#include "freedreno_query.h"
#include "freedreno_util.h"
-#include "fd2_screen.h"
-#include "fd3_screen.h"
+#include "a2xx/fd2_screen.h"
+#include "a3xx/fd3_screen.h"
/* XXX this should go away */
#include "state_tracker/drm_driver.h"
{"msgs", FD_DBG_MSGS, "Print debug messages"},
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
- {"dgmem", FD_DBG_DGMEM, "Mark all state dirty after GMEM tile pass"},
+ {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_COMPUTE:
- case PIPE_CAP_START_INSTANCE:
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return 1;
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BARRIER:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_START_INSTANCE:
+ case PIPE_CAP_COMPUTE:
return 0;
+ case PIPE_CAP_SM3:
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return (screen->gpu_id >= 300) ? 1 : 0;
+
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+
/* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
/* Geometry shader output, unsupported. */
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
return 0;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return MAX_MIP_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 11;
+
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return 0; /* TODO: a3xx+ should support (required in gles3) */
+ return (screen->gpu_id >= 300) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
- default:
- DBG("unknown param %d", param);
- return 0;
+ case PIPE_CAP_VENDOR_ID:
+ return 0x5143;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 1;
+ case PIPE_CAP_VIDEO_MEMORY:
+ DBG("FINISHME: The value returned is incorrect\n");
+ return 10;
+ case PIPE_CAP_UMA:
+ return 1;
}
+ debug_printf("unknown param %d\n", param);
+ return 0;
}
static float
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
- return 16.0f;
+ return 15.0f;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0f;
- default:
- DBG("unknown paramf %d", param);
- return 0;
}
+ debug_printf("unknown paramf %d\n", param);
+ return 0;
}
static int
return 16;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 64; /* Max native temporaries. */
- case PIPE_SHADER_CAP_MAX_ADDRS:
- return 1; /* Max native address registers */
- case PIPE_SHADER_CAP_MAX_CONSTS:
- return (screen->gpu_id >= 300) ? 1024 : 64;
+ case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ /* NOTE: seems to be limit for a3xx is actually 512 but
+ * split between VS and FS. Use lower limit of 256 to
+ * avoid getting into impossible situations:
+ */
+ return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
+ case PIPE_SHADER_CAP_DOUBLES:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
- default:
- DBG("unknown shader param %d", param);
- return 0;
}
+ debug_printf("unknown shader param %d\n", param);
return 0;
}
} else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
whandle->handle = fd_bo_handle(bo);
return TRUE;
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
+ whandle->handle = fd_bo_dmabuf(bo);
+ return TRUE;
} else {
return FALSE;
}
struct fd_screen *screen = fd_screen(pscreen);
struct fd_bo *bo;
- if (whandle->type != DRM_API_HANDLE_TYPE_SHARED) {
+ if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
+ bo = fd_bo_from_name(screen->dev, whandle->handle);
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
+ bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) {
+ bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
+ } else {
DBG("Attempt to import unsupported handle type %d", whandle->type);
return NULL;
}
- bo = fd_bo_from_name(screen->dev, whandle->handle);
if (!bo) {
DBG("ref name 0x%08x failed", whandle->handle);
return NULL;
}
screen->gpu_id = val;
+ if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
+ DBG("could not get chip-id");
+ /* older kernels may not have this property: */
+ unsigned core = screen->gpu_id / 100;
+ unsigned major = (screen->gpu_id % 100) / 10;
+ unsigned minor = screen->gpu_id % 10;
+ unsigned patch = 0; /* assume the worst */
+ val = (patch & 0xff) | ((minor & 0xff) << 8) |
+ ((major & 0xff) << 16) | ((core & 0xff) << 24);
+ }
+ screen->chip_id = val;
+
+ DBG("Pipe Info:");
+ DBG(" GPU-id: %d", screen->gpu_id);
+ DBG(" Chip-id: 0x%08x", screen->chip_id);
+ DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
+
/* explicitly checking for GPU revisions that are known to work. This
* may be overly conservative for a3xx, where spoofing the gpu_id with
* the blob driver seems to generate identical cmdstream dumps. But