#include "pipe/p_context.h"
void fd_sampler_states_bind(struct pipe_context *pctx,
- unsigned shader, unsigned start,
+ enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso);
-void fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+void fd_set_sampler_views(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views);
* | fp16[3] /
* 0x08: | padding
* 0x10: | int16[0] \
- * | int16[1] |___ swizzled int16 channels for for "small integer"
+ * | int16[1] |___ swizzled int16 channels for "small integer"
* | int16[2] | formats (<= 16 bits per component, integer)
* | int16[3] /
* 0x18: | padding