spirv: Add support for using derefs for UBO/SSBO access
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_cmdline.c
index b2aa9f063a7dedfbe6582d0625b09668434231bd..94838416ece5bac2e386b994c439db3ea7ba5952 100644 (file)
 #include "tgsi/tgsi_text.h"
 #include "tgsi/tgsi_dump.h"
 
-#include "freedreno_util.h"
-
-#include "ir3_compiler.h"
-#include "ir3_nir.h"
-#include "instr-a3xx.h"
-#include "ir3.h"
+#include "ir3/ir3_compiler.h"
+#include "ir3/ir3_gallium.h"
+#include "ir3/ir3_nir.h"
+#include "ir3/instr-a3xx.h"
+#include "ir3/ir3.h"
 
 #include "compiler/glsl/standalone.h"
 #include "compiler/glsl/glsl_to_nir.h"
+#include "compiler/glsl/gl_nir.h"
 #include "compiler/nir_types.h"
+#include "compiler/spirv/nir_spirv.h"
 
 static void dump_info(struct ir3_shader_variant *so, const char *str)
 {
@@ -54,7 +55,7 @@ static void dump_info(struct ir3_shader_variant *so, const char *str)
        const char *type = ir3_shader_stage(so->shader);
        bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id);
        debug_printf("; %s: %s\n", type, str);
-       ir3_shader_disasm(so, bin);
+       ir3_shader_disasm(so, bin, stdout);
        free(bin);
 }
 
@@ -101,30 +102,42 @@ static nir_shader *
 load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
 {
        static const struct standalone_options options = {
-                       .glsl_version = 140,
+                       .glsl_version = 460,
                        .do_link = true,
        };
        struct gl_shader_program *prog;
+       const nir_shader_compiler_options *nir_options =
+                       ir3_get_compiler_options(compiler);
 
        prog = standalone_compile_shader(&options, num_files, files);
        if (!prog)
                errx(1, "couldn't parse `%s'", files[0]);
 
-       nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
+       nir_shader *nir = glsl_to_nir(prog, stage, nir_options);
 
        /* required NIR passes: */
-       /* TODO cmdline args for some of the conditional lowering passes? */
+       if (nir_options->lower_all_io_to_temps ||
+                       nir->info.stage == MESA_SHADER_VERTEX ||
+                       nir->info.stage == MESA_SHADER_GEOMETRY) {
+               NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                               nir_shader_get_entrypoint(nir),
+                               true, true);
+       } else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
+               NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+                               nir_shader_get_entrypoint(nir),
+                               true, false);
+       }
 
-       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
-                       nir_shader_get_entrypoint(nir),
-                       true, true);
        NIR_PASS_V(nir, nir_lower_global_vars_to_local);
        NIR_PASS_V(nir, nir_split_var_copies);
        NIR_PASS_V(nir, nir_lower_var_copies);
 
        NIR_PASS_V(nir, nir_split_var_copies);
        NIR_PASS_V(nir, nir_lower_var_copies);
-       NIR_PASS_V(nir, nir_lower_io_types);
+       nir_print_shader(nir, stdout);
+       NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
+       NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, 8);
+       nir_print_shader(nir, stdout);
 
        switch (stage) {
        case MESA_SHADER_VERTEX:
@@ -151,6 +164,8 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
                                &nir->num_outputs,
                                ir3_glsl_type_size);
                break;
+       case MESA_SHADER_COMPUTE:
+               break;
        default:
                errx(1, "unhandled shader stage: %d", stage);
        }
@@ -161,7 +176,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
 
        NIR_PASS_V(nir, nir_lower_system_values);
        NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
-       NIR_PASS_V(nir, nir_lower_samplers, prog);
+       NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
 
        return nir;
 }
@@ -194,9 +209,51 @@ read_file(const char *filename, void **ptr, size_t *size)
        return 0;
 }
 
+static void debug_func(void *priv, enum nir_spirv_debug_level level,
+               size_t spirv_offset, const char *message)
+{
+//     printf("%s\n", message);
+}
+
+static nir_shader *
+load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
+{
+       const struct spirv_to_nir_options spirv_options = {
+               /* these caps are just make-believe */
+               .caps = {
+                       .draw_parameters = true,
+                       .float64 = true,
+                       .image_read_without_format = true,
+                       .image_write_without_format = true,
+                       .int64 = true,
+                       .variable_pointers = true,
+               },
+               .lower_workgroup_access_to_offsets = true,
+               .lower_ubo_ssbo_access_to_offsets = true,
+               .debug = {
+                       .func = debug_func,
+               }
+       };
+       nir_function *entry_point;
+       void *buf;
+       size_t size;
+
+       read_file(filename, &buf, &size);
+
+       entry_point = spirv_to_nir(buf, size / 4,
+                       NULL, 0, /* spec_entries */
+                       stage, entry,
+                       &spirv_options,
+                       ir3_get_compiler_options(compiler));
+
+       nir_print_shader(entry_point->shader, stdout);
+
+       return entry_point->shader;
+}
+
 static void print_usage(void)
 {
-       printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n");
+       printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point | (file.vert | file.frag)*>\n");
        printf("    --verbose         - verbose compiler/debug messages\n");
        printf("    --binning-pass    - generate binning pass shader (VERT)\n");
        printf("    --color-two-side  - emulate two-sided color (FRAG)\n");
@@ -223,7 +280,9 @@ int main(int argc, char **argv)
        /* TODO cmdline option to target different gpus: */
        unsigned gpu_id = 320;
        const char *info;
+       const char *entry;
        void *ptr;
+       bool from_spirv = false;
        size_t size;
 
        memset(&s, 0, sizeof(s));
@@ -238,14 +297,14 @@ int main(int argc, char **argv)
 
        while (n < argc) {
                if (!strcmp(argv[n], "--verbose")) {
-                       fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
+                       ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
                        n++;
                        continue;
                }
 
                if (!strcmp(argv[n], "--binning-pass")) {
                        debug_printf(" %s", argv[n]);
-                       key.binning_pass = true;
+                       v.binning_pass = true;
                        n++;
                        continue;
                }
@@ -293,7 +352,7 @@ int main(int argc, char **argv)
                }
 
                if (!strcmp(argv[n], "--stream-out")) {
-                       struct pipe_stream_output_info *so = &s.stream_output;
+                       struct ir3_stream_output_info *so = &s.stream_output;
                        debug_printf(" %s", argv[n]);
                        /* TODO more dynamic config based on number of outputs, etc
                         * rather than just hard-code for first output:
@@ -335,15 +394,32 @@ int main(int argc, char **argv)
 
        while (n < argc) {
                char *filename = argv[n];
-               char *ext = rindex(filename, '.');
+               char *ext = strrchr(filename, '.');
 
                if (strcmp(ext, ".tgsi") == 0) {
                        if (num_files != 0)
                                errx(1, "in TGSI mode, only a single file may be specified");
                        s.from_tgsi = true;
+               } else if (strcmp(ext, ".spv") == 0) {
+                       if (num_files != 0)
+                               errx(1, "in SPIR-V mode, only a single file may be specified");
+                       stage = MESA_SHADER_COMPUTE;
+                       from_spirv = true;
+                       filenames[num_files++] = filename;
+                       n++;
+                       if (n == argc)
+                               errx(1, "in SPIR-V mode, an entry point must be specified");
+                       entry = argv[n];
+                       n++;
+               } else if (strcmp(ext, ".comp") == 0) {
+                       if (s.from_tgsi || from_spirv)
+                               errx(1, "cannot mix GLSL/TGSI/SPIRV");
+                       if (num_files >= ARRAY_SIZE(filenames))
+                               errx(1, "too many GLSL files");
+                       stage = MESA_SHADER_COMPUTE;
                } else if (strcmp(ext, ".frag") == 0) {
-                       if (s.from_tgsi)
-                               errx(1, "cannot mix GLSL and TGSI");
+                       if (s.from_tgsi || from_spirv)
+                               errx(1, "cannot mix GLSL/TGSI/SPIRV");
                        if (num_files >= ARRAY_SIZE(filenames))
                                errx(1, "too many GLSL files");
                        stage = MESA_SHADER_FRAGMENT;
@@ -376,16 +452,26 @@ int main(int argc, char **argv)
                        return ret;
                }
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        debug_printf("%s\n", (char *)ptr);
 
                if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
                        errx(1, "could not parse `%s'", filenames[0]);
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        tgsi_dump(toks, 0);
 
-               nir = ir3_tgsi_to_nir(toks);
+               nir = ir3_tgsi_to_nir(compiler, toks);
+               NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+       } else if (from_spirv) {
+               nir = load_spirv(filenames[0], entry, stage);
+
+               NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
+                               (nir_lower_io_options)0);
+
+               /* TODO do this somewhere else */
+               nir_lower_int64(nir, ~0);
+               nir_lower_system_values(nir);
        } else if (num_files > 0) {
                nir = load_glsl(num_files, filenames, stage);
        } else {
@@ -398,20 +484,7 @@ int main(int argc, char **argv)
 
        v.key = key;
        v.shader = &s;
-
-       switch (nir->info.stage) {
-       case MESA_SHADER_FRAGMENT:
-               s.type = v.type = SHADER_FRAGMENT;
-               break;
-       case MESA_SHADER_VERTEX:
-               s.type = v.type = SHADER_VERTEX;
-               break;
-       case MESA_SHADER_COMPUTE:
-               s.type = v.type = SHADER_COMPUTE;
-               break;
-       default:
-               errx(1, "unhandled shader stage: %d", nir->info.stage);
-       }
+       s.type = v.type = nir->info.stage;
 
        info = "NIR compiler";
        ret = ir3_compile_shader_nir(s.compiler, &v);