#include "pipe/p_context.h"
void fd_sampler_states_bind(struct pipe_context *pctx,
- unsigned shader, unsigned start,
+ enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso);
-void fd_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+void fd_set_sampler_views(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views);