#include "a2xx/fd2_screen.h"
#include "a3xx/fd3_screen.h"
+#include "a4xx/fd4_screen.h"
/* XXX this should go away */
#include "state_tracker/drm_driver.h"
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
- {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
- {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
+ {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
- {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
+ {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
{"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
DEBUG_NAMED_VALUE_END
};
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
-static bool glsl130 = false;
+static bool glsl120 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
}
-static void
-fd_screen_fence_ref(struct pipe_screen *pscreen,
- struct pipe_fence_handle **ptr,
- struct pipe_fence_handle *pfence)
-{
- fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
-}
-
-static boolean
-fd_screen_fence_signalled(struct pipe_screen *screen,
- struct pipe_fence_handle *pfence)
-{
- return fd_fence_signalled(fd_fence(pfence));
-}
-
-static boolean
-fd_screen_fence_finish(struct pipe_screen *screen,
- struct pipe_fence_handle *pfence,
- uint64_t timeout)
-{
- return fd_fence_wait(fd_fence(pfence));
-}
-
static void
fd_screen_destroy(struct pipe_screen *pscreen)
{
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_TEXTURE_SWIZZLE:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ case PIPE_CAP_VERTEXID_NOBASE:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_COMPUTE:
return 0;
case PIPE_CAP_SM3:
case PIPE_CAP_PRIMITIVE_RESTART:
- return (screen->gpu_id >= 300) ? 1 : 0;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
+ if (glsl120)
+ return 120;
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
/* Unsupported features. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CLIP_HALFZ:
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return 0;
case PIPE_CAP_MAX_VIEWPORTS:
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return (screen->gpu_id >= 300) ? 256 : 0;
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
case PIPE_CAP_QUERY_TIMESTAMP:
return 0;
case PIPE_CAP_OCCLUSION_QUERY:
- return (screen->gpu_id >= 300) ? 1 : 0;
+ /* TODO still missing on a4xx, but we lie to get gl2..
+ * it's not a feature, it's a bug!
+ */
+ return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
- return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
+ return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_DOUBLES:
+ case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
- /* we should be able to support this on a3xx, but not
- * implemented yet:
- */
- return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
+ if (glsl120)
+ return 0;
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
- glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
+ glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
if (!screen)
return NULL;
* before enabling:
*
* If you have a different adreno version, feel free to add it to one
- * of the two cases below and see what happens. And if it works, please
+ * of the cases below and see what happens. And if it works, please
* send a patch ;-)
*/
switch (screen->gpu_id) {
case 330:
fd3_screen_init(pscreen);
break;
+ case 420:
+ fd4_screen_init(pscreen);
+ break;
default:
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
goto fail;