spirv: Add support for using derefs for UBO/SSBO access
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_cmdline.c
index 23d5006352083bbbd0cc33e7fd212df3f365652d..94838416ece5bac2e386b994c439db3ea7ba5952 100644 (file)
 #include "tgsi/tgsi_text.h"
 #include "tgsi/tgsi_dump.h"
 
-#include "freedreno_util.h"
-
-#include "ir3_compiler.h"
-#include "ir3_nir.h"
-#include "instr-a3xx.h"
-#include "ir3.h"
+#include "ir3/ir3_compiler.h"
+#include "ir3/ir3_gallium.h"
+#include "ir3/ir3_nir.h"
+#include "ir3/instr-a3xx.h"
+#include "ir3/ir3.h"
 
 #include "compiler/glsl/standalone.h"
 #include "compiler/glsl/glsl_to_nir.h"
@@ -103,29 +102,42 @@ static nir_shader *
 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
 {
        static const struct standalone_options options = {
-                       .glsl_version = 140,
+                       .glsl_version = 460,
                        .do_link = true,
        };
        struct gl_shader_program *prog;
+       const nir_shader_compiler_options *nir_options =
+                       ir3_get_compiler_options(compiler);
 
        prog = standalone_compile_shader(&options, num_files, files);
        if (!prog)
                errx(1, "couldn't parse `%s'", files[0]);
 
-       nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
+       nir_shader *nir = glsl_to_nir(prog, stage, nir_options);
 
        /* required NIR passes: */
-       /* TODO cmdline args for some of the conditional lowering passes? */
+       if (nir_options->lower_all_io_to_temps ||
+                       nir->info.stage == MESA_SHADER_VERTEX ||
+                       nir->info.stage == MESA_SHADER_GEOMETRY) {
+               NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                               nir_shader_get_entrypoint(nir),
+                               true, true);
+       } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+               NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                               nir_shader_get_entrypoint(nir),
+                               true, false);
+       }
 
-       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
-                       nir_shader_get_entrypoint(nir),
-                       true, true);
        NIR_PASS_V(nir, nir_lower_global_vars_to_local);
        NIR_PASS_V(nir, nir_split_var_copies);
        NIR_PASS_V(nir, nir_lower_var_copies);
 
        NIR_PASS_V(nir, nir_split_var_copies);
        NIR_PASS_V(nir, nir_lower_var_copies);
+       nir_print_shader(nir, stdout);
+       NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
+       NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, 8);
+       nir_print_shader(nir, stdout);
 
        switch (stage) {
        case MESA_SHADER_VERTEX:
@@ -152,6 +164,8 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
                                &nir->num_outputs,
                                ir3_glsl_type_size);
                break;
+       case MESA_SHADER_COMPUTE:
+               break;
        default:
                errx(1, "unhandled shader stage: %d", stage);
        }
@@ -215,6 +229,7 @@ load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
                        .variable_pointers = true,
                },
                .lower_workgroup_access_to_offsets = true,
+               .lower_ubo_ssbo_access_to_offsets = true,
                .debug = {
                        .func = debug_func,
                }
@@ -282,14 +297,14 @@ int main(int argc, char **argv)
 
        while (n < argc) {
                if (!strcmp(argv[n], "--verbose")) {
-                       fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
+                       ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
                        n++;
                        continue;
                }
 
                if (!strcmp(argv[n], "--binning-pass")) {
                        debug_printf(" %s", argv[n]);
-                       key.binning_pass = true;
+                       v.binning_pass = true;
                        n++;
                        continue;
                }
@@ -337,7 +352,7 @@ int main(int argc, char **argv)
                }
 
                if (!strcmp(argv[n], "--stream-out")) {
-                       struct pipe_stream_output_info *so = &s.stream_output;
+                       struct ir3_stream_output_info *so = &s.stream_output;
                        debug_printf(" %s", argv[n]);
                        /* TODO more dynamic config based on number of outputs, etc
                         * rather than just hard-code for first output:
@@ -379,7 +394,7 @@ int main(int argc, char **argv)
 
        while (n < argc) {
                char *filename = argv[n];
-               char *ext = rindex(filename, '.');
+               char *ext = strrchr(filename, '.');
 
                if (strcmp(ext, ".tgsi") == 0) {
                        if (num_files != 0)
@@ -396,6 +411,12 @@ int main(int argc, char **argv)
                                errx(1, "in SPIR-V mode, an entry point must be specified");
                        entry = argv[n];
                        n++;
+               } else if (strcmp(ext, ".comp") == 0) {
+                       if (s.from_tgsi || from_spirv)
+                               errx(1, "cannot mix GLSL/TGSI/SPIRV");
+                       if (num_files >= ARRAY_SIZE(filenames))
+                               errx(1, "too many GLSL files");
+                       stage = MESA_SHADER_COMPUTE;
                } else if (strcmp(ext, ".frag") == 0) {
                        if (s.from_tgsi || from_spirv)
                                errx(1, "cannot mix GLSL/TGSI/SPIRV");
@@ -431,16 +452,16 @@ int main(int argc, char **argv)
                        return ret;
                }
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        debug_printf("%s\n", (char *)ptr);
 
                if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
                        errx(1, "could not parse `%s'", filenames[0]);
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        tgsi_dump(toks, 0);
 
-               nir = ir3_tgsi_to_nir(toks);
+               nir = ir3_tgsi_to_nir(compiler, toks);
                NIR_PASS_V(nir, nir_lower_global_vars_to_local);
        } else if (from_spirv) {
                nir = load_spirv(filenames[0], entry, stage);
@@ -463,20 +484,7 @@ int main(int argc, char **argv)
 
        v.key = key;
        v.shader = &s;
-
-       switch (nir->info.stage) {
-       case MESA_SHADER_FRAGMENT:
-               s.type = v.type = SHADER_FRAGMENT;
-               break;
-       case MESA_SHADER_VERTEX:
-               s.type = v.type = SHADER_VERTEX;
-               break;
-       case MESA_SHADER_COMPUTE:
-               s.type = v.type = SHADER_COMPUTE;
-               break;
-       default:
-               errx(1, "unhandled shader stage: %d", nir->info.stage);
-       }
+       s.type = v.type = nir->info.stage;
 
        info = "NIR compiler";
        ret = ir3_compile_shader_nir(s.compiler, &v);