-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
+#include "util/format/u_format.h"
+#include "util/format/u_format_s3tc.h"
+#include "util/u_screen.h"
#include "util/u_string.h"
#include "util/u_debug.h"
#include "util/os_time.h"
+#include "drm-uapi/drm_fourcc.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include "a3xx/fd3_screen.h"
#include "a4xx/fd4_screen.h"
#include "a5xx/fd5_screen.h"
+#include "a6xx/fd6_screen.h"
-#include "ir3/ir3_nir.h"
-/* XXX this should go away */
-#include "state_tracker/drm_driver.h"
+#include "ir3/ir3_nir.h"
+#include "a2xx/ir2.h"
static const struct debug_named_value debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
- {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
+ {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
- {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
+ {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
- {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
- {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
+ {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
+ /* BIT(10) */
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
- {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
+ {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
- {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
+ {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
{"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
+ {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
+ {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
+ {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
+ {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
+ {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
DEBUG_NAMED_VALUE_END
};
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
-static bool glsl120 = false;
-
-static const struct debug_named_value shader_debug_options[] = {
- {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
- {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
- {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
- DEBUG_NAMED_VALUE_END
-};
-
-DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
-
-enum fd_shader_debug fd_shader_debug = 0;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
{
static char buffer[128];
- util_snprintf(buffer, sizeof(buffer), "FD%03d",
+ snprintf(buffer, sizeof(buffer), "FD%03d",
fd_screen(pscreen)->device_id);
return buffer;
}
if (screen->dev)
fd_device_del(screen->dev);
+ if (screen->ro)
+ FREE(screen->ro);
+
fd_bc_fini(&screen->batch_cache);
+ fd_gmem_screen_fini(pscreen);
slab_destroy_parent(&screen->transfer_pool);
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
return 1;
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return is_a2xx(screen);
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ return !is_a2xx(screen);
+
+ case PIPE_CAP_PACKED_UNIFORMS:
+ return !is_a2xx(screen);
+
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ return screen->has_robustness;
+
case PIPE_CAP_VERTEXID_NOBASE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_COMPUTE:
return has_compute(screen);
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CLIP_HALFZ:
- return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
+ return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_FAKE_SW_MSAA:
return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return is_a5xx(screen);
+ return is_a5xx(screen) || is_a6xx(screen);
+
+ case PIPE_CAP_SURFACE_SAMPLE_COUNT:
+ return is_a6xx(screen);
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return is_a5xx(screen);
+ return is_a5xx(screen) || is_a6xx(screen);
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- return 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
if (is_a3xx(screen)) return 16;
if (is_a4xx(screen)) return 32;
if (is_a5xx(screen)) return 32;
+ if (is_a6xx(screen)) return 64;
return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* We could possibly emulate more by pretending 2d/rect textures and
if (is_a3xx(screen)) return 8192;
if (is_a4xx(screen)) return 16384;
if (is_a5xx(screen)) return 16384;
+ if (is_a6xx(screen)) return 1 << 27;
return 0;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
- return is_a4xx(screen) || is_a5xx(screen);
+ return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_START_INSTANCE:
/* Note that a5xx can do this, it just can't (at least with
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
- if (glsl120)
- return 120;
return is_ir3(screen) ? 140 : 120;
+ case PIPE_CAP_ESSL_FEATURE_LEVEL:
+ /* we can probably enable 320 for a5xx too, but need to test: */
+ if (is_a6xx(screen)) return 320;
+ if (is_a5xx(screen)) return 310;
+ if (is_ir3(screen)) return 300;
+ return 120;
+
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
- if (is_a5xx(screen))
- return 4;
+ if (is_a6xx(screen)) return 64;
+ if (is_a5xx(screen)) return 4;
return 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 4;
return 0;
- /* Unsupported features. */
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_CULL_DISTANCE:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_DOUBLES:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
- case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
+ return 0;
+
+ case PIPE_CAP_FBFETCH:
+ if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
+ is_a6xx(screen))
+ return 1;
+ return 0;
+ case PIPE_CAP_SAMPLE_SHADING:
+ if (is_a6xx(screen)) return 1;
return 0;
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return screen->priority_mask;
case PIPE_CAP_DRAW_INDIRECT:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
return 1;
return 0;
+ case PIPE_CAP_NIR_IMAGES_AS_DEREF:
+ return 0;
+
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
+ case PIPE_CAP_MAX_VARYINGS:
+ return 16;
+
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ /* We don't really have a limit on this, it all goes into the main
+ * memory buffer. Needs to be at least 120 / 4 (minimum requirement
+ * for GL_MAX_TESS_PATCH_COMPONENTS).
+ */
+ return 128;
+
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+ return 64 * 1024 * 1024;
+
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
/* manage the variants for these ourself, to avoid breaking precompile: */
return 1;
return 0;
+ /* Geometry shaders.. */
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ return 512;
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 2048;
+ case PIPE_CAP_MAX_GS_INVOCATIONS:
+ return 32;
+
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
if (is_ir3(screen))
return 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
if (is_ir3(screen))
return 1;
return 0;
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ return 1;
+ case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
+ return is_a2xx(screen);
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
if (is_ir3(screen))
return 16 * 4; /* should only be shader out limit? */
return 0;
- /* Geometry shader output, unsupported. */
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- case PIPE_CAP_MAX_VERTEX_STREAMS:
- return 0;
-
- case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2048;
-
/* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ return 1 << (MAX_MIP_LEVELS - 1);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
+ return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return is_a3xx(screen) ? 1 : 0;
/* Queries. */
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- return 0;
case PIPE_CAP_OCCLUSION_QUERY:
- return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
+ return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
/* only a4xx, requires new enough kernel so we know max_freq: */
- return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
-
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
-
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
-
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
-
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return 64;
+ return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
case PIPE_CAP_VENDOR_ID:
return 0x5143;
return 1;
case PIPE_CAP_NATIVE_FENCE_FD:
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
+ default:
+ return u_pipe_screen_get_param_defaults(pscreen, param);
}
- debug_printf("unknown param %d\n", param);
- return 0;
}
static float
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_VERTEX:
break;
+ case PIPE_SHADER_TESS_CTRL:
+ case PIPE_SHADER_TESS_EVAL:
+ case PIPE_SHADER_GEOMETRY:
+ if (is_a6xx(screen))
+ break;
+ return 0;
case PIPE_SHADER_COMPUTE:
if (has_compute(screen))
break;
return 0;
- case PIPE_SHADER_GEOMETRY:
- /* maye we could emulate.. */
- return 0;
default:
DBG("unknown shader type %d", shader);
return 0;
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
- return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
+ return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return is_ir3(screen) ? 16 : 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
* everything is just normal registers. This is just temporary
* hack until load_input/store_output handle arrays in a similar
* way as load_var/store_var..
+ *
+ * For tessellation stages, inputs are loaded using ldlw or ldg, both
+ * of which support indirection.
*/
- return 0;
+ return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
/* a2xx compiler doesn't handle indirect: */
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
- if (glsl120)
- return 0;
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
return 0;
case PIPE_SHADER_CAP_FP16:
- return 0;
+ return ((is_a5xx(screen) || is_a6xx(screen)) &&
+ (shader == PIPE_SHADER_COMPUTE ||
+ shader == PIPE_SHADER_FRAGMENT) &&
+ !(fd_mesa_debug & FD_DBG_NOFP16));
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
- if (is_ir3(screen))
- return PIPE_SHADER_IR_NIR;
- return PIPE_SHADER_IR_TGSI;
+ return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- if (is_ir3(screen)) {
- return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
- } else {
- return (1 << PIPE_SHADER_IR_TGSI);
- }
- return 0;
+ return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- if (is_a5xx(screen)) {
+ if (is_a5xx(screen) || is_a6xx(screen)) {
/* a5xx (and a4xx for that matter) has one state-block
* for compute-shader SSBO's and another that is shared
* by VS/HS/DS/GS/FS.. so to simplify things for now
case PIPE_COMPUTE_CAP_IR_TARGET:
if (ret)
- sprintf(ret, ir);
+ sprintf(ret, "%s", ir);
return strlen(ir) * sizeof(char);
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
if (is_ir3(screen))
return ir3_get_compiler_options(screen->compiler);
- return NULL;
+ return ir2_get_compiler_options();
}
-boolean
+bool
fd_screen_bo_get_handle(struct pipe_screen *pscreen,
struct fd_bo *bo,
+ struct renderonly_scanout *scanout,
unsigned stride,
struct winsys_handle *whandle)
{
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
return fd_bo_get_name(bo, &whandle->handle) == 0;
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
+ if (renderonly_get_handle(scanout, whandle))
+ return true;
whandle->handle = fd_bo_handle(bo);
- return TRUE;
+ return true;
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
whandle->handle = fd_bo_dmabuf(bo);
- return TRUE;
+ return true;
} else {
- return FALSE;
+ return false;
+ }
+}
+
+static void
+fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ int max, uint64_t *modifiers,
+ unsigned int *external_only,
+ int *count)
+{
+ struct fd_screen *screen = fd_screen(pscreen);
+ int i, num = 0;
+
+ max = MIN2(max, screen->num_supported_modifiers);
+
+ if (!max) {
+ max = screen->num_supported_modifiers;
+ external_only = NULL;
+ modifiers = NULL;
+ }
+
+ for (i = 0; i < max; i++) {
+ if (modifiers)
+ modifiers[num] = screen->supported_modifiers[i];
+
+ if (external_only)
+ external_only[num] = 0;
+
+ num++;
}
+
+ *count = num;
}
struct fd_bo *
return bo;
}
+static void _fd_fence_ref(struct pipe_screen *pscreen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *pfence)
+{
+ fd_fence_ref(ptr, pfence);
+}
+
struct pipe_screen *
-fd_screen_create(struct fd_device *dev)
+fd_screen_create(struct fd_device *dev, struct renderonly *ro)
{
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
struct pipe_screen *pscreen;
uint64_t val;
fd_mesa_debug = debug_get_option_fd_mesa_debug();
- fd_shader_debug = debug_get_option_fd_shader_debug();
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
- glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
-
if (!screen)
return NULL;
screen->dev = dev;
screen->refcnt = 1;
+ if (ro) {
+ screen->ro = renderonly_dup(ro);
+ if (!screen->ro) {
+ DBG("could not create renderonly object");
+ goto fail;
+ }
+ }
+
// maybe this should be in context?
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
if (!screen->pipe) {
}
screen->gmemsize_bytes = val;
+ if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
+ fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
+ }
+
if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
DBG("could not get device-id");
goto fail;
screen->priority_mask = (1 << val) - 1;
}
+ if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
+ (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
+ screen->has_robustness = val;
+ }
+
struct sysinfo si;
sysinfo(&si);
screen->ram_size = si.totalram;
* send a patch ;-)
*/
switch (screen->gpu_id) {
+ case 200:
+ case 201:
case 205:
case 220:
fd2_screen_init(pscreen);
case 430:
fd4_screen_init(pscreen);
break;
+ case 510:
case 530:
+ case 540:
fd5_screen_init(pscreen);
break;
+ case 618:
+ case 630:
+ case 640:
+ fd6_screen_init(pscreen);
+ break;
default:
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
goto fail;
}
- if (screen->gpu_id >= 500) {
+ if (screen->gpu_id >= 600) {
+ screen->gmem_alignw = 32;
+ screen->gmem_alignh = 32;
+ screen->num_vsc_pipes = 32;
+ } else if (screen->gpu_id >= 500) {
screen->gmem_alignw = 64;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 16;
screen->num_vsc_pipes = 8;
}
- /* NOTE: don't enable reordering on a2xx, since completely untested.
- * Also, don't enable if we have too old of a kernel to support
+ if (fd_mesa_debug & FD_DBG_PERFC) {
+ screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
+ &screen->num_perfcntr_groups);
+ }
+
+ /* NOTE: don't enable if we have too old of a kernel to support
* growable cmdstream buffers, since memory requirement for cmdstream
* buffers would be too much otherwise.
*/
- if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
+ if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
fd_bc_init(&screen->batch_cache);
+ list_inithead(&screen->context_list);
+
(void) mtx_init(&screen->lock, mtx_plain);
pscreen->destroy = fd_screen_destroy;
fd_resource_screen_init(pscreen);
fd_query_screen_init(pscreen);
+ fd_gmem_screen_init(pscreen);
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;
pscreen->get_timestamp = fd_screen_get_timestamp;
- pscreen->fence_reference = fd_fence_ref;
+ pscreen->fence_reference = _fd_fence_ref;
pscreen->fence_finish = fd_fence_finish;
pscreen->fence_get_fd = fd_fence_get_fd;
+ pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
+
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
return pscreen;