freedreno: fix spelling
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
index e873af9294370ca6187c0115221de79223124f11..cdcc0daf2fbd8e4ff5d91660e6e1ab772826b6d9 100644 (file)
@@ -52,6 +52,7 @@
 
 #include "a2xx/fd2_screen.h"
 #include "a3xx/fd3_screen.h"
+#include "a4xx/fd4_screen.h"
 
 /* XXX this should go away */
 #include "state_tracker/drm_driver.h"
@@ -66,10 +67,9 @@ static const struct debug_named_value debug_options[] = {
                {"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
                {"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
                {"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
-               {"noopt",     FD_DBG_NOOPT , "Disable optimization passes in compiler"},
-               {"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
+               {"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
                {"optdump",   FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
-               {"glsl130",   FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
+               {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
                {"nocp",      FD_DBG_NOCP,   "Disable copy-propagation"},
                DEBUG_NAMED_VALUE_END
 };
@@ -78,7 +78,7 @@ DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
 
 int fd_mesa_debug = 0;
 bool fd_binning_enabled = true;
-static bool glsl130 = false;
+static bool glsl120 = false;
 
 static const char *
 fd_screen_get_name(struct pipe_screen *pscreen)
@@ -102,29 +102,6 @@ fd_screen_get_timestamp(struct pipe_screen *pscreen)
        return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta;
 }
 
-static void
-fd_screen_fence_ref(struct pipe_screen *pscreen,
-               struct pipe_fence_handle **ptr,
-               struct pipe_fence_handle *pfence)
-{
-       fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr);
-}
-
-static boolean
-fd_screen_fence_signalled(struct pipe_screen *screen,
-               struct pipe_fence_handle *pfence)
-{
-       return fd_fence_signalled(fd_fence(pfence));
-}
-
-static boolean
-fd_screen_fence_finish(struct pipe_screen *screen,
-               struct pipe_fence_handle *pfence,
-               uint64_t timeout)
-{
-       return fd_fence_wait(fd_fence(pfence));
-}
-
 static void
 fd_screen_destroy(struct pipe_screen *pscreen)
 {
@@ -159,7 +136,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TEXTURE_SHADOW_MAP:
        case PIPE_CAP_BLEND_EQUATION_SEPARATE:
        case PIPE_CAP_TEXTURE_SWIZZLE:
-       case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
        case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
        case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
        case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
@@ -171,6 +147,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
        case PIPE_CAP_USER_CONSTANT_BUFFERS:
        case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+       case PIPE_CAP_VERTEXID_NOBASE:
                return 1;
 
        case PIPE_CAP_SHADER_STENCIL_EXPORT:
@@ -185,20 +162,23 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
        case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
        case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
-       case PIPE_CAP_TGSI_INSTANCEID:
        case PIPE_CAP_START_INSTANCE:
        case PIPE_CAP_COMPUTE:
                return 0;
 
        case PIPE_CAP_SM3:
        case PIPE_CAP_PRIMITIVE_RESTART:
-               return (screen->gpu_id >= 300) ? 1 : 0;
+       case PIPE_CAP_TGSI_INSTANCEID:
+       case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+               return is_a3xx(screen) || is_a4xx(screen);
 
        case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
                return 256;
 
        case PIPE_CAP_GLSL_FEATURE_LEVEL:
-               return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120;
+               if (glsl120)
+                       return 120;
+               return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
 
        /* Unsupported features. */
        case PIPE_CAP_INDEP_BLEND_ENABLE:
@@ -227,6 +207,9 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
        case PIPE_CAP_SAMPLER_VIEW_TARGET:
        case PIPE_CAP_CLIP_HALFZ:
+       case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+       case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+       case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
                return 0;
 
        case PIPE_CAP_MAX_VIEWPORTS:
@@ -256,7 +239,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
                return 11;
 
        case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
-               return (screen->gpu_id >= 300) ? 256 : 0;
+               return (is_a3xx(screen) || is_a4xx(screen)) ? 256 : 0;
 
        /* Render targets. */
        case PIPE_CAP_MAX_RENDER_TARGETS:
@@ -267,7 +250,10 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
        case PIPE_CAP_QUERY_TIMESTAMP:
                return 0;
        case PIPE_CAP_OCCLUSION_QUERY:
-               return (screen->gpu_id >= 300) ? 1 : 0;
+               /* TODO still missing on a4xx, but we lie to get gl2..
+                * it's not a feature, it's a bug!
+                */
+               return is_a3xx(screen) || is_a4xx(screen);
 
        case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
        case PIPE_CAP_MIN_TEXEL_OFFSET:
@@ -361,7 +347,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 * split between VS and FS.  Use lower limit of 256 to
                 * avoid getting into impossible situations:
                 */
-               return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]);
+               return ((is_a3xx(screen) || is_a4xx(screen)) ? 256 : 64) * sizeof(float[4]);
        case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
                return 1;
        case PIPE_SHADER_CAP_MAX_PREDS:
@@ -375,14 +361,16 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                return 1;
        case PIPE_SHADER_CAP_SUBROUTINES:
        case PIPE_SHADER_CAP_DOUBLES:
+       case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
+       case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+       case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
                return 0;
        case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
                return 1;
        case PIPE_SHADER_CAP_INTEGERS:
-               /* we should be able to support this on a3xx, but not
-                * implemented yet:
-                */
-               return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0;
+               if (glsl120)
+                       return 0;
+               return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
        case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
                return 16;
@@ -455,7 +443,7 @@ fd_screen_create(struct fd_device *dev)
        if (fd_mesa_debug & FD_DBG_NOBIN)
                fd_binning_enabled = false;
 
-       glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
+       glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
 
        if (!screen)
                return NULL;
@@ -514,7 +502,7 @@ fd_screen_create(struct fd_device *dev)
         * before enabling:
         *
         * If you have a different adreno version, feel free to add it to one
-        * of the two cases below and see what happens.  And if it works, please
+        * of the cases below and see what happens.  And if it works, please
         * send a patch ;-)
         */
        switch (screen->gpu_id) {
@@ -525,6 +513,9 @@ fd_screen_create(struct fd_device *dev)
        case 330:
                fd3_screen_init(pscreen);
                break;
+       case 420:
+               fd4_screen_init(pscreen);
+               break;
        default:
                debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
                goto fail;