#include "ir3_compiler.h"
#include "ir3_shader.h"
+#include "ir3_nir.h"
#include "instr-a3xx.h"
#include "ir3.h"
progress |= nir_copy_prop(s);
progress |= nir_opt_dce(s);
progress |= nir_opt_cse(s);
- progress |= nir_opt_peephole_select(s);
+ progress |= ir3_nir_lower_if_else(s);
progress |= nir_opt_algebraic(s);
progress |= nir_opt_constant_folding(s);