freedreno: rebind resource in all contexts
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index 6c66d56dd78bf8f6ad59535f83c1d69f0506d66c..143b601f3b7fe85e13db392bbac776e0dc82a7b6 100644 (file)
@@ -61,9 +61,6 @@
 #include "ir3/ir3_nir.h"
 #include "a2xx/ir2.h"
 
-/* XXX this should go away */
-#include "state_tracker/drm_driver.h"
-
 static const struct debug_named_value debug_options[] = {
                {"msgs",      FD_DBG_MSGS,   "Print debug messages"},
                {"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
@@ -72,10 +69,10 @@ static const struct debug_named_value debug_options[] = {
                {"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
                {"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
                {"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
-               {"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
+               {"log",       FD_DBG_LOG,    "Enable GPU timestamp based logging (a6xx+)"},
                {"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
                {"nogmem",    FD_DBG_NOGMEM,  "Disable GMEM rendering (bypass only)"},
-               {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
+               /* BIT(10) */
                {"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
                {"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
                {"deqp",      FD_DBG_DEQP,   "Enable dEQP hacks"},
@@ -100,7 +97,6 @@ DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
 
 int fd_mesa_debug = 0;
 bool fd_binning_enabled = true;
-static bool glsl120 = false;
 
 static const char *
 fd_screen_get_name(struct pipe_screen *pscreen)
@@ -294,8 +290,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 
        case PIPE_CAP_GLSL_FEATURE_LEVEL:
        case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
-               if (glsl120)
-                       return 120;
                return is_ir3(screen) ? 140 : 120;
 
        case PIPE_CAP_ESSL_FEATURE_LEVEL:
@@ -559,13 +553,13 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
        case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
                return 1;
        case PIPE_SHADER_CAP_INTEGERS:
-               if (glsl120)
-                       return 0;
                return is_ir3(screen) ? 1 : 0;
        case PIPE_SHADER_CAP_INT64_ATOMICS:
                return 0;
        case PIPE_SHADER_CAP_FP16:
                return ((is_a5xx(screen) || is_a6xx(screen)) &&
+                               (shader == PIPE_SHADER_COMPUTE ||
+                                       shader == PIPE_SHADER_FRAGMENT) &&
                                !(fd_mesa_debug & FD_DBG_NOFP16));
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
@@ -805,8 +799,6 @@ fd_screen_create(struct fd_device *dev, struct renderonly *ro)
        if (fd_mesa_debug & FD_DBG_NOBIN)
                fd_binning_enabled = false;
 
-       glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
-
        if (!screen)
                return NULL;
 
@@ -969,6 +961,8 @@ fd_screen_create(struct fd_device *dev, struct renderonly *ro)
 
        fd_bc_init(&screen->batch_cache);
 
+       list_inithead(&screen->context_list);
+
        (void) mtx_init(&screen->lock, mtx_plain);
 
        pscreen->destroy = fd_screen_destroy;