* Rob Clark <robclark@freedesktop.org>
*/
-#include "util/u_format.h"
-#include "util/u_format_rgtc.h"
-#include "util/u_format_zs.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_rgtc.h"
+#include "util/format/u_format_zs.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
/* XXX this should go away, needed for 'struct winsys_handle' */
#include "state_tracker/drm_driver.h"
+/* A private modifier for now, so we have a way to request tiled but not
+ * compressed. It would perhaps be good to get real modifiers for the
+ * tiled formats, but would probably need to do some work to figure out
+ * the layout(s) of the tiled modes, and whether they are the same
+ * across generations.
+ */
+#define FD_FORMAT_MOD_QCOM_TILED fourcc_mod_code(QCOM, 0xffffffff)
+
/**
* Go through the entire state and see if the resource is bound
* anywhere. If it is, mark the relevant state as dirty. This is
ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
}
+ /* Images */
+ const unsigned num_images = util_last_bit(ctx->shaderimg[stage].enabled_mask);
+ for (unsigned i = 0; i < num_images; i++) {
+ if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_IMAGE)
+ break;
+ if (ctx->shaderimg[stage].si[i].resource == prsc)
+ ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
+ }
+
/* SSBOs */
const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
for (unsigned i = 0; i < num_ssbos; i++) {
}
}
+/**
+ * @rsc: the resource to shadow
+ * @level: the level to discard (if box != NULL, otherwise ignored)
+ * @box: the box to discard (or NULL if none)
+ * @modifier: the modifier for the new buffer state
+ */
static bool
fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
- unsigned level, const struct pipe_box *box)
+ unsigned level, const struct pipe_box *box, uint64_t modifier)
{
struct pipe_context *pctx = &ctx->base;
struct pipe_resource *prsc = &rsc->base;
if (prsc->target == PIPE_BUFFER)
fallback = true;
- bool whole_level = util_texrange_covers_whole_level(prsc, level,
+ bool discard_whole_level = box && util_texrange_covers_whole_level(prsc, level,
box->x, box->y, box->z, box->width, box->height, box->depth);
/* TODO need to be more clever about current level */
- if ((prsc->target >= PIPE_TEXTURE_2D) && !whole_level)
+ if ((prsc->target >= PIPE_TEXTURE_2D) && box && !discard_whole_level)
return false;
struct pipe_resource *pshadow =
- pctx->screen->resource_create(pctx->screen, prsc);
+ pctx->screen->resource_create_with_modifiers(pctx->screen,
+ prsc, &modifier, 1);
if (!pshadow)
return false;
/* TODO valid_buffer_range?? */
swap(rsc->bo, shadow->bo);
swap(rsc->write_batch, shadow->write_batch);
+ swap(rsc->offset, shadow->offset);
+ swap(rsc->ubwc_offset, shadow->ubwc_offset);
+ swap(rsc->ubwc_pitch, shadow->ubwc_pitch);
+ swap(rsc->ubwc_size, shadow->ubwc_size);
rsc->seqno = p_atomic_inc_return(&ctx->screen->rsc_seqno);
/* at this point, the newly created shadow buffer is not referenced
/* blit the other levels in their entirety: */
for (unsigned l = 0; l <= prsc->last_level; l++) {
- if (l == level)
+ if (box && l == level)
continue;
/* just blit whole level: */
/* deal w/ current level specially, since we might need to split
* it up into a couple blits:
*/
- if (!whole_level) {
+ if (box && !discard_whole_level) {
set_box(level, level);
switch (prsc->target) {
return true;
}
+/**
+ * Uncompress an UBWC compressed buffer "in place". This works basically
+ * like resource shadowing, creating a new resource, and doing an uncompress
+ * blit, and swapping the state between shadow and original resource so it
+ * appears to the state tracker as if nothing changed.
+ */
+void
+fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
+{
+ bool success =
+ fd_try_shadow_resource(ctx, rsc, 0, NULL, FD_FORMAT_MOD_QCOM_TILED);
+
+ /* shadow should not fail in any cases where we need to uncompress: */
+ debug_assert(success);
+
+ /*
+ * TODO what if rsc is used in other contexts, we don't currently
+ * have a good way to rebind_resource() in other contexts. And an
+ * app that is reading one resource in multiple contexts, isn't
+ * going to expect that the resource is modified.
+ *
+ * Hopefully the edge cases where we need to uncompress are rare
+ * enough that they mostly only show up in deqp.
+ */
+
+ rebind_resource(ctx, &rsc->base);
+}
+
static struct fd_resource *
fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
unsigned level, const struct pipe_box *box)
* for 3d textures, it is the depth:
*/
if (tmpl.array_size > 1) {
+ if (tmpl.target == PIPE_TEXTURE_CUBE)
+ tmpl.target = PIPE_TEXTURE_2D_ARRAY;
tmpl.array_size = box->depth;
tmpl.depth0 = 1;
} else {
struct fd_resource *rsc = fd_resource(ptrans->resource);
if (ptrans->resource->target == PIPE_BUFFER)
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x + box->x,
ptrans->box.x + box->x + box->width);
}
mtx_unlock(&ctx->screen->lock);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
- fd_batch_flush(batch, false, false);
+ fd_batch_flush(batch, false);
foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
fd_batch_sync(batch);
}
assert(rsc->batch_mask == 0);
} else if (write_batch) {
- fd_batch_flush(write_batch, true, false);
+ fd_batch_flush(write_batch, true);
}
fd_batch_reference(&write_batch, NULL);
fd_bo_cpu_fini(rsc->bo);
}
- util_range_add(&rsc->valid_buffer_range,
+ util_range_add(&rsc->base, &rsc->valid_buffer_range,
ptrans->box.x,
ptrans->box.x + ptrans->box.width);
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fd_resource_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
// TODO for PIPE_TRANSFER_READ, need to do untiling blit..
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
+ staging_slice->pitch) * staging_rsc->cpp;
trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ staging_rsc->layer_size : staging_slice->size0;
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
/* try shadowing only if it avoids a flush, otherwise staging would
* be better:
*/
- if (needs_flush && fd_try_shadow_resource(ctx, rsc, level, box)) {
+ if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
+ box, DRM_FORMAT_MOD_LINEAR)) {
needs_flush = busy = false;
rebind_resource(ctx, prsc);
ctx->stats.shadow_uploads++;
*/
staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
if (staging_rsc) {
+ struct fd_resource_slice *staging_slice =
+ fd_resource_slice(staging_rsc, 0);
trans->staging_prsc = &staging_rsc->base;
trans->base.stride = util_format_get_nblocksx(format,
- staging_rsc->slices[0].pitch) * staging_rsc->cpp;
+ staging_slice->pitch) * staging_rsc->cpp;
trans->base.layer_stride = staging_rsc->layer_first ?
- staging_rsc->layer_size : staging_rsc->slices[0].size0;
+ staging_rsc->layer_size : staging_slice->size0;
trans->staging_box = *box;
trans->staging_box.x = 0;
trans->staging_box.y = 0;
if (!rsc->tile_mode)
return DRM_FORMAT_MOD_LINEAR;
+ if (rsc->ubwc_size)
+ return DRM_FORMAT_MOD_QCOM_COMPRESSED;
+
/* TODO invent a modifier for tiled but not UBWC buffers: */
return DRM_FORMAT_MOD_INVALID;
}
-static boolean
+static bool
fd_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pctx,
struct pipe_resource *prsc,
handle->modifier = fd_resource_modifier(rsc);
return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
- rsc->slices[0].pitch * rsc->cpp, handle);
+ fd_resource_slice(rsc, 0)->pitch * rsc->cpp, handle);
}
static uint32_t
*/
if (prsc->target == PIPE_TEXTURE_3D && (
level == 1 ||
- (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
+ (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
else if (level == 0 || rsc->layer_first || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
- slice->size0 = rsc->slices[level - 1].size0;
+ slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
size += slice->size0 * depth * layers_in_level;
struct renderonly_scanout *scanout;
struct winsys_handle handle;
+ /* apply freedreno alignment requirement */
+ scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
+
scanout = renderonly_scanout_for_resource(&scanout_templat,
screen->ro, &handle);
if (!scanout)
if (tmpl->bind & PIPE_BIND_SHARED)
allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_QCOM_COMPRESSED, modifiers, count);
- /* TODO turn on UBWC for all internal buffers
- *
- * There are still some regressions in deqp with UBWC enabled. I
- * think it is mostly related to sampler/image views using a format
- * that doesn't support compression with a resource created with
- * a format that does. We need to track the compression state of
- * a buffer and do an (in-place, hopefully?) resolve if it is re-
- * interpreted with a format that does not support compression.
- *
- * It is possible (likely?) that we can't do atomic ops on a
- * compressed buffer as well, so this would also require transition
- * to a compressed state.
- */
- allow_ubwc &= !!(fd_mesa_debug & FD_DBG_UBWC);
+ allow_ubwc &= !(fd_mesa_debug & FD_DBG_NOUBWC);
+
+ pipe_reference_init(&prsc->reference, 1);
+
+ prsc->screen = pscreen;
if (screen->tile_mode &&
(tmpl->target != PIPE_BUFFER) &&
!linear) {
- rsc->tile_mode = screen->tile_mode(tmpl);
+ rsc->tile_mode = screen->tile_mode(prsc);
}
- pipe_reference_init(&prsc->reference, 1);
-
- prsc->screen = pscreen;
-
util_range_init(&rsc->valid_buffer_range);
rsc->internal_format = format;
{
struct fd_screen *screen = fd_screen(pscreen);
struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
- struct fd_resource_slice *slice = &rsc->slices[0];
+ struct fd_resource_slice *slice = fd_resource_slice(rsc, 0);
struct pipe_resource *prsc = &rsc->base;
uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
if (handle->modifier == DRM_FORMAT_MOD_QCOM_COMPRESSED) {
if (!is_supported_modifier(pscreen, tmpl->format,
DRM_FORMAT_MOD_QCOM_COMPRESSED)) {
- DBG("bad modifier: %llx", handle->modifier);
+ DBG("bad modifier: %"PRIx64, handle->modifier);
goto fail;
}
debug_assert(screen->fill_ubwc_buffer_sizes);