{"binning", FD_DBG_BINNING, "Enable hw binning"},
{"dbinning", FD_DBG_DBINNING, "Disable hw binning"},
{"optimize", FD_DBG_OPTIMIZE, "Enable optimization passes in compiler"},
+ {"optmsgs", FD_DBG_OPTMSGS, "Enable optimizater debug messages"},
+ {"optdump", FD_DBG_OPTDUMP, "Dump shader DAG to .dot files"},
DEBUG_NAMED_VALUE_END
};