#include "util/list.h"
#include "util/u_range.h"
+#include "util/u_transfer_helper.h"
#include "freedreno_batch.h"
#include "freedreno_util.h"
*/
uint32_t bc_batch_mask;
+ unsigned tile_mode : 2;
+ unsigned preferred_tile_mode : 2;
+
/*
* LRZ
*/
struct fd_transfer {
struct pipe_transfer base;
- void *staging;
+ struct pipe_resource *staging_prsc;
+ struct pipe_box staging_box;
};
static inline struct fd_transfer *
return offset;
}
+/* This might be a5xx specific, but higher mipmap levels are always linear: */
+static inline bool
+fd_resource_level_linear(struct pipe_resource *prsc, int level)
+{
+ unsigned w = u_minify(prsc->width0, level);
+ if (w < 16)
+ return true;
+ return false;
+}
+
void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
enum fd_render_stage stage);
void fd_blitter_pipe_end(struct fd_context *ctx);
void fd_resource_screen_init(struct pipe_screen *pscreen);
void fd_resource_context_init(struct pipe_context *pctx);
+uint32_t fd_setup_slices(struct fd_resource *rsc);
void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
bool fd_render_condition_check(struct pipe_context *pctx);