freedreno: rebind resource in all contexts
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
index 247fbe53072940324314202c8aa8265e7081b089..a4933acdf3bcacea3025ac730b19070bfe884ebc 100644 (file)
 /**
  * Go through the entire state and see if the resource is bound
  * anywhere. If it is, mark the relevant state as dirty. This is
- * called on realloc_bo to ensure the neccessary state is re-
+ * called on realloc_bo to ensure the necessary state is re-
  * emitted so the GPU looks at the new backing bo.
  */
 static void
-rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
+rebind_resource_in_ctx(struct fd_context *ctx, struct fd_resource *rsc)
 {
+       struct pipe_resource *prsc = &rsc->base;
+
        /* VBOs */
-       for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
-               if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
-                       ctx->dirty |= FD_DIRTY_VTXBUF;
+       if (rsc->dirty & FD_DIRTY_VTXBUF) {
+               struct fd_vertexbuf_stateobj *vb = &ctx->vtx.vertexbuf;
+               for (unsigned i = 0; i < vb->count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
+                       if (vb->vb[i].buffer.resource == prsc)
+                               ctx->dirty |= FD_DIRTY_VTXBUF;
+               }
        }
 
+       const enum fd_dirty_3d_state per_stage_dirty =
+                       FD_DIRTY_CONST | FD_DIRTY_TEX | FD_DIRTY_IMAGE | FD_DIRTY_SSBO;
+
+       if (!(rsc->dirty & per_stage_dirty))
+               return;
+
        /* per-shader-stage resources: */
        for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
                /* Constbufs.. note that constbuf[0] is normal uniforms emitted in
                 * cmdstream rather than by pointer..
                 */
-               const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
-               for (unsigned i = 1; i < num_ubos; i++) {
-                       if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
-                               break;
-                       if (ctx->constbuf[stage].cb[i].buffer == prsc)
-                               ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+               if ((rsc->dirty & FD_DIRTY_CONST) &&
+                               !(ctx->dirty_shader[stage] & FD_DIRTY_CONST)) {
+                       struct fd_constbuf_stateobj *cb = &ctx->constbuf[stage];
+                       const unsigned num_ubos = util_last_bit(cb->enabled_mask);
+                       for (unsigned i = 1; i < num_ubos; i++) {
+                               if (cb->cb[i].buffer == prsc) {
+                                       ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+                                       ctx->dirty |= FD_DIRTY_CONST;
+                                       break;
+                               }
+                       }
                }
 
                /* Textures */
-               for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
-                       if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
-                               break;
-                       if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
-                               ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+               if ((rsc->dirty & FD_DIRTY_TEX) &&
+                               !(ctx->dirty_shader[stage] & FD_DIRTY_TEX)) {
+                       struct fd_texture_stateobj *tex = &ctx->tex[stage];
+                       for (unsigned i = 0; i < tex->num_textures; i++) {
+                               if (tex->textures[i] && (tex->textures[i]->texture == prsc)) {
+                                       ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+                                       ctx->dirty |= FD_DIRTY_TEX;
+                                       break;
+                               }
+                       }
                }
 
                /* Images */
-               const unsigned num_images = util_last_bit(ctx->shaderimg[stage].enabled_mask);
-               for (unsigned i = 0; i < num_images; i++) {
-                       if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_IMAGE)
-                               break;
-                       if (ctx->shaderimg[stage].si[i].resource == prsc)
-                               ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+               if ((rsc->dirty & FD_DIRTY_IMAGE) &&
+                               !(ctx->dirty_shader[stage] & FD_DIRTY_IMAGE)) {
+                       struct fd_shaderimg_stateobj *si = &ctx->shaderimg[stage];
+                       const unsigned num_images = util_last_bit(si->enabled_mask);
+                       for (unsigned i = 0; i < num_images; i++) {
+                               if (si->si[i].resource == prsc) {
+                                       ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+                                       ctx->dirty |= FD_DIRTY_IMAGE;
+                                       break;
+                               }
+                       }
                }
 
                /* SSBOs */
-               const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
-               for (unsigned i = 0; i < num_ssbos; i++) {
-                       if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
-                               break;
-                       if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
-                               ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+               if ((rsc->dirty & FD_DIRTY_SSBO) &&
+                               !(ctx->dirty_shader[stage] & FD_DIRTY_SSBO)) {
+                       struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[stage];
+                       const unsigned num_ssbos = util_last_bit(sb->enabled_mask);
+                       for (unsigned i = 0; i < num_ssbos; i++) {
+                               if (sb->sb[i].buffer == prsc) {
+                                       ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+                                       ctx->dirty |= FD_DIRTY_SSBO;
+                                       break;
+                               }
+                       }
                }
        }
 }
 
+static void
+rebind_resource(struct fd_resource *rsc)
+{
+       struct fd_screen *screen = fd_screen(rsc->base.screen);
+
+       mtx_lock(&screen->lock);
+       fd_resource_lock(rsc);
+
+       if (rsc->dirty)
+               list_for_each_entry (struct fd_context, ctx, &screen->context_list, node)
+                       rebind_resource_in_ctx(ctx, rsc);
+
+       fd_resource_unlock(rsc);
+       mtx_unlock(&screen->lock);
+}
+
 static void
 realloc_bo(struct fd_resource *rsc, uint32_t size)
 {
@@ -340,17 +387,7 @@ fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
        /* shadow should not fail in any cases where we need to uncompress: */
        debug_assert(success);
 
-       /*
-        * TODO what if rsc is used in other contexts, we don't currently
-        * have a good way to rebind_resource() in other contexts.  And an
-        * app that is reading one resource in multiple contexts, isn't
-        * going to expect that the resource is modified.
-        *
-        * Hopefully the edge cases where we need to uncompress are rare
-        * enough that they mostly only show up in deqp.
-        */
-
-       rebind_resource(ctx, &rsc->base);
+       rebind_resource(rsc);
 }
 
 static struct fd_resource *
@@ -599,7 +636,7 @@ fd_resource_transfer_map(struct pipe_context *pctx,
        if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
                if (needs_flush || fd_resource_busy(rsc, op)) {
                        realloc_bo(rsc, fd_bo_size(rsc->bo));
-                       rebind_resource(ctx, prsc);
+                       rebind_resource(rsc);
                }
        } else if ((usage & PIPE_TRANSFER_WRITE) &&
                           prsc->target == PIPE_BUFFER &&
@@ -642,7 +679,7 @@ fd_resource_transfer_map(struct pipe_context *pctx,
                        if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
                                                        box, DRM_FORMAT_MOD_LINEAR)) {
                                needs_flush = busy = false;
-                               rebind_resource(ctx, prsc);
+                               rebind_resource(rsc);
                                ctx->stats.shadow_uploads++;
                        } else {
                                struct fd_resource *staging_rsc;
@@ -731,6 +768,7 @@ fd_resource_destroy(struct pipe_screen *pscreen,
                renderonly_scanout_destroy(rsc->scanout, fd_screen(pscreen)->ro);
 
        util_range_destroy(&rsc->valid_buffer_range);
+       simple_mtx_destroy(&rsc->lock);
        FREE(rsc);
 }
 
@@ -989,6 +1027,8 @@ fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
 
        util_range_init(&rsc->valid_buffer_range);
 
+       simple_mtx_init(&rsc->lock, mtx_plain);
+
        rsc->internal_format = format;
 
        rsc->layout.ubwc = rsc->layout.tile_mode && is_a6xx(screen) && allow_ubwc;
@@ -1072,6 +1112,8 @@ fd_resource_from_handle(struct pipe_screen *pscreen,
 
        util_range_init(&rsc->valid_buffer_range);
 
+       simple_mtx_init(&rsc->lock, mtx_plain);
+
        rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
        if (!rsc->bo)
                goto fail;