{"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
{"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
{"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
+ {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
DEBUG_NAMED_VALUE_END
};
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
+static bool glsl130 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
static int
fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
+ struct fd_screen *screen = fd_screen(pscreen);
+
/* this is probably not totally correct.. but it's a start: */
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_SM3:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_BARRIER:
+ case PIPE_CAP_SM3:
return 0;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 120;
+ return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
/* Unsupported features. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_FAKE_SW_MSAA:
+ case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_DRAW_INDIRECT:
return 0;
/* Stream output. */
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return 9192;
+ return 0; /* TODO: a3xx+ should support (required in gles3) */
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
- /* Timer queries. */
+ /* Queries. */
case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIMESTAMP:
return 0;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return (screen->gpu_id >= 300) ? 1 : 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
default:
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 8; /* XXX */
case PIPE_SHADER_CAP_MAX_INPUTS:
- return 32;
+ return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS:
return 1; /* Max native address registers */
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return (screen->gpu_id >= 300) ? 1024 : 64;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ return ((screen->gpu_id >= 300) ? 1024 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
/* we should be able to support this on a3xx, but not
* implemented yet:
*/
- return 0;
+ return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
+ glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
+
if (!screen)
return NULL;
}
screen->gpu_id = val;
+ if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
+ DBG("could not get chip-id");
+ /* older kernels may not have this property: */
+ unsigned core = screen->gpu_id / 100;
+ unsigned major = (screen->gpu_id % 100) / 10;
+ unsigned minor = screen->gpu_id % 10;
+ unsigned patch = 0; /* assume the worst */
+ val = (patch & 0xff) | ((minor & 0xff) << 8) |
+ ((major & 0xff) << 16) | ((core & 0xff) << 24);
+ }
+ screen->chip_id = val;
+
+ DBG("Pipe Info:");
+ DBG(" GPU-id: %d", screen->gpu_id);
+ DBG(" Chip-id: 0x%08x", screen->chip_id);
+ DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
+
/* explicitly checking for GPU revisions that are known to work. This
* may be overly conservative for a3xx, where spoofing the gpu_id with
* the blob driver seems to generate identical cmdstream dumps. But