gallium: Add PIPE_SHADER_CAP_FP16
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index 0bf9e8ec0d2f6c739f27439e8cb48a77fa7846d2..a91e3c2e709e133f44caf8f1a4d5b561e4afb3fc 100644 (file)
@@ -217,10 +217,15 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
        case PIPE_CAP_FAKE_SW_MSAA:
        case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
-       case PIPE_CAP_DEPTH_CLIP_DISABLE:
        case PIPE_CAP_CLIP_HALFZ:
                return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
 
+       case PIPE_CAP_DEPTH_CLIP_DISABLE:
+               return is_a3xx(screen) || is_a4xx(screen);
+
+       case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+               return is_a5xx(screen);
+
        case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
                return 0;
        case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
@@ -274,7 +279,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_MULTI_DRAW_INDIRECT:
        case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
        case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
-       case PIPE_CAP_POLYGON_OFFSET_CLAMP:
        case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
        case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
        case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
@@ -316,6 +320,11 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
        case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
        case PIPE_CAP_POST_DEPTH_COVERAGE:
+       case PIPE_CAP_BINDLESS_TEXTURE:
+       case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+       case PIPE_CAP_QUERY_SO_OVERFLOW:
+       case PIPE_CAP_MEMOBJ:
+       case PIPE_CAP_LOAD_CONSTBUF:
                return 0;
 
        case PIPE_CAP_MAX_VIEWPORTS:
@@ -518,6 +527,8 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
                if (glsl120)
                        return 0;
                return is_ir3(screen) ? 1 : 0;
+       case PIPE_SHADER_CAP_FP16:
+               return 0;
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
                return 16;