gallium: add interface for querying memory usage and sizes (v2)
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index 00b9471095e417c4fb3bae28e3773ac024e46e8e..27f4d2674381845fee9278ebb0b6e4c2c1e39178 100644 (file)
@@ -61,16 +61,16 @@ static const struct debug_named_value debug_options[] = {
                {"msgs",      FD_DBG_MSGS,   "Print debug messages"},
                {"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
                {"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
-               {"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
+               {"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
                {"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
                {"direct",    FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
                {"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
                {"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
                {"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
                {"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
-               {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
-               {"nocp",      FD_DBG_NOCP,   "Disable copy-propagation"},
-               {"nir",       FD_DBG_NIR,    "Enable experimental NIR compiler"},
+               {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
+               {"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
+               {"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
                DEBUG_NAMED_VALUE_END
 };
 
@@ -155,34 +155,55 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_USER_CONSTANT_BUFFERS:
        case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
        case PIPE_CAP_VERTEXID_NOBASE:
+       case PIPE_CAP_STRING_MARKER:
                return 1;
 
        case PIPE_CAP_SHADER_STENCIL_EXPORT:
        case PIPE_CAP_TGSI_TEXCOORD:
        case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
-       case PIPE_CAP_CONDITIONAL_RENDER:
        case PIPE_CAP_TEXTURE_MULTISAMPLE:
        case PIPE_CAP_TEXTURE_BARRIER:
        case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
-       case PIPE_CAP_CUBE_MAP_ARRAY:
-       case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
-       case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
-       case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
-       case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
-       case PIPE_CAP_START_INSTANCE:
        case PIPE_CAP_COMPUTE:
+       case PIPE_CAP_QUERY_MEMORY_INFO:
                return 0;
 
        case PIPE_CAP_SM3:
        case PIPE_CAP_PRIMITIVE_RESTART:
        case PIPE_CAP_TGSI_INSTANCEID:
        case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
-               return is_a3xx(screen) || is_a4xx(screen);
-
        case PIPE_CAP_INDEP_BLEND_ENABLE:
        case PIPE_CAP_INDEP_BLEND_FUNC:
+       case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+       case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+       case PIPE_CAP_CONDITIONAL_RENDER:
+       case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+       case PIPE_CAP_FAKE_SW_MSAA:
+       case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
        case PIPE_CAP_DEPTH_CLIP_DISABLE:
-               return is_a3xx(screen);
+       case PIPE_CAP_CLIP_HALFZ:
+               return is_a3xx(screen) || is_a4xx(screen);
+
+       case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+               return 0;
+       case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+               if (is_a3xx(screen)) return 16;
+               if (is_a4xx(screen)) return 32;
+               return 0;
+       case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+               /* We could possibly emulate more by pretending 2d/rect textures and
+                * splitting high bits of index into 2nd dimension..
+                */
+               if (is_a3xx(screen)) return 8192;
+               if (is_a4xx(screen)) return 16384;
+               return 0;
+
+       case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+       case PIPE_CAP_CUBE_MAP_ARRAY:
+       case PIPE_CAP_START_INSTANCE:
+       case PIPE_CAP_SAMPLER_VIEW_TARGET:
+       case PIPE_CAP_TEXTURE_QUERY_LOD:
+               return is_a4xx(screen);
 
        case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
                return 256;
@@ -190,10 +211,9 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_GLSL_FEATURE_LEVEL:
                if (glsl120)
                        return 120;
-               return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
+               return is_ir3(screen) ? 140 : 120;
 
        /* Unsupported features. */
-       case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
        case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
        case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
        case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
@@ -206,20 +226,32 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
        case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
        case PIPE_CAP_TEXTURE_GATHER_SM5:
-       case PIPE_CAP_FAKE_SW_MSAA:
-       case PIPE_CAP_TEXTURE_QUERY_LOD:
        case PIPE_CAP_SAMPLE_SHADING:
        case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
        case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
        case PIPE_CAP_DRAW_INDIRECT:
+       case PIPE_CAP_MULTI_DRAW_INDIRECT:
+       case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
        case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
-       case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
-       case PIPE_CAP_SAMPLER_VIEW_TARGET:
-       case PIPE_CAP_CLIP_HALFZ:
        case PIPE_CAP_POLYGON_OFFSET_CLAMP:
        case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
        case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
        case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+       case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+       case PIPE_CAP_DEPTH_BOUNDS_TEST:
+       case PIPE_CAP_TGSI_TXQS:
+       case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+       case PIPE_CAP_SHAREABLE_SHADERS:
+       case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+       case PIPE_CAP_CLEAR_TEXTURE:
+       case PIPE_CAP_DRAW_PARAMETERS:
+       case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+       case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+       case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+       case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+       case PIPE_CAP_INVALIDATE_BUFFER:
+       case PIPE_CAP_GENERATE_MIPMAP:
+       case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
                return 0;
 
        case PIPE_CAP_MAX_VIEWPORTS:
@@ -227,9 +259,17 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 
        /* Stream output. */
        case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+               if (is_ir3(screen))
+                       return PIPE_MAX_SO_BUFFERS;
+               return 0;
        case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+               if (is_ir3(screen))
+                       return 1;
+               return 0;
        case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
        case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+               if (is_ir3(screen))
+                       return 16 * 4;   /* should only be shader out limit? */
                return 0;
 
        /* Geometry shader output, unsupported. */
@@ -254,15 +294,15 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        /* Render targets. */
        case PIPE_CAP_MAX_RENDER_TARGETS:
                return screen->max_rts;
+       case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+               return is_a3xx(screen) ? 1 : 0;
 
        /* Queries. */
        case PIPE_CAP_QUERY_TIME_ELAPSED:
        case PIPE_CAP_QUERY_TIMESTAMP:
+       case PIPE_CAP_QUERY_BUFFER_OBJECT:
                return 0;
        case PIPE_CAP_OCCLUSION_QUERY:
-               /* TODO still missing on a4xx, but we lie to get gl2..
-                * it's not a feature, it's a bug!
-                */
                return is_a3xx(screen) || is_a4xx(screen);
 
        case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
@@ -359,16 +399,23 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 */
                return ((is_a3xx(screen) || is_a4xx(screen)) ? 4096 : 64) * sizeof(float[4]);
        case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
-               return (is_a3xx(screen) || is_a4xx(screen)) ? 16 : 1;
+               return is_ir3(screen) ? 16 : 1;
        case PIPE_SHADER_CAP_MAX_PREDS:
                return 0; /* nothing uses this */
        case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
                return 1;
        case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
        case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+               /* Technically this should be the same as for TEMP/CONST, since
+                * everything is just normal registers.  This is just temporary
+                * hack until load_input/store_output handle arrays in a similar
+                * way as load_var/store_var..
+                */
+               return 0;
        case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
        case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
-               return 1;
+               /* a2xx compiler doesn't handle indirect: */
+               return is_ir3(screen) ? 1 : 0;
        case PIPE_SHADER_CAP_SUBROUTINES:
        case PIPE_SHADER_CAP_DOUBLES:
        case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
@@ -381,12 +428,16 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
        case PIPE_SHADER_CAP_INTEGERS:
                if (glsl120)
                        return 0;
-               return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
+               return is_ir3(screen) ? 1 : 0;
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
                return 16;
        case PIPE_SHADER_CAP_PREFERRED_IR:
                return PIPE_SHADER_IR_TGSI;
+       case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
+               return 32;
+       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+               return 0;
        }
        debug_printf("unknown shader param %d\n", param);
        return 0;
@@ -462,6 +513,7 @@ fd_screen_create(struct fd_device *dev)
        pscreen = &screen->base;
 
        screen->dev = dev;
+       screen->refcnt = 1;
 
        // maybe this should be in context?
        screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
@@ -520,12 +572,14 @@ fd_screen_create(struct fd_device *dev)
        case 220:
                fd2_screen_init(pscreen);
                break;
+       case 305:
        case 307:
        case 320:
        case 330:
                fd3_screen_init(pscreen);
                break;
        case 420:
+       case 430:
                fd4_screen_init(pscreen);
                break;
        default:
@@ -548,7 +602,6 @@ fd_screen_create(struct fd_device *dev)
        pscreen->get_timestamp = fd_screen_get_timestamp;
 
        pscreen->fence_reference = fd_screen_fence_ref;
-       pscreen->fence_signalled = fd_screen_fence_signalled;
        pscreen->fence_finish = fd_screen_fence_finish;
 
        util_format_s3tc_init();