#include "ir3/ir3_nir.h"
#include "a2xx/ir2.h"
-/* XXX this should go away */
-#include "state_tracker/drm_driver.h"
-
static const struct debug_named_value debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
- {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
+ {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
- {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
+ /* BIT(10) */
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
{"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
{"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
{"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
+ {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
DEBUG_NAMED_VALUE_END
};
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
-static bool glsl120 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
slab_destroy_parent(&screen->transfer_pool);
- mtx_destroy(&screen->lock);
+ simple_mtx_destroy(&screen->lock);
ralloc_free(screen->compiler);
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
return 1;
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ return !is_a2xx(screen);
+
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return is_a2xx(screen);
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_GLSL_FEATURE_LEVEL:
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
- if (glsl120)
- return 120;
return is_ir3(screen) ? 140 : 120;
case PIPE_CAP_ESSL_FEATURE_LEVEL:
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
- return 1 << (MAX_MIP_LEVELS - 1);
+ if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
+ return 16384;
+ else
+ return 8192;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return MAX_MIP_LEVELS;
+ if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
+ return 15;
+ else
+ return 14;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 11;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
- if (glsl120)
- return 0;
return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
return 0;
case PIPE_SHADER_CAP_FP16:
return ((is_a5xx(screen) || is_a6xx(screen)) &&
+ (shader == PIPE_SHADER_COMPUTE ||
+ shader == PIPE_SHADER_FRAGMENT) &&
!(fd_mesa_debug & FD_DBG_NOFP16));
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
- glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
-
if (!screen)
return NULL;
case 330:
fd3_screen_init(pscreen);
break;
+ case 405:
case 420:
case 430:
fd4_screen_init(pscreen);
case 618:
case 630:
case 640:
+ case 650:
fd6_screen_init(pscreen);
break;
default:
}
if (screen->gpu_id >= 600) {
- screen->gmem_alignw = 32;
- screen->gmem_alignh = 32;
+ screen->gmem_alignw = 16;
+ screen->gmem_alignh = 4;
+ screen->tile_alignw = is_a650(screen) ? 96 : 32;
+ screen->tile_alignh = 32;
screen->num_vsc_pipes = 32;
} else if (screen->gpu_id >= 500) {
- screen->gmem_alignw = 64;
- screen->gmem_alignh = 32;
+ screen->gmem_alignw = screen->tile_alignw = 64;
+ screen->gmem_alignh = screen->tile_alignh = 32;
screen->num_vsc_pipes = 16;
} else {
- screen->gmem_alignw = 32;
- screen->gmem_alignh = 32;
+ screen->gmem_alignw = screen->tile_alignw = 32;
+ screen->gmem_alignh = screen->tile_alignh = 32;
screen->num_vsc_pipes = 8;
}
fd_bc_init(&screen->batch_cache);
- (void) mtx_init(&screen->lock, mtx_plain);
+ list_inithead(&screen->context_list);
+
+ (void) simple_mtx_init(&screen->lock, mtx_plain);
pscreen->destroy = fd_screen_destroy;
pscreen->get_param = fd_screen_get_param;