struct ir3 * ir3_create(void);
void ir3_destroy(struct ir3 *shader);
void * ir3_assemble(struct ir3 *shader,
- struct ir3_info *info);
+ struct ir3_info *info, uint32_t gpu_id);
void * ir3_alloc(struct ir3 *shader, int sz);
struct ir3_block * ir3_block_create(struct ir3 *shader,