vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index ce105b8786b90722feaa5c7529b0b128d72d1267..19379a8b02418c7838335b3f68a4835ffd470d68 100644 (file)
@@ -193,13 +193,13 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 
        case PIPE_CAP_SM3:
        case PIPE_CAP_PRIMITIVE_RESTART:
-               return (screen->gpu_id >= 300) ? 1 : 0;
+               return is_a3xx(screen) || is_a4xx(screen);
 
        case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
                return 256;
 
        case PIPE_CAP_GLSL_FEATURE_LEVEL:
-               return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
+               return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 130 : 120;
 
        /* Unsupported features. */
        case PIPE_CAP_INDEP_BLEND_ENABLE:
@@ -257,7 +257,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
                return 11;
 
        case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
-               return (screen->gpu_id >= 300) ? 256 : 0;
+               return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
 
        /* Render targets. */
        case PIPE_CAP_MAX_RENDER_TARGETS:
@@ -268,7 +268,10 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_QUERY_TIMESTAMP:
                return 0;
        case PIPE_CAP_OCCLUSION_QUERY:
-               return (screen->gpu_id >= 300) ? 1 : 0;
+               /* TODO still missing on a4xx, but we lie to get gl2..
+                * it's not a feature, it's a bug!
+                */
+               return is_a3xx(screen) || is_a4xx(screen);
 
        case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
        case PIPE_CAP_MIN_TEXEL_OFFSET:
@@ -362,7 +365,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 * split between VS and FS.  Use lower limit of 256 to
                 * avoid getting into impossible situations:
                 */
-               return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
+               return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
        case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
                return 1;
        case PIPE_SHADER_CAP_MAX_PREDS:
@@ -382,8 +385,11 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
        case PIPE_SHADER_CAP_INTEGERS:
                /* we should be able to support this on a3xx, but not
                 * implemented yet:
+                *
+                * TODO looks like a4xx will require some additional
+                * work for integer varying fetch..
                 */
-               return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
+               return (is_a3xx(screen) && glsl130) ? 1 : 0;
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
                return 16;