-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
#include "util/list.h"
#include "util/u_range.h"
-#include "util/u_transfer.h"
+#include "util/u_transfer_helper.h"
#include "freedreno_batch.h"
#include "freedreno_util.h"
* programmed with the start address of each mipmap level, and hw
* derives the layer offset within the level.
*
- * Texture Layout on a4xx:
+ * Texture Layout on a4xx+:
*
* For cubemap and 2d array, each layer contains all of it's mipmap
* levels (layer_first layout).
uint32_t size0; /* size of first layer in slice */
};
-struct set;
-
struct fd_resource {
- struct u_resource base;
+ struct pipe_resource base;
struct fd_bo *bo;
uint32_t cpp;
enum pipe_format internal_format;
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
bool valid;
+ struct renderonly_scanout *scanout;
/* reference to the resource holding stencil data for a z32_s8 texture */
/* TODO rename to secondary or auxiliary? */
struct fd_resource *stencil;
+ uint32_t offset;
+ uint32_t ubwc_offset;
+ uint32_t ubwc_pitch;
+ uint32_t ubwc_size;
+
/* bitmask of in-flight batches which reference this resource. Note
* that the batch doesn't hold reference to resources (but instead
* the fd_ringbuffer holds refs to the underlying fd_bo), but in case
*/
uint32_t bc_batch_mask;
+ /* Sequence # incremented each time bo changes: */
+ uint16_t seqno;
+
+ unsigned tile_mode : 2;
+
/*
* LRZ
*/
struct fd_transfer {
struct pipe_transfer base;
- void *staging;
+ struct pipe_resource *staging_prsc;
+ struct pipe_box staging_box;
};
static inline struct fd_transfer *
static inline struct fd_resource_slice *
fd_resource_slice(struct fd_resource *rsc, unsigned level)
{
- assert(level <= rsc->base.b.last_level);
+ assert(level <= rsc->base.last_level);
return &rsc->slices[level];
}
offset = slice->offset + (slice->size0 * layer);
}
debug_assert(offset < fd_bo_size(rsc->bo));
- return offset;
+ return offset + rsc->offset;
+}
+
+static inline uint32_t
+fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
+{
+ /* for now this doesn't do anything clever, but when UBWC is enabled
+ * for multi layer/level images, it will.
+ */
+ if (rsc->ubwc_size) {
+ debug_assert(level == 0);
+ debug_assert(layer == 0);
+ }
+ return rsc->ubwc_offset;
+}
+
+/* This might be a5xx specific, but higher mipmap levels are always linear: */
+static inline bool
+fd_resource_level_linear(struct pipe_resource *prsc, int level)
+{
+ unsigned w = u_minify(prsc->width0, level);
+ if (w < 16)
+ return true;
+ return false;
+}
+
+static inline bool
+fd_resource_ubwc_enabled(struct fd_resource *rsc, int level)
+{
+ return rsc->ubwc_size && rsc->tile_mode &&
+ !fd_resource_level_linear(&rsc->base, level);
}
-void fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
- enum fd_render_stage stage);
-void fd_blitter_pipe_end(struct fd_context *ctx);
+/* access # of samples, with 0 normalized to 1 (which is what we care about
+ * most of the time)
+ */
+static inline unsigned
+fd_resource_nr_samples(struct pipe_resource *prsc)
+{
+ return MAX2(1, prsc->nr_samples);
+}
void fd_resource_screen_init(struct pipe_screen *pscreen);
void fd_resource_context_init(struct pipe_context *pctx);
+uint32_t fd_setup_slices(struct fd_resource *rsc);
void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
+void fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc);
bool fd_render_condition_check(struct pipe_context *pctx);