#include "freedreno_batch.h"
#include "freedreno_util.h"
-
-/* Texture Layout on a3xx:
- *
- * Each mipmap-level contains all of it's layers (ie. all cubmap
- * faces, all 1d/2d array elements, etc). The texture sampler is
- * programmed with the start address of each mipmap level, and hw
- * derives the layer offset within the level.
- *
- * Texture Layout on a4xx+:
- *
- * For cubemap and 2d array, each layer contains all of it's mipmap
- * levels (layer_first layout).
- *
- * 3d textures are layed out as on a3xx, but unknown about 3d-array
- * textures.
- *
- * In either case, the slice represents the per-miplevel information,
- * but in layer_first layout it only includes the first layer, and
- * an additional offset of (rsc->layer_size * layer) must be added.
- */
-struct fd_resource_slice {
- uint32_t offset; /* offset of first layer in slice */
- uint32_t pitch;
- uint32_t size0; /* size of first layer in slice */
-};
-
-struct set;
+#include "freedreno/fdl/freedreno_layout.h"
struct fd_resource {
struct pipe_resource base;
struct fd_bo *bo;
- uint32_t cpp;
enum pipe_format internal_format;
- bool layer_first; /* see above description */
- uint32_t layer_size;
- struct fd_resource_slice slices[MAX_MIP_LEVELS];
+ struct fdl_layout layout;
+
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
bool valid;
/* Sequence # incremented each time bo changes: */
uint16_t seqno;
- unsigned tile_mode : 2;
-
/*
* LRZ
+ *
+ * TODO lrz width/height/pitch should probably also move to
+ * fdl_layout
*/
bool lrz_valid : 1;
uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch?
return (struct fd_resource *)ptex;
}
+static inline const struct fd_resource *
+fd_resource_const(const struct pipe_resource *ptex)
+{
+ return (const struct fd_resource *)ptex;
+}
+
static inline bool
pending(struct fd_resource *rsc, bool write)
{
return false;
}
+static inline bool
+has_depth(enum pipe_format format)
+{
+ const struct util_format_description *desc =
+ util_format_description(format);
+ return util_format_has_depth(desc);
+}
+
struct fd_transfer {
struct pipe_transfer base;
struct pipe_resource *staging_prsc;
return (struct fd_transfer *)ptrans;
}
-static inline struct fd_resource_slice *
+static inline struct fdl_slice *
fd_resource_slice(struct fd_resource *rsc, unsigned level)
{
assert(level <= rsc->base.last_level);
- return &rsc->slices[level];
+ return &rsc->layout.slices[level];
+}
+
+static inline uint32_t
+fd_resource_layer_stride(struct fd_resource *rsc, unsigned level)
+{
+ return fdl_layer_stride(&rsc->layout, level);
}
/* get offset for specified mipmap level and texture/array layer */
static inline uint32_t
fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
{
- struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
- unsigned offset;
- if (rsc->layer_first) {
- offset = slice->offset + (rsc->layer_size * layer);
- } else {
- offset = slice->offset + (slice->size0 * layer);
- }
+ uint32_t offset = fdl_surface_offset(&rsc->layout, level, layer);
debug_assert(offset < fd_bo_size(rsc->bo));
return offset;
}
+static inline uint32_t
+fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
+{
+ return fdl_ubwc_offset(&rsc->layout, level, layer);
+}
+
/* This might be a5xx specific, but higher mipmap levels are always linear: */
static inline bool
-fd_resource_level_linear(struct pipe_resource *prsc, int level)
+fd_resource_level_linear(const struct pipe_resource *prsc, int level)
{
- unsigned w = u_minify(prsc->width0, level);
- if (w < 16)
- return true;
- return false;
+ struct fd_screen *screen = fd_screen(prsc->screen);
+ debug_assert(!is_a3xx(screen));
+
+ return fdl_level_linear(&fd_resource_const(prsc)->layout, level);
+}
+
+static inline uint32_t
+fd_resource_tile_mode(struct pipe_resource *prsc, int level)
+{
+ return fdl_tile_mode(&fd_resource(prsc)->layout, level);
+}
+
+static inline bool
+fd_resource_ubwc_enabled(struct fd_resource *rsc, int level)
+{
+ return fdl_ubwc_enabled(&rsc->layout, level);
}
/* access # of samples, with 0 normalized to 1 (which is what we care about
return MAX2(1, prsc->nr_samples);
}
-void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
- enum fd_render_stage stage);
-void fd_blitter_pipe_end(struct fd_context *ctx);
-
void fd_resource_screen_init(struct pipe_screen *pscreen);
void fd_resource_context_init(struct pipe_context *pctx);
uint32_t fd_setup_slices(struct fd_resource *rsc);
void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
+void fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc);
bool fd_render_condition_check(struct pipe_context *pctx);