* Rob Clark <robclark@freedesktop.org>
*/
-#include "util/u_format.h"
-#include "util/u_format_rgtc.h"
-#include "util/u_format_zs.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_rgtc.h"
+#include "util/format/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
/**
* Go through the entire state and see if the resource is bound
* anywhere. If it is, mark the relevant state as dirty. This is
- * called on realloc_bo to ensure the neccessary state is re-
+ * called on realloc_bo to ensure the necessary state is re-
* emitted so the GPU looks at the new backing bo.
*/
static void
-rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
+rebind_resource_in_ctx(struct fd_context *ctx, struct fd_resource *rsc)
{
+ struct pipe_resource *prsc = &rsc->base;
+
/* VBOs */
- for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
- if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
- ctx->dirty |= FD_DIRTY_VTXBUF;
+ if (rsc->dirty & FD_DIRTY_VTXBUF) {
+ struct fd_vertexbuf_stateobj *vb = &ctx->vtx.vertexbuf;
+ for (unsigned i = 0; i < vb->count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
+ if (vb->vb[i].buffer.resource == prsc)
+ ctx->dirty |= FD_DIRTY_VTXBUF;
+ }
}
+ const enum fd_dirty_3d_state per_stage_dirty =
+ FD_DIRTY_CONST | FD_DIRTY_TEX | FD_DIRTY_IMAGE | FD_DIRTY_SSBO;
+
+ if (!(rsc->dirty & per_stage_dirty))
+ return;
+
/* per-shader-stage resources: */
for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
/* Constbufs.. note that constbuf[0] is normal uniforms emitted in
* cmdstream rather than by pointer..
*/
- const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
- for (unsigned i = 1; i < num_ubos; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
- break;
- if (ctx->constbuf[stage].cb[i].buffer == prsc)
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+ if ((rsc->dirty & FD_DIRTY_CONST) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_CONST)) {
+ struct fd_constbuf_stateobj *cb = &ctx->constbuf[stage];
+ const unsigned num_ubos = util_last_bit(cb->enabled_mask);
+ for (unsigned i = 1; i < num_ubos; i++) {
+ if (cb->cb[i].buffer == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+ ctx->dirty |= FD_DIRTY_CONST;
+ break;
+ }
+ }
}
/* Textures */
- for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
- break;
- if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+ if ((rsc->dirty & FD_DIRTY_TEX) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_TEX)) {
+ struct fd_texture_stateobj *tex = &ctx->tex[stage];
+ for (unsigned i = 0; i < tex->num_textures; i++) {
+ if (tex->textures[i] && (tex->textures[i]->texture == prsc)) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+ ctx->dirty |= FD_DIRTY_TEX;
+ break;
+ }
+ }
}
/* Images */
- const unsigned num_images = util_last_bit(ctx->shaderimg[stage].enabled_mask);
- for (unsigned i = 0; i < num_images; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_IMAGE)
- break;
- if (ctx->shaderimg[stage].si[i].resource == prsc)
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+ if ((rsc->dirty & FD_DIRTY_IMAGE) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_IMAGE)) {
+ struct fd_shaderimg_stateobj *si = &ctx->shaderimg[stage];
+ const unsigned num_images = util_last_bit(si->enabled_mask);
+ for (unsigned i = 0; i < num_images; i++) {
+ if (si->si[i].resource == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+ ctx->dirty |= FD_DIRTY_IMAGE;
+ break;
+ }
+ }
}
/* SSBOs */
- const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
- for (unsigned i = 0; i < num_ssbos; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
- break;
- if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+ if ((rsc->dirty & FD_DIRTY_SSBO) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_SSBO)) {
+ struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[stage];
+ const unsigned num_ssbos = util_last_bit(sb->enabled_mask);
+ for (unsigned i = 0; i < num_ssbos; i++) {
+ if (sb->sb[i].buffer == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+ ctx->dirty |= FD_DIRTY_SSBO;
+ break;
+ }
+ }
}
}
}
+static void
+rebind_resource(struct fd_resource *rsc)
+{
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
+
+ mtx_lock(&screen->lock);
+ fd_resource_lock(rsc);
+
+ if (rsc->dirty)
+ list_for_each_entry (struct fd_context, ctx, &screen->context_list, node)
+ rebind_resource_in_ctx(ctx, rsc);
+
+ fd_resource_unlock(rsc);
+ mtx_unlock(&screen->lock);
+}
+
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
fd_bo_del(rsc->bo);
rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
- prsc->width0, prsc->height0, prsc->depth0, rsc->cpp, prsc->bind);
+ prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
+
+ /* Zero out the UBWC area on allocation. This fixes intermittent failures
+ * with UBWC, which I suspect are due to the HW having a hard time
+ * interpreting arbitrary values populating the flags buffer when the BO
+ * was recycled through the bo cache (instead of fresh allocations from
+ * the kernel, which are zeroed). sleep(1) in this spot didn't work
+ * around the issue, but any memset value seems to.
+ */
+ if (rsc->layout.ubwc) {
+ void *buf = fd_bo_map(rsc->bo);
+ memset(buf, 0, rsc->layout.slices[0].offset);
+ }
+
rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
swap(rsc->write_batch, shadow->write_batch);
- swap(rsc->offset, shadow->offset);
- swap(rsc->ubwc_offset, shadow->ubwc_offset);
- swap(rsc->ubwc_pitch, shadow->ubwc_pitch);
- swap(rsc->ubwc_size, shadow->ubwc_size);
+ swap(rsc->layout, shadow->layout);
rsc->seqno = p_atomic_inc_return(&ctx->screen->rsc_seqno);
/* at this point, the newly created shadow buffer is not referenced
set_box(box.height, u_minify(prsc->height0, l));
set_box(box.depth, u_minify(prsc->depth0, l));
- do_blit(ctx, &blit, fallback);
+ for (int i = 0; i < prsc->array_size; i++) {
+ set_box(box.z, i);
+ do_blit(ctx, &blit, fallback);
+ }
}
/* deal w/ current level specially, since we might need to split
/* shadow should not fail in any cases where we need to uncompress: */
debug_assert(success);
- /*
- * TODO what if rsc is used in other contexts, we don't currently
- * have a good way to rebind_resource() in other contexts. And an
- * app that is reading one resource in multiple contexts, isn't
- * going to expect that the resource is modified.
- *
- * Hopefully the edge cases where we need to uncompress are rare
- * enough that they mostly only show up in deqp.
- */
-
- rebind_resource(ctx, &rsc->base);
+ rebind_resource(rsc);
}
static struct fd_resource *
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (ptrans->resource->target == PIPE_BUFFER)
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
}
mtx_unlock(&ctx->screen->lock);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_flush(batch, false);
+ fd_batch_flush(batch);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
- fd_batch_sync(batch);
fd_batch_reference(&batches[batch->idx], NULL);
}
assert(rsc->batch_mask == 0);
} else if (write_batch) {
- fd_batch_flush(write_batch, true);
+ fd_batch_flush(write_batch);
}
fd_batch_reference(&write_batch, NULL);
fd_bo_cpu_fini(rsc->bo);
}
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x,
ptrans->box.x + ptrans->box.width);
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+ struct fdl_slice *slice = fd_resource_slice(rsc, level);
struct fd_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
- ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
- ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
+ ptrans->stride = slice->pitch;
+ ptrans->layer_stride = fd_resource_layer_stride(rsc, level);
/* we always need a staging texture for tiled buffers:
*
* splitting a batch.. for ex, mid-frame texture uploads to a tiled
* texture.
*/
- if (rsc->tile_mode) {
+ if (rsc->layout.tile_mode) {
struct fd_resource *staging_rsc;
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fdl_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
- trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->base.stride = staging_slice->pitch;
+ trans->base.layer_stride = fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
if (usage & PIPE_TRANSFER_READ) {
fd_blit_to_staging(ctx, trans);
- struct fd_batch *batch = NULL;
-
- fd_context_lock(ctx);
- fd_batch_reference_locked(&batch, staging_rsc->write_batch);
- fd_context_unlock(ctx);
-
- /* we can't fd_bo_cpu_prep() until the blit to staging
- * is submitted to kernel.. in that case write_batch
- * wouldn't be NULL yet:
- */
- if (batch) {
- fd_batch_sync(batch);
- fd_batch_reference(&batch, NULL);
- }
-
fd_bo_cpu_prep(staging_rsc->bo, ctx->pipe,
DRM_FREEDRENO_PREP_READ);
}
if (usage & PIPE_TRANSFER_WRITE)
op |= DRM_FREEDRENO_PREP_WRITE;
+ bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
+
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
- realloc_bo(rsc, fd_bo_size(rsc->bo));
- rebind_resource(ctx, prsc);
+ if (needs_flush || fd_resource_busy(rsc, op)) {
+ realloc_bo(rsc, fd_bo_size(rsc->bo));
+ rebind_resource(rsc);
+ }
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
!util_ranges_intersect(&rsc->valid_buffer_range,
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
- bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
- bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
- ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
+ bool busy = needs_flush || fd_resource_busy(rsc, op);
/* if we need to flush/stall, see if we can make a shadow buffer
* to avoid this:
if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
box, DRM_FORMAT_MOD_LINEAR)) {
needs_flush = busy = false;
- rebind_resource(ctx, prsc);
+ rebind_resource(rsc);
ctx->stats.shadow_uploads++;
} else {
struct fd_resource *staging_rsc;
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fdl_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
- trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->base.stride = staging_slice->pitch;
+ trans->base.layer_stride =
+ fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
buf = fd_bo_map(rsc->bo);
offset =
box->y / util_format_get_blockheight(format) * ptrans->stride +
- box->x / util_format_get_blockwidth(format) * rsc->cpp +
+ box->x / util_format_get_blockwidth(format) * rsc->layout.cpp +
fd_resource_offset(rsc, level, box->z);
if (usage & PIPE_TRANSFER_WRITE)
renderonly_scanout_destroy(rsc->scanout, fd_screen(pscreen)->ro);
util_range_destroy(&rsc->valid_buffer_range);
+ simple_mtx_destroy(&rsc->lock);
FREE(rsc);
}
static uint64_t
fd_resource_modifier(struct fd_resource *rsc)
{
- if (!rsc->tile_mode)
+ if (!rsc->layout.tile_mode)
return DRM_FORMAT_MOD_LINEAR;
- if (rsc->ubwc_size)
+ if (rsc->layout.ubwc_layer_size)
return DRM_FORMAT_MOD_QCOM_COMPRESSED;
/* TODO invent a modifier for tiled but not UBWC buffers: */
return DRM_FORMAT_MOD_INVALID;
}
-static boolean
+static bool
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
handle->modifier = fd_resource_modifier(rsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
- rsc->slices[0].pitch * rsc->cpp, handle);
+ fd_resource_slice(rsc, 0)->pitch, handle);
}
static uint32_t
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
- uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
+ uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
for (level = 0; level <= prsc->last_level; level++) {
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+ struct fdl_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
- slice->pitch = width =
- util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
+ width = util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
else
- slice->pitch = width = align(width, pitchalign);
+ width = align(width, pitchalign);
+ slice->pitch = util_format_get_nblocksx(format, width) * rsc->layout.cpp;
slice->offset = size;
blocks = util_format_get_nblocks(format, width, height);
/* 1d array and 2d array textures must all have the same layer size
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
- (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->cpp, alignment);
- else if (level == 0 || rsc->layer_first || alignment == 1)
- slice->size0 = align(blocks * rsc->cpp, alignment);
+ (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
+ slice->size0 = align(blocks * rsc->layout.cpp, alignment);
+ else if (level == 0 || rsc->layout.layer_first || alignment == 1)
+ slice->size0 = align(blocks * rsc->layout.cpp, alignment);
else
- slice->size0 = rsc->slices[level - 1].size0;
+ slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * layers_in_level;
if (is_a4xx(screen)) {
switch (rsc->base.target) {
case PIPE_TEXTURE_3D:
- rsc->layer_first = false;
+ rsc->layout.layer_first = false;
break;
default:
- rsc->layer_first = true;
+ rsc->layout.layer_first = true;
alignment = 1;
break;
}
realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
}
-// TODO common helper?
-static bool
-has_depth(enum pipe_format format)
+static void
+fd_resource_layout_init(struct pipe_resource *prsc)
{
- switch (format) {
- case PIPE_FORMAT_Z16_UNORM:
- case PIPE_FORMAT_Z32_UNORM:
- case PIPE_FORMAT_Z32_FLOAT:
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- return true;
- default:
- return false;
- }
+ struct fd_resource *rsc = fd_resource(prsc);
+ struct fdl_layout *layout = &rsc->layout;
+
+ layout->width0 = prsc->width0;
+ layout->height0 = prsc->height0;
+ layout->depth0 = prsc->depth0;
+
+ layout->cpp = util_format_get_blocksize(prsc->format);
+ layout->cpp *= fd_resource_nr_samples(prsc);
+ layout->cpp_shift = ffs(layout->cpp) - 1;
}
/**
struct renderonly_scanout *scanout;
struct winsys_handle handle;
+ /* apply freedreno alignment requirement */
+ scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
+
scanout = renderonly_scanout_for_resource(&scanout_templat,
screen->ro, &handle);
if (!scanout)
return NULL;
*prsc = *tmpl;
+ fd_resource_layout_init(prsc);
#define LINEAR \
(PIPE_BIND_SCANOUT | \
if (tmpl->bind & LINEAR)
linear = true;
+ if (fd_mesa_debug & FD_DBG_NOTILE)
+ linear = true;
+
/* Normally, for non-shared buffers, allow buffer compression if
* not shared, otherwise only allow if QCOM_COMPRESSED modifier
* is requested:
allow_ubwc &= !(fd_mesa_debug & FD_DBG_NOUBWC);
+ pipe_reference_init(&prsc->reference, 1);
+
+ prsc->screen = pscreen;
+
if (screen->tile_mode &&
(tmpl->target != PIPE_BUFFER) &&
!linear) {
- rsc->tile_mode = screen->tile_mode(tmpl);
+ rsc->layout.tile_mode = screen->tile_mode(prsc);
}
- pipe_reference_init(&prsc->reference, 1);
-
- prsc->screen = pscreen;
-
util_range_init(&rsc->valid_buffer_range);
- rsc->internal_format = format;
- rsc->cpp = util_format_get_blocksize(format);
- rsc->cpp *= fd_resource_nr_samples(prsc);
-
- assert(rsc->cpp);
-
- // XXX probably need some extra work if we hit rsc shadowing path w/ lrz..
- if ((is_a5xx(screen) || is_a6xx(screen)) &&
- (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) {
- const uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
- DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
- unsigned lrz_pitch = align(DIV_ROUND_UP(tmpl->width0, 8), 64);
- unsigned lrz_height = DIV_ROUND_UP(tmpl->height0, 8);
-
- /* LRZ buffer is super-sampled: */
- switch (prsc->nr_samples) {
- case 4:
- lrz_pitch *= 2;
- case 2:
- lrz_height *= 2;
- }
+ simple_mtx_init(&rsc->lock, mtx_plain);
- unsigned size = lrz_pitch * lrz_height * 2;
+ rsc->internal_format = format;
- size += 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */
+ rsc->layout.ubwc = rsc->layout.tile_mode && is_a6xx(screen) && allow_ubwc;
- rsc->lrz_height = lrz_height;
- rsc->lrz_width = lrz_pitch;
- rsc->lrz_pitch = lrz_pitch;
- rsc->lrz = fd_bo_new(screen->dev, size, flags, "lrz");
+ if (prsc->target == PIPE_BUFFER) {
+ assert(prsc->format == PIPE_FORMAT_R8_UNORM);
+ size = prsc->width0;
+ fdl_layout_buffer(&rsc->layout, size);
+ } else {
+ size = screen->setup_slices(rsc);
}
- size = screen->setup_slices(rsc);
-
- if (allow_ubwc && screen->fill_ubwc_buffer_sizes && rsc->tile_mode)
- size += screen->fill_ubwc_buffer_sizes(rsc);
-
/* special case for hw-query buffer, which we need to allocate before we
* know the size:
*/
return prsc;
}
- if (rsc->layer_first) {
- rsc->layer_size = align(size, 4096);
- size = rsc->layer_size * prsc->array_size;
+ /* Set the layer size if the (non-a6xx) backend hasn't done so. */
+ if (rsc->layout.layer_first && !rsc->layout.layer_size) {
+ rsc->layout.layer_size = align(size, 4096);
+ size = rsc->layout.layer_size * prsc->array_size;
}
+ if (fd_mesa_debug & FD_DBG_LAYOUT)
+ fdl_dump_layout(&rsc->layout);
+
realloc_bo(rsc, size);
if (!rsc->bo)
goto fail;
return fd_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
}
-static bool
-is_supported_modifier(struct pipe_screen *pscreen, enum pipe_format pfmt,
- uint64_t mod)
-{
- int count;
-
- /* Get the count of supported modifiers: */
- pscreen->query_dmabuf_modifiers(pscreen, pfmt, 0, NULL, NULL, &count);
-
- /* Get the supported modifiers: */
- uint64_t modifiers[count];
- pscreen->query_dmabuf_modifiers(pscreen, pfmt, count, modifiers, NULL, &count);
-
- for (int i = 0; i < count; i++)
- if (modifiers[i] == mod)
- return true;
-
- return false;
-}
-
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
- struct fd_resource_slice *slice = &rsc->slices[0];
+ struct fdl_slice *slice = fd_resource_slice(rsc, 0);
struct pipe_resource *prsc = &rsc->base;
- uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
+ uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw * rsc->layout.cpp;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
return NULL;
*prsc = *tmpl;
+ fd_resource_layout_init(prsc);
pipe_reference_init(&prsc->reference, 1);
util_range_init(&rsc->valid_buffer_range);
+ simple_mtx_init(&rsc->lock, mtx_plain);
+
rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
if (!rsc->bo)
goto fail;
rsc->internal_format = tmpl->format;
- rsc->cpp = util_format_get_blocksize(tmpl->format);
- rsc->cpp *= fd_resource_nr_samples(prsc);
- slice->pitch = handle->stride / rsc->cpp;
+ slice->pitch = handle->stride;
slice->offset = handle->offset;
slice->size0 = handle->stride * prsc->height0;
- if ((slice->pitch < align(prsc->width0, pitchalign)) ||
+ if ((slice->pitch < align(prsc->width0 * rsc->layout.cpp, pitchalign)) ||
(slice->pitch & (pitchalign - 1)))
goto fail;
- if (handle->modifier == DRM_FORMAT_MOD_QCOM_COMPRESSED) {
- if (!is_supported_modifier(pscreen, tmpl->format,
- DRM_FORMAT_MOD_QCOM_COMPRESSED)) {
- DBG("bad modifier: %"PRIx64, handle->modifier);
- goto fail;
- }
- debug_assert(screen->fill_ubwc_buffer_sizes);
- screen->fill_ubwc_buffer_sizes(rsc);
- } else if (handle->modifier &&
- (handle->modifier != DRM_FORMAT_MOD_INVALID)) {
- goto fail;
- }
+ assert(rsc->layout.cpp);
- assert(rsc->cpp);
+ if (screen->layout_resource_for_modifier(rsc, handle->modifier) < 0)
+ goto fail;
if (screen->ro) {
rsc->scanout =
.get_stencil = fd_resource_get_stencil,
};
+static const uint64_t supported_modifiers[] = {
+ DRM_FORMAT_MOD_LINEAR,
+};
+
+static int
+fd_layout_resource_for_modifier(struct fd_resource *rsc, uint64_t modifier)
+{
+ switch (modifier) {
+ case DRM_FORMAT_MOD_LINEAR:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
if (!screen->setup_slices)
screen->setup_slices = fd_setup_slices;
+ if (!screen->layout_resource_for_modifier)
+ screen->layout_resource_for_modifier = fd_layout_resource_for_modifier;
+ if (!screen->supported_modifiers) {
+ screen->supported_modifiers = supported_modifiers;
+ screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
+ }
}
static void