#include "tgsi/tgsi_text.h"
#include "tgsi/tgsi_dump.h"
-#include "freedreno_util.h"
-
-#include "ir3_compiler.h"
-#include "ir3_nir.h"
-#include "instr-a3xx.h"
-#include "ir3.h"
+#include "ir3/ir3_compiler.h"
+#include "ir3/ir3_gallium.h"
+#include "ir3/ir3_nir.h"
+#include "ir3/instr-a3xx.h"
+#include "ir3/ir3.h"
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
{
static const struct standalone_options options = {
- .glsl_version = 140,
+ .glsl_version = 460,
.do_link = true,
};
struct gl_shader_program *prog;
+ const nir_shader_compiler_options *nir_options =
+ ir3_get_compiler_options(compiler);
prog = standalone_compile_shader(&options, num_files, files);
if (!prog)
errx(1, "couldn't parse `%s'", files[0]);
- nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
+ nir_shader *nir = glsl_to_nir(prog, stage, nir_options);
/* required NIR passes: */
- /* TODO cmdline args for some of the conditional lowering passes? */
+ if (nir_options->lower_all_io_to_temps ||
+ nir->info.stage == MESA_SHADER_VERTEX ||
+ nir->info.stage == MESA_SHADER_GEOMETRY) {
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(nir),
+ true, true);
+ } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(nir),
+ true, false);
+ }
- NIR_PASS_V(nir, nir_lower_io_to_temporaries,
- nir_shader_get_entrypoint(nir),
- true, true);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
+ nir_print_shader(nir, stdout);
+ NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
+ NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, 8);
+ nir_print_shader(nir, stdout);
switch (stage) {
case MESA_SHADER_VERTEX:
&nir->num_outputs,
ir3_glsl_type_size);
break;
+ case MESA_SHADER_COMPUTE:
+ break;
default:
errx(1, "unhandled shader stage: %d", stage);
}
.variable_pointers = true,
},
.lower_workgroup_access_to_offsets = true,
+ .lower_ubo_ssbo_access_to_offsets = true,
.debug = {
.func = debug_func,
}
while (n < argc) {
if (!strcmp(argv[n], "--verbose")) {
- fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
+ ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
n++;
continue;
}
if (!strcmp(argv[n], "--binning-pass")) {
debug_printf(" %s", argv[n]);
- key.binning_pass = true;
+ v.binning_pass = true;
n++;
continue;
}
}
if (!strcmp(argv[n], "--stream-out")) {
- struct pipe_stream_output_info *so = &s.stream_output;
+ struct ir3_stream_output_info *so = &s.stream_output;
debug_printf(" %s", argv[n]);
/* TODO more dynamic config based on number of outputs, etc
* rather than just hard-code for first output:
while (n < argc) {
char *filename = argv[n];
- char *ext = rindex(filename, '.');
+ char *ext = strrchr(filename, '.');
if (strcmp(ext, ".tgsi") == 0) {
if (num_files != 0)
errx(1, "in SPIR-V mode, an entry point must be specified");
entry = argv[n];
n++;
+ } else if (strcmp(ext, ".comp") == 0) {
+ if (s.from_tgsi || from_spirv)
+ errx(1, "cannot mix GLSL/TGSI/SPIRV");
+ if (num_files >= ARRAY_SIZE(filenames))
+ errx(1, "too many GLSL files");
+ stage = MESA_SHADER_COMPUTE;
} else if (strcmp(ext, ".frag") == 0) {
if (s.from_tgsi || from_spirv)
errx(1, "cannot mix GLSL/TGSI/SPIRV");
return ret;
}
- if (fd_mesa_debug & FD_DBG_OPTMSGS)
+ if (ir3_shader_debug & IR3_DBG_OPTMSGS)
debug_printf("%s\n", (char *)ptr);
if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
errx(1, "could not parse `%s'", filenames[0]);
- if (fd_mesa_debug & FD_DBG_OPTMSGS)
+ if (ir3_shader_debug & IR3_DBG_OPTMSGS)
tgsi_dump(toks, 0);
- nir = ir3_tgsi_to_nir(toks);
+ nir = ir3_tgsi_to_nir(compiler, toks);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
} else if (from_spirv) {
nir = load_spirv(filenames[0], entry, stage);
v.key = key;
v.shader = &s;
-
- switch (nir->info.stage) {
- case MESA_SHADER_FRAGMENT:
- s.type = v.type = SHADER_FRAGMENT;
- break;
- case MESA_SHADER_VERTEX:
- s.type = v.type = SHADER_VERTEX;
- break;
- case MESA_SHADER_COMPUTE:
- s.type = v.type = SHADER_COMPUTE;
- break;
- default:
- errx(1, "unhandled shader stage: %d", nir->info.stage);
- }
+ s.type = v.type = nir->info.stage;
info = "NIR compiler";
ret = ir3_compile_shader_nir(s.compiler, &v);