cat2->dst = reg(dst, info, instr->repeat,
IR3_REG_R | IR3_REG_EI | IR3_REG_HALF);
cat2->repeat = instr->repeat;
+ cat2->sat = !!(instr->flags & IR3_INSTR_SAT);
cat2->ss = !!(instr->flags & IR3_INSTR_SS);
cat2->ul = !!(instr->flags & IR3_INSTR_UL);
cat2->dst_half = !!((src1->flags ^ dst->flags) & IR3_REG_HALF);
cat3->dst = reg(dst, info, instr->repeat, IR3_REG_R | IR3_REG_HALF);
cat3->repeat = instr->repeat;
+ cat3->sat = !!(instr->flags & IR3_INSTR_SAT);
cat3->ss = !!(instr->flags & IR3_INSTR_SS);
cat3->ul = !!(instr->flags & IR3_INSTR_UL);
cat3->dst_half = !!((src_flags ^ dst->flags) & IR3_REG_HALF);
cat4->dst = reg(dst, info, instr->repeat, IR3_REG_R | IR3_REG_HALF);
cat4->repeat = instr->repeat;
+ cat4->sat = !!(instr->flags & IR3_INSTR_SAT);
cat4->ss = !!(instr->flags & IR3_INSTR_SS);
cat4->ul = !!(instr->flags & IR3_INSTR_UL);
cat4->dst_half = !!((src->flags ^ dst->flags) & IR3_REG_HALF);
{
struct ir3 *shader = block->shader;
#ifdef DEBUG
- static uint32_t serialno = 0;
- instr->serialno = ++serialno;
+ instr->serialno = ++shader->instr_count;
#endif
list_addtail(&instr->node, &block->instr_list);
{
struct ir3_block *block = ir3_alloc(shader, sizeof(*block));
#ifdef DEBUG
- static uint32_t serialno = 0;
- block->serialno = ++serialno;
+ block->serialno = ++shader->block_count;
#endif
block->shader = shader;
list_inithead(&block->node);