else if (rsc->internal_format != format &&
- util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC) {
- assert(trans->base.box.depth == 1);
-
- trans->base.stride = util_format_get_stride(
- format, trans->base.box.width);
- trans->staging = malloc(
- util_format_get_2d_size(format, trans->base.stride,
- trans->base.box.height));
- if (!trans->staging)
- goto fail;
-
- /* if we're not discarding the whole range (or resource), we must copy
- * the real data in.
- */
- if (!(usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE |
- PIPE_TRANSFER_DISCARD_RANGE))) {
- uint8_t *rgba8 = (uint8_t *)buf + slice->offset +
- fd_resource_layer_offset(rsc, slice, box->z) +
- box->y * slice->pitch * rsc->cpp + box->x * rsc->cpp;
-
- switch (format) {
- case PIPE_FORMAT_RGTC1_UNORM:
- case PIPE_FORMAT_RGTC1_SNORM:
- case PIPE_FORMAT_LATC1_UNORM:
- case PIPE_FORMAT_LATC1_SNORM:
- util_format_rgtc1_unorm_pack_rgba_8unorm(
- trans->staging, trans->base.stride,
- rgba8, slice->pitch * rsc->cpp,
- box->width, box->height);
- break;
- case PIPE_FORMAT_RGTC2_UNORM:
- case PIPE_FORMAT_RGTC2_SNORM:
- case PIPE_FORMAT_LATC2_UNORM:
- case PIPE_FORMAT_LATC2_SNORM:
- util_format_rgtc2_unorm_pack_rgba_8unorm(
- trans->staging, trans->base.stride,
- rgba8, slice->pitch * rsc->cpp,
- box->width, box->height);
- break;
- default:
- assert(!"Unexpected format");
- break;
- }
- }
-
- buf = trans->staging;
- offset = 0;
- }
+ if (usage & PIPE_TRANSFER_WRITE)
+ rsc->valid = true;
*pptrans = ptrans;
static boolean
fd_resource_get_handle(struct pipe_screen *pscreen,
+ struct pipe_context *pctx,
struct pipe_resource *prsc,
- struct winsys_handle *handle)
+ struct winsys_handle *handle,
+ unsigned usage)
{
struct fd_resource *rsc = fd_resource(prsc);
rsc->slices[0].pitch * rsc->cpp, handle);
}
-
-static const struct u_resource_vtbl fd_resource_vtbl = {
- .resource_get_handle = fd_resource_get_handle,
- .resource_destroy = fd_resource_destroy,
- .transfer_map = fd_resource_transfer_map,
- .transfer_flush_region = fd_resource_transfer_flush_region,
- .transfer_unmap = fd_resource_transfer_unmap,
-};
-
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
{
- struct pipe_resource *prsc = &rsc->base.b;
+ struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(prsc->screen);
enum util_format_layout layout = util_format_description(format)->layout;
uint32_t pitchalign = screen->gmem_alignw;
*/
uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
- if (is_a5xx(screen) && (rsc->base.b.target >= PIPE_TEXTURE_2D))
- height = align(height, screen->gmem_alignh);
-
for (level = 0; level <= prsc->last_level; level++) {
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
}
static uint32_t
-slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
+slice_alignment(enum pipe_texture_target target)
{
/* on a3xx, 2d array and 3d textures seem to want their
* layers aligned to page boundaries:
*/
- switch (tmpl->target) {
+ switch (target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
}
}
+/* cross generation texture layout to plug in to screen->setup_slices()..
+ * replace with generation specific one as-needed.
+ *
+ * TODO for a4xx probably can extract out the a4xx specific logic int
+ * a small fd4_setup_slices() wrapper that sets up layer_first, and then
+ * calls this.
+ */
+uint32_t
+fd_setup_slices(struct fd_resource *rsc)
+{
+ uint32_t alignment;
+
+ alignment = slice_alignment(rsc->base.target);
+
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
+ if (is_a4xx(screen)) {
+ switch (rsc->base.target) {
+ case PIPE_TEXTURE_3D:
+ rsc->layer_first = false;
+ break;
+ default:
+ rsc->layer_first = true;
+ alignment = 1;
+ break;
+ }
+ }
+
+ return setup_slices(rsc, alignment, rsc->base.format);
+}
+
/* special case to resize query buf after allocated.. */
void
fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
prsc->width0 = sz;
- realloc_bo(rsc, setup_slices(rsc, 1, prsc->format));
+ realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
}
// TODO common helper?
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
- struct pipe_resource *prsc = &rsc->base.b;
+ struct pipe_resource *prsc = &rsc->base;
enum pipe_format format = tmpl->format;
- uint32_t size, alignment;
+ uint32_t size;
DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
*prsc = *tmpl;
+#define LINEAR \
+ (PIPE_BIND_SCANOUT | \
+ PIPE_BIND_LINEAR | \
+ PIPE_BIND_DISPLAY_TARGET)
+
+ if (screen->tile_mode &&
+ (tmpl->target != PIPE_BUFFER) &&
+ (tmpl->bind & PIPE_BIND_SAMPLER_VIEW) &&
+ !(tmpl->bind & LINEAR)) {
+ rsc->tile_mode = screen->tile_mode(tmpl);
+ }
+
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
util_range_init(&rsc->valid_buffer_range);
- rsc->base.vtbl = &fd_resource_vtbl;
-
- if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
- format = PIPE_FORMAT_Z32_FLOAT;
- else if (screen->gpu_id < 400 &&
- util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_RGTC)
- format = PIPE_FORMAT_R8G8B8A8_UNORM;
rsc->internal_format = format;
rsc->cpp = util_format_get_blocksize(format);
rsc->lrz = fd_bo_new(screen->dev, size, flags);
}
- alignment = slice_alignment(pscreen, tmpl);
- if (is_a4xx(screen) || is_a5xx(screen)) {
- switch (tmpl->target) {
- case PIPE_TEXTURE_3D:
- rsc->layer_first = false;
- break;
- default:
- rsc->layer_first = true;
- alignment = 1;
- break;
- }
- }
-
- size = setup_slices(rsc, alignment, format);
+ size = screen->setup_slices(rsc);
/* special case for hw-query buffer, which we need to allocate before we
* know the size:
if (!rsc->bo)
goto fail;
- /* There is no native Z32F_S8 sampling or rendering format, so this must
- * be emulated via two separate textures. The depth texture still keeps
- * its Z32F_S8 format though, and we also keep a reference to a separate
- * S8 texture.
- */
- if (tmpl->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
- struct pipe_resource stencil = *tmpl;
- stencil.format = PIPE_FORMAT_S8_UINT;
- rsc->stencil = fd_resource(fd_resource_create(pscreen, &stencil));
- if (!rsc->stencil)
- goto fail;
- }
-
return prsc;
fail:
fd_resource_destroy(pscreen, prsc);
{
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
struct fd_resource_slice *slice = &rsc->slices[0];
- struct pipe_resource *prsc = &rsc->base.b;
+ struct pipe_resource *prsc = &rsc->base;
uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
if (!rsc->bo)
goto fail;
- rsc->base.vtbl = &fd_resource_vtbl;
+ rsc->internal_format = tmpl->format;
rsc->cpp = util_format_get_blocksize(tmpl->format);
slice->pitch = handle->stride / rsc->cpp;
slice->offset = handle->offset;
}
fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
- util_blitter_blit(ctx->blitter, &info);
+ ctx->blit(ctx, &info);
fd_blitter_pipe_end(ctx);
}
ctx->in_blit = false;
}
-static void
-fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
-{
- struct fd_resource *rsc = fd_resource(prsc);
-
- if (rsc->write_batch)
- fd_batch_flush(rsc->write_batch, true, false);
-
- assert(!rsc->write_batch);
-}
-
static void
fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
}
}
}
+
+ rsc->valid = false;
}
+static enum pipe_format
+fd_resource_get_internal_format(struct pipe_resource *prsc)
+{
+ return fd_resource(prsc)->internal_format;
+}
+
+static void
+fd_resource_set_stencil(struct pipe_resource *prsc,
+ struct pipe_resource *stencil)
+{
+ fd_resource(prsc)->stencil = fd_resource(stencil);
+}
+
+static struct pipe_resource *
+fd_resource_get_stencil(struct pipe_resource *prsc)
+{
+ struct fd_resource *rsc = fd_resource(prsc);
+ if (rsc->stencil)
+ return &rsc->stencil->base;
+ return NULL;
+}
+
+static const struct u_transfer_vtbl transfer_vtbl = {
+ .resource_create = fd_resource_create,
+ .resource_destroy = fd_resource_destroy,
+ .transfer_map = fd_resource_transfer_map,
+ .transfer_flush_region = fd_resource_transfer_flush_region,
+ .transfer_unmap = fd_resource_transfer_unmap,
+ .get_internal_format = fd_resource_get_internal_format,
+ .set_stencil = fd_resource_set_stencil,
+ .get_stencil = fd_resource_get_stencil,
+};
+
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
- pscreen->resource_create = fd_resource_create;
+ struct fd_screen *screen = fd_screen(pscreen);
+ bool fake_rgtc = screen->gpu_id < 400;
+
+ pscreen->resource_create = u_transfer_helper_resource_create;
pscreen->resource_from_handle = fd_resource_from_handle;
- pscreen->resource_get_handle = u_resource_get_handle_vtbl;
- pscreen->resource_destroy = u_resource_destroy_vtbl;
+ pscreen->resource_get_handle = fd_resource_get_handle;
+ pscreen->resource_destroy = u_transfer_helper_resource_destroy;
+
+ pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
+ true, fake_rgtc, true);
+
+ if (!screen->setup_slices)
+ screen->setup_slices = fd_setup_slices;
}
void
fd_resource_context_init(struct pipe_context *pctx)
{
- pctx->transfer_map = u_transfer_map_vtbl;
- pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
- pctx->transfer_unmap = u_transfer_unmap_vtbl;
+ pctx->transfer_map = u_transfer_helper_transfer_map;
+ pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
+ pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
pctx->create_surface = fd_create_surface;