{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"nir", FD_DBG_NIR, "Prefer NIR as native IR"},
- {"reorder", FD_DBG_REORDER,"Enable reordering for draws/blits"},
+ {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
DEBUG_NAMED_VALUE_END
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
}
debug_printf("unknown shader param %d\n", param);
* buffers would be too much otherwise.
*/
if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
- screen->reorder = !!(fd_mesa_debug & FD_DBG_REORDER);
+ screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
fd_bc_init(&screen->batch_cache);