a4xx: add noperspective interpolation support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
index eaa6629f2b80c50e45760db0d5bd30adc6ec4639..5b0bec17f5da417e26f24bb3d598897896fb93e9 100644 (file)
@@ -1,5 +1,3 @@
-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
 /*
  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
  *
@@ -33,6 +31,7 @@
 
 #include "freedreno_texture.h"
 #include "freedreno_context.h"
+#include "freedreno_resource.h"
 #include "freedreno_util.h"
 
 static void
@@ -50,115 +49,127 @@ fd_sampler_view_destroy(struct pipe_context *pctx,
 }
 
 static void bind_sampler_states(struct fd_texture_stateobj *tex,
-               unsigned nr, void **hwcso)
+               unsigned start, unsigned nr, void **hwcso)
 {
        unsigned i;
-       unsigned new_nr = 0;
 
        for (i = 0; i < nr; i++) {
-               if (hwcso[i])
-                       new_nr = i + 1;
-               tex->samplers[i] = hwcso[i];
-               tex->dirty_samplers |= (1 << i);
-       }
-
-       for (; i < tex->num_samplers; i++) {
-               tex->samplers[i] = NULL;
-               tex->dirty_samplers |= (1 << i);
+               unsigned p = i + start;
+               tex->samplers[p] = hwcso[i];
+               if (tex->samplers[p])
+                       tex->valid_samplers |= (1 << p);
+               else
+                       tex->valid_samplers &= ~(1 << p);
        }
 
-       tex->num_samplers = new_nr;
+       tex->num_samplers = util_last_bit(tex->valid_samplers);
 }
 
 static void set_sampler_views(struct fd_texture_stateobj *tex,
-               unsigned nr, struct pipe_sampler_view **views)
+               unsigned start, unsigned nr, struct pipe_sampler_view **views)
 {
        unsigned i;
-       unsigned new_nr = 0;
+       unsigned samplers = 0;
 
        for (i = 0; i < nr; i++) {
-               if (views[i])
-                       new_nr = i + 1;
-               pipe_sampler_view_reference(&tex->textures[i], views[i]);
-               tex->dirty_samplers |= (1 << i);
+               struct pipe_sampler_view *view = views ? views[i] : NULL;
+               unsigned p = i + start;
+               pipe_sampler_view_reference(&tex->textures[p], view);
+               if (tex->textures[p]) {
+                       fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX);
+                       tex->valid_textures |= (1 << p);
+               } else {
+                       tex->valid_textures &= ~(1 << p);
+               }
        }
 
-       for (; i < tex->num_textures; i++) {
-               pipe_sampler_view_reference(&tex->textures[i], NULL);
-               tex->dirty_samplers |= (1 << i);
+       tex->num_textures = util_last_bit(tex->valid_textures);
+
+       for (i = 0; i < tex->num_textures; i++) {
+               uint nr_samples = fd_resource_nr_samples(tex->textures[i]->texture);
+               samplers |= (nr_samples >> 1) << (i * 2);
        }
 
-       tex->num_textures = new_nr;
+       tex->samples = samplers;
 }
 
 void
 fd_sampler_states_bind(struct pipe_context *pctx,
-               unsigned shader, unsigned start,
+               enum pipe_shader_type shader, unsigned start,
                unsigned nr, void **hwcso)
 {
        struct fd_context *ctx = fd_context(pctx);
 
-       assert(start == 0);
-
-       if (shader == PIPE_SHADER_FRAGMENT) {
-               bind_sampler_states(&ctx->fragtex, nr, hwcso);
-               ctx->dirty |= FD_DIRTY_FRAGTEX;
-       }
-       else if (shader == PIPE_SHADER_VERTEX) {
-               bind_sampler_states(&ctx->verttex, nr, hwcso);
-               ctx->dirty |= FD_DIRTY_VERTTEX;
-       }
+       bind_sampler_states(&ctx->tex[shader], start, nr, hwcso);
+       ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
+       ctx->dirty |= FD_DIRTY_TEX;
 }
 
-
-static void
-fd_fragtex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
+void
+fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
+               unsigned start, unsigned nr,
                struct pipe_sampler_view **views)
 {
        struct fd_context *ctx = fd_context(pctx);
 
-       /* on a2xx, since there is a flat address space for textures/samplers,
-        * a change in # of fragment textures/samplers will trigger patching and
-        * re-emitting the vertex shader:
-        */
-       if (nr != ctx->fragtex.num_textures)
-               ctx->dirty |= FD_DIRTY_TEXSTATE;
-
-       set_sampler_views(&ctx->fragtex, nr, views);
-       ctx->dirty |= FD_DIRTY_FRAGTEX;
-}
-
-static void
-fd_verttex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
-               struct pipe_sampler_view **views)
-{
-       struct fd_context *ctx = fd_context(pctx);
-       set_sampler_views(&ctx->verttex, nr, views);
-       ctx->dirty |= FD_DIRTY_VERTTEX;
+       set_sampler_views(&ctx->tex[shader], start, nr, views);
+       ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
+       ctx->dirty |= FD_DIRTY_TEX;
 }
 
 void
-fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
-                     unsigned start, unsigned nr,
-                     struct pipe_sampler_view **views)
+fd_texture_init(struct pipe_context *pctx)
 {
-   assert(start == 0);
-   switch (shader) {
-   case PIPE_SHADER_FRAGMENT:
-      fd_fragtex_set_sampler_views(pctx, nr, views);
-      break;
-   case PIPE_SHADER_VERTEX:
-      fd_verttex_set_sampler_views(pctx, nr, views);
-      break;
-   default:
-      ;
-   }
+       if (!pctx->delete_sampler_state)
+               pctx->delete_sampler_state = fd_sampler_state_delete;
+       if (!pctx->sampler_view_destroy)
+               pctx->sampler_view_destroy = fd_sampler_view_destroy;
 }
 
+/* helper for setting up border-color buffer for a3xx/a4xx: */
 void
-fd_texture_init(struct pipe_context *pctx)
+fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
+               unsigned offset)
 {
-       pctx->delete_sampler_state = fd_sampler_state_delete;
-
-       pctx->sampler_view_destroy = fd_sampler_view_destroy;
+       unsigned i, j;
+
+       for (i = 0; i < tex->num_samplers; i++) {
+               struct pipe_sampler_state *sampler = tex->samplers[i];
+               uint16_t *bcolor = (uint16_t *)((uint8_t *)ptr +
+                               (BORDERCOLOR_SIZE * offset) +
+                               (BORDERCOLOR_SIZE * i));
+               uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
+
+               if (!sampler)
+                       continue;
+
+               /*
+                * XXX HACK ALERT XXX
+                *
+                * The border colors need to be swizzled in a particular
+                * format-dependent order. Even though samplers don't know about
+                * formats, we can assume that with a GL state tracker, there's a
+                * 1:1 correspondence between sampler and texture. Take advantage
+                * of that knowledge.
+                */
+               if (i < tex->num_textures && tex->textures[i]) {
+                       const struct util_format_description *desc =
+                                       util_format_description(tex->textures[i]->format);
+                       for (j = 0; j < 4; j++) {
+                               if (desc->swizzle[j] >= 4)
+                                       continue;
+
+                               const struct util_format_channel_description *chan =
+                                       &desc->channel[desc->swizzle[j]];
+                               if (chan->pure_integer) {
+                                       bcolor32[desc->swizzle[j] + 4] = sampler->border_color.i[j];
+                                       bcolor[desc->swizzle[j] + 8] = sampler->border_color.i[j];
+                               } else {
+                                       bcolor32[desc->swizzle[j]] = fui(sampler->border_color.f[j]);
+                                       bcolor[desc->swizzle[j]] =
+                                               util_float_to_half(sampler->border_color.f[j]);
+                               }
+                       }
+               }
+       }
 }