{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
- {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"},
- {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"},
+ {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"},
- {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"},
+ {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 120 (rather than 130) on a3xx+"},
{"nocp", FD_DBG_NOCP, "Disable copy-propagation"},
DEBUG_NAMED_VALUE_END
};
int fd_mesa_debug = 0;
bool fd_binning_enabled = true;
-static bool glsl130 = false;
+static bool glsl120 = false;
static const char *
fd_screen_get_name(struct pipe_screen *pscreen)
return "freedreno";
}
+static const char *
+fd_screen_get_device_vendor(struct pipe_screen *pscreen)
+{
+ return "Qualcomm";
+}
+
+
static uint64_t
fd_screen_get_timestamp(struct pipe_screen *pscreen)
{
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
return is_a3xx(screen) || is_a4xx(screen);
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ return is_a3xx(screen);
+
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return ((is_a3xx(screen) || is_a4xx(screen)) && glsl130) ? 130 : 120;
+ if (glsl120)
+ return 120;
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 130 : 120;
/* Unsupported features. */
- case PIPE_CAP_INDEP_BLEND_ENABLE:
- case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
- return 1;
+ return screen->max_rts;
/* Queries. */
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
- return 8192.0f;
+ return 4092.0f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
+ case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INTEGERS:
- /* we should be able to support this on a3xx, but not
- * implemented yet:
- *
- * TODO looks like a4xx will require some additional
- * work for integer varying fetch..
- */
- return (is_a3xx(screen) && glsl130) ? 1 : 0;
+ if (glsl120)
+ return 0;
+ return (is_a3xx(screen) || is_a4xx(screen)) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
if (fd_mesa_debug & FD_DBG_NOBIN)
fd_binning_enabled = false;
- glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130);
+ glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
if (!screen)
return NULL;
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;
+ pscreen->get_device_vendor = fd_screen_get_device_vendor;
pscreen->get_timestamp = fd_screen_get_timestamp;