-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Rob Clark <robclark@freedesktop.org>
*/
-#include "util/u_format.h"
-#include "util/u_format_rgtc.h"
-#include "util/u_format_zs.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_rgtc.h"
+#include "util/format/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
#include "util/u_surface.h"
#include "util/set.h"
+#include "util/u_drm.h"
#include "freedreno_resource.h"
#include "freedreno_batch_cache.h"
+#include "freedreno_blitter.h"
+#include "freedreno_fence.h"
#include "freedreno_screen.h"
#include "freedreno_surface.h"
#include "freedreno_context.h"
#include "freedreno_query_hw.h"
#include "freedreno_util.h"
+#include "drm-uapi/drm_fourcc.h"
#include <errno.h>
/* XXX this should go away, needed for 'struct winsys_handle' */
-#include "state_tracker/drm_driver.h"
+#include "frontend/drm_driver.h"
+
+/* A private modifier for now, so we have a way to request tiled but not
+ * compressed. It would perhaps be good to get real modifiers for the
+ * tiled formats, but would probably need to do some work to figure out
+ * the layout(s) of the tiled modes, and whether they are the same
+ * across generations.
+ */
+#define FD_FORMAT_MOD_QCOM_TILED fourcc_mod_code(QCOM, 0xffffffff)
/**
* Go through the entire state and see if the resource is bound
* anywhere. If it is, mark the relevant state as dirty. This is
- * called on realloc_bo to ensure the neccessary state is re-
+ * called on realloc_bo to ensure the necessary state is re-
* emitted so the GPU looks at the new backing bo.
*/
static void
-rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
+rebind_resource_in_ctx(struct fd_context *ctx, struct fd_resource *rsc)
{
+ struct pipe_resource *prsc = &rsc->base;
+
+ if (ctx->rebind_resource)
+ ctx->rebind_resource(ctx, rsc);
+
/* VBOs */
- for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
- if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
- ctx->dirty |= FD_DIRTY_VTXBUF;
+ if (rsc->dirty & FD_DIRTY_VTXBUF) {
+ struct fd_vertexbuf_stateobj *vb = &ctx->vtx.vertexbuf;
+ for (unsigned i = 0; i < vb->count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
+ if (vb->vb[i].buffer.resource == prsc)
+ ctx->dirty |= FD_DIRTY_VTXBUF;
+ }
}
+ const enum fd_dirty_3d_state per_stage_dirty =
+ FD_DIRTY_CONST | FD_DIRTY_TEX | FD_DIRTY_IMAGE | FD_DIRTY_SSBO;
+
+ if (!(rsc->dirty & per_stage_dirty))
+ return;
+
/* per-shader-stage resources: */
for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
/* Constbufs.. note that constbuf[0] is normal uniforms emitted in
* cmdstream rather than by pointer..
*/
- const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
- for (unsigned i = 1; i < num_ubos; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
- break;
- if (ctx->constbuf[stage].cb[i].buffer == prsc)
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+ if ((rsc->dirty & FD_DIRTY_CONST) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_CONST)) {
+ struct fd_constbuf_stateobj *cb = &ctx->constbuf[stage];
+ const unsigned num_ubos = util_last_bit(cb->enabled_mask);
+ for (unsigned i = 1; i < num_ubos; i++) {
+ if (cb->cb[i].buffer == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
+ ctx->dirty |= FD_DIRTY_CONST;
+ break;
+ }
+ }
}
/* Textures */
- for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
- break;
- if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+ if ((rsc->dirty & FD_DIRTY_TEX) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_TEX)) {
+ struct fd_texture_stateobj *tex = &ctx->tex[stage];
+ for (unsigned i = 0; i < tex->num_textures; i++) {
+ if (tex->textures[i] && (tex->textures[i]->texture == prsc)) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
+ ctx->dirty |= FD_DIRTY_TEX;
+ break;
+ }
+ }
+ }
+
+ /* Images */
+ if ((rsc->dirty & FD_DIRTY_IMAGE) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_IMAGE)) {
+ struct fd_shaderimg_stateobj *si = &ctx->shaderimg[stage];
+ const unsigned num_images = util_last_bit(si->enabled_mask);
+ for (unsigned i = 0; i < num_images; i++) {
+ if (si->si[i].resource == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+ ctx->dirty |= FD_DIRTY_IMAGE;
+ break;
+ }
+ }
}
/* SSBOs */
- const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
- for (unsigned i = 0; i < num_ssbos; i++) {
- if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
- break;
- if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
- ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+ if ((rsc->dirty & FD_DIRTY_SSBO) &&
+ !(ctx->dirty_shader[stage] & FD_DIRTY_SSBO)) {
+ struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[stage];
+ const unsigned num_ssbos = util_last_bit(sb->enabled_mask);
+ for (unsigned i = 0; i < num_ssbos; i++) {
+ if (sb->sb[i].buffer == prsc) {
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
+ ctx->dirty |= FD_DIRTY_SSBO;
+ break;
+ }
+ }
}
}
}
+static void
+rebind_resource(struct fd_resource *rsc)
+{
+ struct fd_screen *screen = fd_screen(rsc->base.screen);
+
+ fd_screen_lock(screen);
+ fd_resource_lock(rsc);
+
+ if (rsc->dirty)
+ list_for_each_entry (struct fd_context, ctx, &screen->context_list, node)
+ rebind_resource_in_ctx(ctx, rsc);
+
+ fd_resource_unlock(rsc);
+ fd_screen_unlock(screen);
+}
+
static void
realloc_bo(struct fd_resource *rsc, uint32_t size)
{
+ struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(rsc->base.screen);
uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
- DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
+ DRM_FREEDRENO_GEM_TYPE_KMEM |
+ COND(prsc->bind & PIPE_BIND_SCANOUT, DRM_FREEDRENO_GEM_SCANOUT);
+ /* TODO other flags? */
/* if we start using things other than write-combine,
* be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
if (rsc->bo)
fd_bo_del(rsc->bo);
- rsc->bo = fd_bo_new(screen->dev, size, flags);
+ rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
+ prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
+
+ /* Zero out the UBWC area on allocation. This fixes intermittent failures
+ * with UBWC, which I suspect are due to the HW having a hard time
+ * interpreting arbitrary values populating the flags buffer when the BO
+ * was recycled through the bo cache (instead of fresh allocations from
+ * the kernel, which are zeroed). sleep(1) in this spot didn't work
+ * around the issue, but any memset value seems to.
+ */
+ if (rsc->layout.ubwc) {
+ void *buf = fd_bo_map(rsc->bo);
+ memset(buf, 0, rsc->layout.slices[0].offset);
+ }
+
+ rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
util_range_set_empty(&rsc->valid_buffer_range);
fd_bc_invalidate_resource(rsc, true);
}
static void
do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
{
+ struct pipe_context *pctx = &ctx->base;
+
/* TODO size threshold too?? */
- if (!fallback) {
- /* do blit on gpu: */
- fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_BLIT);
- ctx->blit(ctx, blit);
- fd_blitter_pipe_end(ctx);
- } else {
+ if (fallback || !fd_blit(pctx, blit)) {
/* do blit on cpu: */
- util_resource_copy_region(&ctx->base,
+ util_resource_copy_region(pctx,
blit->dst.resource, blit->dst.level, blit->dst.box.x,
blit->dst.box.y, blit->dst.box.z,
blit->src.resource, blit->src.level, &blit->src.box);
}
}
+/**
+ * @rsc: the resource to shadow
+ * @level: the level to discard (if box != NULL, otherwise ignored)
+ * @box: the box to discard (or NULL if none)
+ * @modifier: the modifier for the new buffer state
+ */
static bool
fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
- unsigned level, const struct pipe_box *box)
+ unsigned level, const struct pipe_box *box, uint64_t modifier)
{
struct pipe_context *pctx = &ctx->base;
struct pipe_resource *prsc = &rsc->base;
if (prsc->target == PIPE_BUFFER)
fallback = true;
- bool whole_level = util_texrange_covers_whole_level(prsc, level,
+ bool discard_whole_level = box && util_texrange_covers_whole_level(prsc, level,
box->x, box->y, box->z, box->width, box->height, box->depth);
/* TODO need to be more clever about current level */
- if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
+ if ((prsc->target >= PIPE_TEXTURE_2D) && box && !discard_whole_level)
return false;
struct pipe_resource *pshadow =
- pctx->screen->resource_create(pctx->screen, prsc);
+ pctx->screen->resource_create_with_modifiers(pctx->screen,
+ prsc, &modifier, 1);
if (!pshadow)
return false;
* should empty/destroy rsc->batches hashset)
*/
fd_bc_invalidate_resource(rsc, false);
+ rebind_resource(rsc);
- mtx_lock(&ctx->screen->lock);
+ fd_screen_lock(ctx->screen);
/* Swap the backing bo's, so shadow becomes the old buffer,
* blit from shadow to new buffer. From here on out, we
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
swap(rsc->write_batch, shadow->write_batch);
+ swap(rsc->layout, shadow->layout);
+ rsc->seqno = p_atomic_inc_return(&ctx->screen->rsc_seqno);
/* at this point, the newly created shadow buffer is not referenced
* by any batches, but the existing rsc (probably) is. We need to
}
swap(rsc->batch_mask, shadow->batch_mask);
- mtx_unlock(&ctx->screen->lock);
+ fd_screen_unlock(ctx->screen);
struct pipe_blit_info blit = {};
blit.dst.resource = prsc;
/* blit the other levels in their entirety: */
for (unsigned l = 0; l <= prsc->last_level; l++) {
- if (l == level)
+ if (box && l == level)
continue;
/* just blit whole level: */
set_box(box.height, u_minify(prsc->height0, l));
set_box(box.depth, u_minify(prsc->depth0, l));
- do_blit(ctx, &blit, fallback);
+ for (int i = 0; i < prsc->array_size; i++) {
+ set_box(box.z, i);
+ do_blit(ctx, &blit, fallback);
+ }
}
/* deal w/ current level specially, since we might need to split
* it up into a couple blits:
*/
- if (!whole_level) {
+ if (box && !discard_whole_level) {
set_box(level, level);
switch (prsc->target) {
return true;
}
+/**
+ * Uncompress an UBWC compressed buffer "in place". This works basically
+ * like resource shadowing, creating a new resource, and doing an uncompress
+ * blit, and swapping the state between shadow and original resource so it
+ * appears to the gallium frontends as if nothing changed.
+ */
+void
+fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
+{
+ bool success =
+ fd_try_shadow_resource(ctx, rsc, 0, NULL, FD_FORMAT_MOD_QCOM_TILED);
+
+ /* shadow should not fail in any cases where we need to uncompress: */
+ debug_assert(success);
+}
+
static struct fd_resource *
fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, const struct pipe_box *box)
tmpl.width0 = box->width;
tmpl.height0 = box->height;
- tmpl.depth0 = box->depth;
- tmpl.array_size = 1;
+ /* for array textures, box->depth is the array_size, otherwise
+ * for 3d textures, it is the depth:
+ */
+ if (tmpl.array_size > 1) {
+ if (tmpl.target == PIPE_TEXTURE_CUBE)
+ tmpl.target = PIPE_TEXTURE_2D_ARRAY;
+ tmpl.array_size = box->depth;
+ tmpl.depth0 = 1;
+ } else {
+ tmpl.array_size = 1;
+ tmpl.depth0 = box->depth;
+ }
tmpl.last_level = 0;
tmpl.bind |= PIPE_BIND_LINEAR;
do_blit(ctx, &blit, false);
}
-static unsigned
-fd_resource_layer_offset(struct fd_resource *rsc,
- struct fd_resource_slice *slice,
- unsigned layer)
-{
- if (rsc->layer_first)
- return layer * rsc->layer_size;
- else
- return layer * slice->size0;
-}
-
static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
struct pipe_transfer *ptrans,
const struct pipe_box *box)
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (ptrans->resource->target == PIPE_BUFFER)
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
}
{
struct fd_batch *write_batch = NULL;
- fd_batch_reference(&write_batch, rsc->write_batch);
+ fd_screen_lock(ctx->screen);
+ fd_batch_reference_locked(&write_batch, rsc->write_batch);
+ fd_screen_unlock(ctx->screen);
if (usage & PIPE_TRANSFER_WRITE) {
struct fd_batch *batch, *batches[32] = {};
* to iterate the batches which reference this resource. So
* we must first grab references under a lock, then flush.
*/
- mtx_lock(&ctx->screen->lock);
+ fd_screen_lock(ctx->screen);
batch_mask = rsc->batch_mask;
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_reference(&batches[batch->idx], batch);
- mtx_unlock(&ctx->screen->lock);
+ fd_batch_reference_locked(&batches[batch->idx], batch);
+ fd_screen_unlock(ctx->screen);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_flush(batch, false, false);
+ fd_batch_flush(batch);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
- fd_batch_sync(batch);
fd_batch_reference(&batches[batch->idx], NULL);
}
assert(rsc->batch_mask == 0);
} else if (write_batch) {
- fd_batch_flush(write_batch, true, false);
+ fd_batch_flush(write_batch);
}
fd_batch_reference(&write_batch, NULL);
fd_bo_cpu_fini(rsc->bo);
}
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x,
ptrans->box.x + ptrans->box.width);
{
struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
+ struct fdl_slice *slice = fd_resource_slice(rsc, level);
struct fd_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
box->width, box->height, box->x, box->y);
+ if ((usage & PIPE_TRANSFER_MAP_DIRECTLY) && rsc->layout.tile_mode) {
+ DBG("CANNOT MAP DIRECTLY!\n");
+ return NULL;
+ }
+
ptrans = slab_alloc(&ctx->transfer_pool);
if (!ptrans)
return NULL;
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
- ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp;
- ptrans->layer_stride = rsc->layer_first ? rsc->layer_size : slice->size0;
+ ptrans->stride = slice->pitch;
+ ptrans->layer_stride = fd_resource_layer_stride(rsc, level);
/* we always need a staging texture for tiled buffers:
*
* splitting a batch.. for ex, mid-frame texture uploads to a tiled
* texture.
*/
- if (rsc->tile_mode) {
+ if (rsc->layout.tile_mode) {
struct fd_resource *staging_rsc;
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fdl_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
- trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->base.stride = staging_slice->pitch;
+ trans->base.layer_stride = fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
if (usage & PIPE_TRANSFER_READ) {
fd_blit_to_staging(ctx, trans);
- fd_bo_cpu_prep(rsc->bo, ctx->pipe, DRM_FREEDRENO_PREP_READ);
+
+ fd_bo_cpu_prep(staging_rsc->bo, ctx->pipe,
+ DRM_FREEDRENO_PREP_READ);
}
buf = fd_bo_map(staging_rsc->bo);
if (usage & PIPE_TRANSFER_WRITE)
op |= DRM_FREEDRENO_PREP_WRITE;
+ bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
+
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
- realloc_bo(rsc, fd_bo_size(rsc->bo));
- rebind_resource(ctx, prsc);
+ if (needs_flush || fd_resource_busy(rsc, op)) {
+ rebind_resource(rsc);
+ realloc_bo(rsc, fd_bo_size(rsc->bo));
+ }
} else if ((usage & PIPE_TRANSFER_WRITE) &&
prsc->target == PIPE_BUFFER &&
!util_ranges_intersect(&rsc->valid_buffer_range,
struct fd_batch *write_batch = NULL;
/* hold a reference, so it doesn't disappear under us: */
- fd_batch_reference(&write_batch, rsc->write_batch);
+ fd_context_lock(ctx);
+ fd_batch_reference_locked(&write_batch, rsc->write_batch);
+ fd_context_unlock(ctx);
if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
write_batch->back_blit) {
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
- bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
- bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
- ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
+ bool busy = needs_flush || fd_resource_busy(rsc, op);
/* if we need to flush/stall, see if we can make a shadow buffer
* to avoid this:
/* try shadowing only if it avoids a flush, otherwise staging would
* be better:
*/
- if (needs_flush && fd_try_shadow_resource(ctx, rsc, level, box)) {
+ if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
+ box, DRM_FORMAT_MOD_LINEAR)) {
needs_flush = busy = false;
- rebind_resource(ctx, prsc);
ctx->stats.shadow_uploads++;
} else {
struct fd_resource *staging_rsc;
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fdl_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
trans->staging_prsc = &staging_rsc->base;
- trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
- trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ trans->base.stride = staging_slice->pitch;
+ trans->base.layer_stride =
+ fd_resource_layer_stride(staging_rsc, 0);
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
}
buf = fd_bo_map(rsc->bo);
- offset = slice->offset +
+ offset =
box->y / util_format_get_blockheight(format) * ptrans->stride +
- box->x / util_format_get_blockwidth(format) * rsc->cpp +
- fd_resource_layer_offset(rsc, slice, box->z);
+ box->x / util_format_get_blockwidth(format) * rsc->layout.cpp +
+ fd_resource_offset(rsc, level, box->z);
if (usage & PIPE_TRANSFER_WRITE)
rsc->valid = true;
fd_bc_invalidate_resource(rsc, true);
if (rsc->bo)
fd_bo_del(rsc->bo);
+ if (rsc->scanout)
+ renderonly_scanout_destroy(rsc->scanout, fd_screen(pscreen)->ro);
+
util_range_destroy(&rsc->valid_buffer_range);
+ simple_mtx_destroy(&rsc->lock);
FREE(rsc);
}
-static boolean
+static uint64_t
+fd_resource_modifier(struct fd_resource *rsc)
+{
+ if (!rsc->layout.tile_mode)
+ return DRM_FORMAT_MOD_LINEAR;
+
+ if (rsc->layout.ubwc_layer_size)
+ return DRM_FORMAT_MOD_QCOM_COMPRESSED;
+
+ /* TODO invent a modifier for tiled but not UBWC buffers: */
+ return DRM_FORMAT_MOD_INVALID;
+}
+
+static bool
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
{
struct fd_resource *rsc = fd_resource(prsc);
- return fd_screen_bo_get_handle(pscreen, rsc->bo,
- rsc->slices[0].pitch * rsc->cpp, handle);
-}
-
-static uint32_t
-setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
-{
- struct pipe_resource *prsc = &rsc->base;
- struct fd_screen *screen = fd_screen(prsc->screen);
- enum util_format_layout layout = util_format_description(format)->layout;
- uint32_t pitchalign = screen->gmem_alignw;
- uint32_t level, size = 0;
- uint32_t width = prsc->width0;
- uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
- /* in layer_first layout, the level (slice) contains just one
- * layer (since in fact the layer contains the slices)
- */
- uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
-
- for (level = 0; level <= prsc->last_level; level++) {
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
- uint32_t blocks;
-
- if (layout == UTIL_FORMAT_LAYOUT_ASTC)
- slice->pitch = width =
- util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
- else
- slice->pitch = width = align(width, pitchalign);
- slice->offset = size;
- blocks = util_format_get_nblocks(format, width, height);
- /* 1d array and 2d array textures must all have the same layer size
- * for each miplevel on a3xx. 3d textures can have different layer
- * sizes for high levels, but the hw auto-sizer is buggy (or at least
- * different than what this code does), so as soon as the layer size
- * range gets into range, we stop reducing it.
- */
- if (prsc->target == PIPE_TEXTURE_3D && (
- level == 1 ||
- (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->cpp, alignment);
- else if (level == 0 || rsc->layer_first || alignment == 1)
- slice->size0 = align(blocks * rsc->cpp, alignment);
- else
- slice->size0 = rsc->slices[level - 1].size0;
-
- size += slice->size0 * depth * layers_in_level;
-
- width = u_minify(width, 1);
- height = u_minify(height, 1);
- depth = u_minify(depth, 1);
- }
-
- return size;
-}
+ handle->modifier = fd_resource_modifier(rsc);
-static uint32_t
-slice_alignment(enum pipe_texture_target target)
-{
- /* on a3xx, 2d array and 3d textures seem to want their
- * layers aligned to page boundaries:
- */
- switch (target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- return 4096;
- default:
- return 1;
- }
-}
-
-/* cross generation texture layout to plug in to screen->setup_slices()..
- * replace with generation specific one as-needed.
- *
- * TODO for a4xx probably can extract out the a4xx specific logic int
- * a small fd4_setup_slices() wrapper that sets up layer_first, and then
- * calls this.
- */
-uint32_t
-fd_setup_slices(struct fd_resource *rsc)
-{
- uint32_t alignment;
-
- alignment = slice_alignment(rsc->base.target);
-
- struct fd_screen *screen = fd_screen(rsc->base.screen);
- if (is_a4xx(screen)) {
- switch (rsc->base.target) {
- case PIPE_TEXTURE_3D:
- rsc->layer_first = false;
- break;
- default:
- rsc->layer_first = true;
- alignment = 1;
- break;
- }
- }
-
- return setup_slices(rsc, alignment, rsc->base.format);
+ return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
+ fd_resource_slice(rsc, 0)->pitch, handle);
}
/* special case to resize query buf after allocated.. */
realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
}
-// TODO common helper?
-static bool
-has_depth(enum pipe_format format)
+static void
+fd_resource_layout_init(struct pipe_resource *prsc)
{
- switch (format) {
- case PIPE_FORMAT_Z16_UNORM:
- case PIPE_FORMAT_Z32_UNORM:
- case PIPE_FORMAT_Z32_FLOAT:
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_X8Z24_UNORM:
- return true;
- default:
- return false;
- }
+ struct fd_resource *rsc = fd_resource(prsc);
+ struct fdl_layout *layout = &rsc->layout;
+
+ layout->width0 = prsc->width0;
+ layout->height0 = prsc->height0;
+ layout->depth0 = prsc->depth0;
+
+ layout->cpp = util_format_get_blocksize(prsc->format);
+ layout->cpp *= fd_resource_nr_samples(prsc);
+ layout->cpp_shift = ffs(layout->cpp) - 1;
}
/**
* Create a new texture object, using the given template info.
*/
static struct pipe_resource *
-fd_resource_create(struct pipe_screen *pscreen,
- const struct pipe_resource *tmpl)
+fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ const uint64_t *modifiers, int count)
{
struct fd_screen *screen = fd_screen(pscreen);
- struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
- struct pipe_resource *prsc = &rsc->base;
+ struct fd_resource *rsc;
+ struct pipe_resource *prsc;
enum pipe_format format = tmpl->format;
uint32_t size;
+ /* when using kmsro, scanout buffers are allocated on the display device
+ * create_with_modifiers() doesn't give us usage flags, so we have to
+ * assume that all calls with modifiers are scanout-possible
+ */
+ if (screen->ro &&
+ ((tmpl->bind & PIPE_BIND_SCANOUT) ||
+ !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
+ struct pipe_resource scanout_templat = *tmpl;
+ struct renderonly_scanout *scanout;
+ struct winsys_handle handle;
+
+ /* note: alignment is wrong for a6xx */
+ scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
+
+ scanout = renderonly_scanout_for_resource(&scanout_templat,
+ screen->ro, &handle);
+ if (!scanout)
+ return NULL;
+
+ renderonly_scanout_destroy(scanout, screen->ro);
+
+ assert(handle.type == WINSYS_HANDLE_TYPE_FD);
+ rsc = fd_resource(pscreen->resource_from_handle(pscreen, tmpl,
+ &handle,
+ PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
+ close(handle.handle);
+ if (!rsc)
+ return NULL;
+
+ return &rsc->base;
+ }
+
+ rsc = CALLOC_STRUCT(fd_resource);
+ prsc = &rsc->base;
+
DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
tmpl->target, util_format_name(format),
return NULL;
*prsc = *tmpl;
+ fd_resource_layout_init(prsc);
#define LINEAR \
(PIPE_BIND_SCANOUT | \
PIPE_BIND_LINEAR | \
PIPE_BIND_DISPLAY_TARGET)
- if (screen->tile_mode &&
- (tmpl->target != PIPE_BUFFER) &&
- (tmpl->bind & PIPE_BIND_SAMPLER_VIEW) &&
- !(tmpl->bind & LINEAR)) {
- rsc->tile_mode = screen->tile_mode(tmpl);
- }
+ bool linear = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
+ if (tmpl->bind & LINEAR)
+ linear = true;
+
+ if (fd_mesa_debug & FD_DBG_NOTILE)
+ linear = true;
+
+ /* Normally, for non-shared buffers, allow buffer compression if
+ * not shared, otherwise only allow if QCOM_COMPRESSED modifier
+ * is requested:
+ *
+ * TODO we should probably also limit tiled in a similar way,
+ * except we don't have a format modifier for tiled. (We probably
+ * should.)
+ */
+ bool allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_INVALID, modifiers, count);
+ if (tmpl->bind & PIPE_BIND_SHARED)
+ allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_QCOM_COMPRESSED, modifiers, count);
+
+ allow_ubwc &= !(fd_mesa_debug & FD_DBG_NOUBWC);
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
+ if (screen->tile_mode &&
+ (tmpl->target != PIPE_BUFFER) &&
+ !linear) {
+ rsc->layout.tile_mode = screen->tile_mode(prsc);
+ }
+
util_range_init(&rsc->valid_buffer_range);
+ simple_mtx_init(&rsc->lock, mtx_plain);
+
rsc->internal_format = format;
- rsc->cpp = util_format_get_blocksize(format);
- prsc->nr_samples = MAX2(1, prsc->nr_samples);
- rsc->cpp *= prsc->nr_samples;
-
- assert(rsc->cpp);
-
- // XXX probably need some extra work if we hit rsc shadowing path w/ lrz..
- if ((is_a5xx(screen) || is_a6xx(screen)) &&
- (fd_mesa_debug & FD_DBG_LRZ) && has_depth(format)) {
- const uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
- DRM_FREEDRENO_GEM_TYPE_KMEM; /* TODO */
- unsigned lrz_pitch = align(DIV_ROUND_UP(tmpl->width0, 8), 64);
- unsigned lrz_height = DIV_ROUND_UP(tmpl->height0, 8);
- unsigned size = lrz_pitch * lrz_height * 2;
-
- size += 0x1000; /* for GRAS_LRZ_FAST_CLEAR_BUFFER */
-
- rsc->lrz_height = lrz_height;
- rsc->lrz_width = lrz_pitch;
- rsc->lrz_pitch = lrz_pitch;
- rsc->lrz = fd_bo_new(screen->dev, size, flags);
- }
- size = screen->setup_slices(rsc);
+ rsc->layout.ubwc = rsc->layout.tile_mode && is_a6xx(screen) && allow_ubwc;
+
+ if (prsc->target == PIPE_BUFFER) {
+ assert(prsc->format == PIPE_FORMAT_R8_UNORM);
+ size = prsc->width0;
+ fdl_layout_buffer(&rsc->layout, size);
+ } else {
+ size = screen->setup_slices(rsc);
+ }
/* special case for hw-query buffer, which we need to allocate before we
* know the size:
return prsc;
}
- if (rsc->layer_first) {
- rsc->layer_size = align(size, 4096);
- size = rsc->layer_size * prsc->array_size;
+ /* Set the layer size if the (non-a6xx) backend hasn't done so. */
+ if (rsc->layout.layer_first && !rsc->layout.layer_size) {
+ rsc->layout.layer_size = align(size, 4096);
+ size = rsc->layout.layer_size * prsc->array_size;
}
+ if (fd_mesa_debug & FD_DBG_LAYOUT)
+ fdl_dump_layout(&rsc->layout);
+
realloc_bo(rsc, size);
if (!rsc->bo)
goto fail;
return NULL;
}
+static struct pipe_resource *
+fd_resource_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl)
+{
+ const uint64_t mod = DRM_FORMAT_MOD_INVALID;
+ return fd_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
+}
+
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
const struct pipe_resource *tmpl,
struct winsys_handle *handle, unsigned usage)
{
+ struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
- struct fd_resource_slice *slice = &rsc->slices[0];
+ struct fdl_slice *slice = fd_resource_slice(rsc, 0);
struct pipe_resource *prsc = &rsc->base;
- uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
"nr_samples=%u, usage=%u, bind=%x, flags=%x",
return NULL;
*prsc = *tmpl;
+ fd_resource_layout_init(prsc);
pipe_reference_init(&prsc->reference, 1);
util_range_init(&rsc->valid_buffer_range);
+ simple_mtx_init(&rsc->lock, mtx_plain);
+
rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
if (!rsc->bo)
goto fail;
- prsc->nr_samples = MAX2(1, prsc->nr_samples);
rsc->internal_format = tmpl->format;
- rsc->cpp = prsc->nr_samples * util_format_get_blocksize(tmpl->format);
- slice->pitch = handle->stride / rsc->cpp;
+ slice->pitch = handle->stride;
slice->offset = handle->offset;
slice->size0 = handle->stride * prsc->height0;
- if ((slice->pitch < align(prsc->width0, pitchalign)) ||
+ uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw * rsc->layout.cpp;
+
+ /* pitchalign is 64-bytes for linear formats on a6xx
+ * layout_resource_for_modifier will validate tiled pitch
+ */
+ if (is_a6xx(screen))
+ pitchalign = 64;
+
+ if ((slice->pitch < align(prsc->width0 * rsc->layout.cpp, pitchalign)) ||
(slice->pitch & (pitchalign - 1)))
goto fail;
- assert(rsc->cpp);
+ assert(rsc->layout.cpp);
+
+ if (screen->layout_resource_for_modifier(rsc, handle->modifier) < 0)
+ goto fail;
+
+ if (screen->ro) {
+ rsc->scanout =
+ renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
+ /* failure is expected in some cases.. */
+ }
+
+ rsc->valid = true;
return prsc;
return NULL;
}
-/**
- * _copy_region using pipe (3d engine)
- */
-static bool
-fd_blitter_pipe_copy_region(struct fd_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- /* not until we allow rendertargets to be buffers */
- if (dst->target == PIPE_BUFFER || src->target == PIPE_BUFFER)
- return false;
-
- if (!util_blitter_is_copy_supported(ctx->blitter, dst, src))
- return false;
-
- /* TODO we could discard if dst box covers dst level fully.. */
- fd_blitter_pipe_begin(ctx, false, false, FD_STAGE_BLIT);
- util_blitter_copy_texture(ctx->blitter,
- dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
- fd_blitter_pipe_end(ctx);
-
- return true;
-}
-
-/**
- * Copy a block of pixels from one resource to another.
- * The resource must be of the same format.
- * Resources with nr_samples > 1 are not allowed.
- */
-static void
-fd_resource_copy_region(struct pipe_context *pctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- struct fd_context *ctx = fd_context(pctx);
-
- /* TODO if we have 2d core, or other DMA engine that could be used
- * for simple copies and reasonably easily synchronized with the 3d
- * core, this is where we'd plug it in..
- */
-
- /* try blit on 3d pipe: */
- if (fd_blitter_pipe_copy_region(ctx,
- dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box))
- return;
-
- /* else fallback to pure sw: */
- util_resource_copy_region(pctx,
- dst, dst_level, dstx, dsty, dstz,
- src, src_level, src_box);
-}
-
bool
fd_render_condition_check(struct pipe_context *pctx)
{
return true;
}
-/**
- * Optimal hardware path for blitting pixels.
- * Scaling, format conversion, up- and downsampling (resolve) are allowed.
- */
-static void
-fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct pipe_blit_info info = *blit_info;
- bool discard = false;
-
- if (info.render_condition_enable && !fd_render_condition_check(pctx))
- return;
-
- if (!info.scissor_enable && !info.alpha_blend) {
- discard = util_texrange_covers_whole_level(info.dst.resource,
- info.dst.level, info.dst.box.x, info.dst.box.y,
- info.dst.box.z, info.dst.box.width,
- info.dst.box.height, info.dst.box.depth);
- }
-
- if (util_try_blit_via_copy_region(pctx, &info)) {
- return; /* done */
- }
-
- if (info.mask & PIPE_MASK_S) {
- DBG("cannot blit stencil, skipping");
- info.mask &= ~PIPE_MASK_S;
- }
-
- if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
- DBG("blit unsupported %s -> %s",
- util_format_short_name(info.src.resource->format),
- util_format_short_name(info.dst.resource->format));
- return;
- }
-
- fd_blitter_pipe_begin(ctx, info.render_condition_enable, discard, FD_STAGE_BLIT);
- ctx->blit(ctx, &info);
- fd_blitter_pipe_end(ctx);
-}
-
-void
-fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
- enum fd_render_stage stage)
-{
- util_blitter_save_fragment_constant_buffer_slot(ctx->blitter,
- ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
- util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
- util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
- util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
- util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
- ctx->streamout.targets);
- util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
- util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
- util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
- util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
- util_blitter_save_blend(ctx->blitter, ctx->blend);
- util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
- util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
- util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
- util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer);
- util_blitter_save_fragment_sampler_states(ctx->blitter,
- ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers,
- (void **)ctx->tex[PIPE_SHADER_FRAGMENT].samplers);
- util_blitter_save_fragment_sampler_views(ctx->blitter,
- ctx->tex[PIPE_SHADER_FRAGMENT].num_textures,
- ctx->tex[PIPE_SHADER_FRAGMENT].textures);
- if (!render_cond)
- util_blitter_save_render_condition(ctx->blitter,
- ctx->cond_query, ctx->cond_cond, ctx->cond_mode);
-
- if (ctx->batch)
- fd_batch_set_stage(ctx->batch, stage);
-
- ctx->in_blit = discard;
-}
-
-void
-fd_blitter_pipe_end(struct fd_context *ctx)
-{
- if (ctx->batch)
- fd_batch_set_stage(ctx->batch, FD_STAGE_NULL);
- ctx->in_blit = false;
-}
-
static void
fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
+ struct fd_context *ctx = fd_context(pctx);
struct fd_resource *rsc = fd_resource(prsc);
/*
* TODO I guess we could track that the resource is invalidated and
* use that as a hint to realloc rather than stall in _transfer_map(),
* even in the non-DISCARD_WHOLE_RESOURCE case?
+ *
+ * Note: we set dirty bits to trigger invalidate logic fd_draw_vbo
*/
if (rsc->write_batch) {
struct fd_batch *batch = rsc->write_batch;
struct pipe_framebuffer_state *pfb = &batch->framebuffer;
- if (pfb->zsbuf && pfb->zsbuf->texture == prsc)
+ if (pfb->zsbuf && pfb->zsbuf->texture == prsc) {
batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL);
+ ctx->dirty |= FD_DIRTY_ZSA;
+ }
for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) {
batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i);
+ ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
}
}
}
.get_stencil = fd_resource_get_stencil,
};
+static const uint64_t supported_modifiers[] = {
+ DRM_FORMAT_MOD_LINEAR,
+};
+
+static int
+fd_layout_resource_for_modifier(struct fd_resource *rsc, uint64_t modifier)
+{
+ switch (modifier) {
+ case DRM_FORMAT_MOD_LINEAR:
+ /* The dri gallium frontend will pass DRM_FORMAT_MOD_INVALID to us
+ * when it's called through any of the non-modifier BO create entry
+ * points. Other drivers will determine tiling from the kernel or
+ * other legacy backchannels, but for freedreno it just means
+ * LINEAR. */
+ case DRM_FORMAT_MOD_INVALID:
+ return 0;
+ default:
+ return -1;
+ }
+}
+
void
fd_resource_screen_init(struct pipe_screen *pscreen)
{
bool fake_rgtc = screen->gpu_id < 400;
pscreen->resource_create = u_transfer_helper_resource_create;
+ /* NOTE: u_transfer_helper does not yet support the _with_modifiers()
+ * variant:
+ */
+ pscreen->resource_create_with_modifiers = fd_resource_create_with_modifiers;
pscreen->resource_from_handle = fd_resource_from_handle;
pscreen->resource_get_handle = fd_resource_get_handle;
pscreen->resource_destroy = u_transfer_helper_resource_destroy;
pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
true, false, fake_rgtc, true);
- if (!screen->setup_slices)
- screen->setup_slices = fd_setup_slices;
+ if (!screen->layout_resource_for_modifier)
+ screen->layout_resource_for_modifier = fd_layout_resource_for_modifier;
+ if (!screen->supported_modifiers) {
+ screen->supported_modifiers = supported_modifiers;
+ screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
+ }
+}
+
+static void
+fd_get_sample_position(struct pipe_context *context,
+ unsigned sample_count, unsigned sample_index,
+ float *pos_out)
+{
+ /* The following is copied from nouveau/nv50 except for position
+ * values, which are taken from blob driver */
+ static const uint8_t pos1[1][2] = { { 0x8, 0x8 } };
+ static const uint8_t pos2[2][2] = {
+ { 0xc, 0xc }, { 0x4, 0x4 } };
+ static const uint8_t pos4[4][2] = {
+ { 0x6, 0x2 }, { 0xe, 0x6 },
+ { 0x2, 0xa }, { 0xa, 0xe } };
+ /* TODO needs to be verified on supported hw */
+ static const uint8_t pos8[8][2] = {
+ { 0x9, 0x5 }, { 0x7, 0xb },
+ { 0xd, 0x9 }, { 0x5, 0x3 },
+ { 0x3, 0xd }, { 0x1, 0x7 },
+ { 0xb, 0xf }, { 0xf, 0x1 } };
+
+ const uint8_t (*ptr)[2];
+
+ switch (sample_count) {
+ case 1:
+ ptr = pos1;
+ break;
+ case 2:
+ ptr = pos2;
+ break;
+ case 4:
+ ptr = pos4;
+ break;
+ case 8:
+ ptr = pos8;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ pos_out[0] = ptr[sample_index][0] / 16.0f;
+ pos_out[1] = ptr[sample_index][1] / 16.0f;
+}
+
+static void
+fd_blit_pipe(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+{
+ /* wrap fd_blit to return void */
+ fd_blit(pctx, blit_info);
}
void
pctx->create_surface = fd_create_surface;
pctx->surface_destroy = fd_surface_destroy;
pctx->resource_copy_region = fd_resource_copy_region;
- pctx->blit = fd_blit;
+ pctx->blit = fd_blit_pipe;
pctx->flush_resource = fd_flush_resource;
pctx->invalidate_resource = fd_invalidate_resource;
+ pctx->get_sample_position = fd_get_sample_position;
}