gallium: add interface for querying memory usage and sizes (v2)
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index 0c494d4f4c8d4f406b1ad696055ac5ea030a6605..27f4d2674381845fee9278ebb0b6e4c2c1e39178 100644 (file)
@@ -155,6 +155,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_USER_CONSTANT_BUFFERS:
        case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
        case PIPE_CAP_VERTEXID_NOBASE:
+       case PIPE_CAP_STRING_MARKER:
                return 1;
 
        case PIPE_CAP_SHADER_STENCIL_EXPORT:
@@ -164,6 +165,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TEXTURE_BARRIER:
        case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
        case PIPE_CAP_COMPUTE:
+       case PIPE_CAP_QUERY_MEMORY_INFO:
                return 0;
 
        case PIPE_CAP_SM3:
@@ -182,22 +184,25 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_CLIP_HALFZ:
                return is_a3xx(screen) || is_a4xx(screen);
 
+       case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+               return 0;
        case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
                if (is_a3xx(screen)) return 16;
                if (is_a4xx(screen)) return 32;
                return 0;
        case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
-               /* I think 32k on a4xx.. and we could possibly emulate more
-                * by pretending 2d/rect textures and splitting high bits
-                * of index into 2nd dimension..
+               /* We could possibly emulate more by pretending 2d/rect textures and
+                * splitting high bits of index into 2nd dimension..
                 */
                if (is_a3xx(screen)) return 8192;
-               if (is_a4xx(screen)) return 16383;
+               if (is_a4xx(screen)) return 16384;
                return 0;
 
        case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
        case PIPE_CAP_CUBE_MAP_ARRAY:
        case PIPE_CAP_START_INSTANCE:
+       case PIPE_CAP_SAMPLER_VIEW_TARGET:
+       case PIPE_CAP_TEXTURE_QUERY_LOD:
                return is_a4xx(screen);
 
        case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
@@ -221,13 +226,13 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
        case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
        case PIPE_CAP_TEXTURE_GATHER_SM5:
-       case PIPE_CAP_TEXTURE_QUERY_LOD:
        case PIPE_CAP_SAMPLE_SHADING:
        case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
        case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
        case PIPE_CAP_DRAW_INDIRECT:
+       case PIPE_CAP_MULTI_DRAW_INDIRECT:
+       case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
        case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
-       case PIPE_CAP_SAMPLER_VIEW_TARGET:
        case PIPE_CAP_POLYGON_OFFSET_CLAMP:
        case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
        case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
@@ -239,6 +244,14 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_SHAREABLE_SHADERS:
        case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
        case PIPE_CAP_CLEAR_TEXTURE:
+       case PIPE_CAP_DRAW_PARAMETERS:
+       case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+       case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+       case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+       case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+       case PIPE_CAP_INVALIDATE_BUFFER:
+       case PIPE_CAP_GENERATE_MIPMAP:
+       case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
                return 0;
 
        case PIPE_CAP_MAX_VIEWPORTS:
@@ -287,6 +300,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        /* Queries. */
        case PIPE_CAP_QUERY_TIME_ELAPSED:
        case PIPE_CAP_QUERY_TIMESTAMP:
+       case PIPE_CAP_QUERY_BUFFER_OBJECT:
                return 0;
        case PIPE_CAP_OCCLUSION_QUERY:
                return is_a3xx(screen) || is_a4xx(screen);
@@ -392,9 +406,16 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                return 1;
        case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
        case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+               /* Technically this should be the same as for TEMP/CONST, since
+                * everything is just normal registers.  This is just temporary
+                * hack until load_input/store_output handle arrays in a similar
+                * way as load_var/store_var..
+                */
+               return 0;
        case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
        case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
-               return 1;
+               /* a2xx compiler doesn't handle indirect: */
+               return is_ir3(screen) ? 1 : 0;
        case PIPE_SHADER_CAP_SUBROUTINES:
        case PIPE_SHADER_CAP_DOUBLES:
        case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
@@ -415,6 +436,8 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                return PIPE_SHADER_IR_TGSI;
        case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
                return 32;
+       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+               return 0;
        }
        debug_printf("unknown shader param %d\n", param);
        return 0;
@@ -556,6 +579,7 @@ fd_screen_create(struct fd_device *dev)
                fd3_screen_init(pscreen);
                break;
        case 420:
+       case 430:
                fd4_screen_init(pscreen);
                break;
        default: