freedreno: Remove the Emacs mode lines
[mesa.git] / src / gallium / drivers / freedreno / freedreno_texture.c
index a301811995d4ce2128db3fe6747857e6fbd8f1dd..7c2057885b2480415a8b1c5290974534ea16837a 100644 (file)
@@ -1,5 +1,3 @@
-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
 /*
  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
  *
@@ -50,96 +48,70 @@ fd_sampler_view_destroy(struct pipe_context *pctx,
 }
 
 static void bind_sampler_states(struct fd_texture_stateobj *tex,
-               unsigned nr, void **hwcso)
+               unsigned start, unsigned nr, void **hwcso)
 {
        unsigned i;
-       unsigned new_nr = 0;
 
        for (i = 0; i < nr; i++) {
-               if (hwcso[i])
-                       new_nr = i + 1;
-               tex->samplers[i] = hwcso[i];
-               tex->dirty_samplers |= (1 << i);
-       }
-
-       for (; i < tex->num_samplers; i++) {
-               tex->samplers[i] = NULL;
-               tex->dirty_samplers |= (1 << i);
+               unsigned p = i + start;
+               tex->samplers[p] = hwcso[i];
+               if (tex->samplers[p])
+                       tex->valid_samplers |= (1 << p);
+               else
+                       tex->valid_samplers &= ~(1 << p);
        }
 
-       tex->num_samplers = new_nr;
+       tex->num_samplers = util_last_bit(tex->valid_samplers);
 }
 
 static void set_sampler_views(struct fd_texture_stateobj *tex,
-               unsigned nr, struct pipe_sampler_view **views)
+               unsigned start, unsigned nr, struct pipe_sampler_view **views)
 {
        unsigned i;
-       unsigned new_nr = 0;
+       unsigned samplers = 0;
 
        for (i = 0; i < nr; i++) {
-               if (views[i])
-                       new_nr = i + 1;
-               pipe_sampler_view_reference(&tex->textures[i], views[i]);
-               tex->dirty_samplers |= (1 << i);
+               struct pipe_sampler_view *view = views ? views[i] : NULL;
+               unsigned p = i + start;
+               pipe_sampler_view_reference(&tex->textures[p], view);
+               if (tex->textures[p])
+                       tex->valid_textures |= (1 << p);
+               else
+                       tex->valid_textures &= ~(1 << p);
        }
 
-       for (; i < tex->num_textures; i++) {
-               pipe_sampler_view_reference(&tex->textures[i], NULL);
-               tex->dirty_samplers |= (1 << i);
+       tex->num_textures = util_last_bit(tex->valid_textures);
+
+       for (i = 0; i < tex->num_textures; i++) {
+               uint nr_samples = tex->textures[i]->texture->nr_samples;
+               samplers |= (nr_samples >> 1) << (i * 2);
        }
 
-       tex->num_textures = new_nr;
+       tex->samples = samplers;
 }
 
 void
 fd_sampler_states_bind(struct pipe_context *pctx,
-               unsigned shader, unsigned start,
+               enum pipe_shader_type shader, unsigned start,
                unsigned nr, void **hwcso)
 {
        struct fd_context *ctx = fd_context(pctx);
 
-       assert(start == 0);
-
-       if (shader == PIPE_SHADER_FRAGMENT) {
-               bind_sampler_states(&ctx->fragtex, nr, hwcso);
-               ctx->dirty |= FD_DIRTY_FRAGTEX;
-       }
-       else if (shader == PIPE_SHADER_VERTEX) {
-               bind_sampler_states(&ctx->verttex, nr, hwcso);
-               ctx->dirty |= FD_DIRTY_VERTTEX;
-       }
+       bind_sampler_states(&ctx->tex[shader], start, nr, hwcso);
+       ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
+       ctx->dirty |= FD_DIRTY_TEX;
 }
 
 void
-fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
                unsigned start, unsigned nr,
                struct pipe_sampler_view **views)
 {
        struct fd_context *ctx = fd_context(pctx);
 
-       assert(start == 0);
-
-       switch (shader) {
-       case PIPE_SHADER_FRAGMENT:
-               /* on a2xx, since there is a flat address space for textures/samplers,
-                * a change in # of fragment textures/samplers will trigger patching
-                * and re-emitting the vertex shader:
-                *
-                * (note: later gen's ignore FD_DIRTY_TEXSTATE so fine to set it)
-                */
-               if (nr != ctx->fragtex.num_textures)
-                       ctx->dirty |= FD_DIRTY_TEXSTATE;
-
-               set_sampler_views(&ctx->fragtex, nr, views);
-               ctx->dirty |= FD_DIRTY_FRAGTEX;
-               break;
-       case PIPE_SHADER_VERTEX:
-               set_sampler_views(&ctx->verttex, nr, views);
-               ctx->dirty |= FD_DIRTY_VERTTEX;
-               break;
-       default:
-               break;
-       }
+       set_sampler_views(&ctx->tex[shader], start, nr, views);
+       ctx->dirty_shader[shader] |= FD_DIRTY_SHADER_TEX;
+       ctx->dirty |= FD_DIRTY_TEX;
 }
 
 void