#include "freedreno_util.h"
#include "ir3_compiler.h"
+#include "ir3_nir.h"
#include "instr-a3xx.h"
#include "ir3.h"
+#include "compiler/glsl/standalone.h"
+#include "compiler/glsl/glsl_to_nir.h"
+#include "compiler/nir_types.h"
+
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
uint32_t *bin;
- const char *type = (so->type == SHADER_VERTEX) ? "VERT" : "FRAG";
- // TODO make gpu_id configurable on cmdline
- bin = ir3_shader_assemble(so, 320);
+ const char *type = ir3_shader_stage(so->shader);
+ bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id);
debug_printf("; %s: %s\n", type, str);
ir3_shader_disasm(so, bin);
free(bin);
}
+static void
+insert_sorted(struct exec_list *var_list, nir_variable *new_var)
+{
+ nir_foreach_variable(var, var_list) {
+ if (var->data.location > new_var->data.location) {
+ exec_node_insert_node_before(&var->node, &new_var->node);
+ return;
+ }
+ }
+ exec_list_push_tail(var_list, &new_var->node);
+}
+
+static void
+sort_varyings(struct exec_list *var_list)
+{
+ struct exec_list new_list;
+ exec_list_make_empty(&new_list);
+ nir_foreach_variable_safe(var, var_list) {
+ exec_node_remove(&var->node);
+ insert_sorted(&new_list, var);
+ }
+ exec_list_move_nodes_to(&new_list, var_list);
+}
+
+static void
+fixup_varying_slots(struct exec_list *var_list)
+{
+ nir_foreach_variable(var, var_list) {
+ if (var->data.location >= VARYING_SLOT_VAR0) {
+ var->data.location += 9;
+ } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
+ (var->data.location <= VARYING_SLOT_TEX7)) {
+ var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
+ }
+ }
+}
+
+static struct ir3_compiler *compiler;
+
+static nir_shader *
+load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
+{
+ static const struct standalone_options options = {
+ .glsl_version = 140,
+ .do_link = true,
+ };
+ struct gl_shader_program *prog;
+
+ prog = standalone_compile_shader(&options, num_files, files);
+ if (!prog)
+ errx(1, "couldn't parse `%s'", files[0]);
+
+ nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
+
+ /* required NIR passes: */
+ /* TODO cmdline args for some of the conditional lowering passes? */
+
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries,
+ nir_shader_get_entrypoint(nir),
+ true, true);
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+
+ NIR_PASS_V(nir, nir_split_var_copies);
+ NIR_PASS_V(nir, nir_lower_var_copies);
+ NIR_PASS_V(nir, nir_lower_io_types);
+
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ nir_assign_var_locations(&nir->inputs,
+ &nir->num_inputs,
+ ir3_glsl_type_size);
+
+ /* Re-lower global vars, to deal with any dead VS inputs. */
+ NIR_PASS_V(nir, nir_lower_global_vars_to_local);
+
+ sort_varyings(&nir->outputs);
+ nir_assign_var_locations(&nir->outputs,
+ &nir->num_outputs,
+ ir3_glsl_type_size);
+ fixup_varying_slots(&nir->outputs);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ sort_varyings(&nir->inputs);
+ nir_assign_var_locations(&nir->inputs,
+ &nir->num_inputs,
+ ir3_glsl_type_size);
+ fixup_varying_slots(&nir->inputs);
+ nir_assign_var_locations(&nir->outputs,
+ &nir->num_outputs,
+ ir3_glsl_type_size);
+ break;
+ default:
+ errx(1, "unhandled shader stage: %d", stage);
+ }
+
+ nir_assign_var_locations(&nir->uniforms,
+ &nir->num_uniforms,
+ ir3_glsl_type_size);
+
+ NIR_PASS_V(nir, nir_lower_system_values);
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
+ NIR_PASS_V(nir, nir_lower_samplers, prog);
+
+ return nir;
+}
static int
read_file(const char *filename, void **ptr, size_t *size)
static void print_usage(void)
{
- printf("Usage: ir3_compiler [OPTIONS]... FILE\n");
+ printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n");
printf(" --verbose - verbose compiler/debug messages\n");
printf(" --binning-pass - generate binning pass shader (VERT)\n");
printf(" --color-two-side - emulate two-sided color (FRAG)\n");
printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
- printf(" --nocp - disable copy propagation\n");
- printf(" --nir - use NIR compiler\n");
+ printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
+ printf(" --stream-out - enable stream-out (aka transform feedback)\n");
+ printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
+ printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
printf(" --help - show this message\n");
}
int main(int argc, char **argv)
{
int ret = 0, n = 1;
- const char *filename;
- struct tgsi_token toks[65536];
- struct tgsi_parse_context parse;
- struct ir3_compiler *compiler;
+ char *filenames[2];
+ int num_files = 0;
+ unsigned stage = 0;
struct ir3_shader_variant v;
+ struct ir3_shader s;
struct ir3_shader_key key = {};
+ /* TODO cmdline option to target different gpus: */
+ unsigned gpu_id = 320;
const char *info;
void *ptr;
size_t size;
- fd_mesa_debug |= FD_DBG_DISASM;
+ memset(&s, 0, sizeof(s));
+ memset(&v, 0, sizeof(v));
/* cmdline args which impact shader variant get spit out in a
* comment on the first line.. a quick/dirty way to preserve
while (n < argc) {
if (!strcmp(argv[n], "--verbose")) {
- fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS;
+ fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
n++;
continue;
}
continue;
}
+ if (!strcmp(argv[n], "--astc-srgb")) {
+ debug_printf(" %s %s", argv[n], argv[n+1]);
+ key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
+ n += 2;
+ continue;
+ }
+
+ if (!strcmp(argv[n], "--stream-out")) {
+ struct pipe_stream_output_info *so = &s.stream_output;
+ debug_printf(" %s", argv[n]);
+ /* TODO more dynamic config based on number of outputs, etc
+ * rather than just hard-code for first output:
+ */
+ so->num_outputs = 1;
+ so->stride[0] = 4;
+ so->output[0].register_index = 0;
+ so->output[0].start_component = 0;
+ so->output[0].num_components = 4;
+ so->output[0].output_buffer = 0;
+ so->output[0].dst_offset = 2;
+ so->output[0].stream = 0;
+ n++;
+ continue;
+ }
+
+ if (!strcmp(argv[n], "--ucp")) {
+ debug_printf(" %s %s", argv[n], argv[n+1]);
+ key.ucp_enables = strtol(argv[n+1], NULL, 0);
+ n += 2;
+ continue;
+ }
+
+ if (!strcmp(argv[n], "--gpu")) {
+ debug_printf(" %s %s", argv[n], argv[n+1]);
+ gpu_id = strtol(argv[n+1], NULL, 0);
+ n += 2;
+ continue;
+ }
+
if (!strcmp(argv[n], "--help")) {
print_usage();
return 0;
}
debug_printf("\n");
- filename = argv[n];
+ while (n < argc) {
+ char *filename = argv[n];
+ char *ext = rindex(filename, '.');
+
+ if (strcmp(ext, ".tgsi") == 0) {
+ if (num_files != 0)
+ errx(1, "in TGSI mode, only a single file may be specified");
+ s.from_tgsi = true;
+ } else if (strcmp(ext, ".frag") == 0) {
+ if (s.from_tgsi)
+ errx(1, "cannot mix GLSL and TGSI");
+ if (num_files >= ARRAY_SIZE(filenames))
+ errx(1, "too many GLSL files");
+ stage = MESA_SHADER_FRAGMENT;
+ } else if (strcmp(ext, ".vert") == 0) {
+ if (s.from_tgsi)
+ errx(1, "cannot mix GLSL and TGSI");
+ if (num_files >= ARRAY_SIZE(filenames))
+ errx(1, "too many GLSL files");
+ stage = MESA_SHADER_VERTEX;
+ } else {
+ print_usage();
+ return -1;
+ }
- memset(&v, 0, sizeof(v));
- v.key = key;
+ filenames[num_files++] = filename;
- ret = read_file(filename, &ptr, &size);
- if (ret) {
+ n++;
+ }
+
+ nir_shader *nir;
+
+ compiler = ir3_compiler_create(NULL, gpu_id);
+
+ if (s.from_tgsi) {
+ struct tgsi_token toks[65536];
+
+ ret = read_file(filenames[0], &ptr, &size);
+ if (ret) {
+ print_usage();
+ return ret;
+ }
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS)
+ debug_printf("%s\n", (char *)ptr);
+
+ if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
+ errx(1, "could not parse `%s'", filenames[0]);
+
+ if (fd_mesa_debug & FD_DBG_OPTMSGS)
+ tgsi_dump(toks, 0);
+
+ nir = ir3_tgsi_to_nir(toks);
+ } else if (num_files > 0) {
+ nir = load_glsl(num_files, filenames, stage);
+ } else {
print_usage();
- return ret;
+ return -1;
}
- if (fd_mesa_debug & FD_DBG_OPTMSGS)
- debug_printf("%s\n", (char *)ptr);
+ s.compiler = compiler;
+ s.nir = ir3_optimize_nir(&s, nir, NULL);
- if (!tgsi_text_translate(ptr, toks, Elements(toks)))
- errx(1, "could not parse `%s'", filename);
+ v.key = key;
+ v.shader = &s;
- tgsi_parse_init(&parse, toks);
- switch (parse.FullHeader.Processor.Processor) {
- case TGSI_PROCESSOR_FRAGMENT:
- v.type = SHADER_FRAGMENT;
+ switch (nir->info.stage) {
+ case MESA_SHADER_FRAGMENT:
+ s.type = v.type = SHADER_FRAGMENT;
break;
- case TGSI_PROCESSOR_VERTEX:
- v.type = SHADER_VERTEX;
+ case MESA_SHADER_VERTEX:
+ s.type = v.type = SHADER_VERTEX;
break;
- case TGSI_PROCESSOR_COMPUTE:
- v.type = SHADER_COMPUTE;
+ case MESA_SHADER_COMPUTE:
+ s.type = v.type = SHADER_COMPUTE;
break;
+ default:
+ errx(1, "unhandled shader stage: %d", nir->info.stage);
}
- /* TODO cmdline option to target different gpus: */
- compiler = ir3_compiler_create(320);
-
info = "NIR compiler";
- ret = ir3_compile_shader_nir(compiler, &v, toks, key);
+ ret = ir3_compile_shader_nir(s.compiler, &v);
if (ret) {
fprintf(stderr, "compiler failed!\n");
return ret;