return (screen->gpu_id >= 600) && (screen->gpu_id < 700);
}
+static inline boolean
+is_a650(struct fd_screen *screen)
+{
+ return screen->gpu_id == 650;
+}
+
/* is it using the ir3 compiler (shader isa introduced with a3xx)? */
static inline boolean
is_ir3(struct fd_screen *screen)