#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "ir3/ir3_nir.h"
static void
-dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
+dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
+ struct pipe_debug_callback *debug)
{
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
- pipe_debug_message(debug, SHADER_INFO, "\n"
- "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
- "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
- "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
- "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n"
- "SHADER-DB: %s prog %d/%d: max_sun=%u\n",
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ pipe_debug_message(debug, SHADER_INFO,
+ "%s shader: %u inst, %u nops, %u non-nops, %u mov, %u cov, "
+ "%u dwords, %u last-baryf, %u half, %u full, %u constlen, "
+ "%u sstall, %u (ss), %u (sy), %d max_sun, %d loops\n",
+ ir3_shader_stage(v),
v->info.instrs_count,
+ v->info.nops_count,
+ v->info.instrs_count - v->info.nops_count,
+ v->info.mov_count,
+ v->info.cov_count,
v->info.sizedwords,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ v->info.last_baryf,
v->info.max_half_reg + 1,
v->info.max_reg + 1,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->info.max_const + 1,
v->constlen,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ v->info.sstall,
v->info.ss, v->info.sy,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->max_sun);
+ v->max_sun, v->loops);
}
struct ir3_shader_variant *
v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
if (created) {
- dump_shader_info(v, debug);
+ dump_shader_info(v, binning_pass, debug);
}
return v;
struct ir3_shader *
ir3_shader_create(struct ir3_compiler *compiler,
- const struct pipe_shader_state *cso, gl_shader_stage type,
+ const struct pipe_shader_state *cso,
struct pipe_debug_callback *debug,
struct pipe_screen *screen)
{
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->tokens, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->tokens, screen);
+ nir = tgsi_to_nir(cso->tokens, screen);
}
struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
* (as otherwise nothing will trigger the shader to be
* actually compiled)
*/
- static struct ir3_shader_key key;
- memset(&key, 0, sizeof(key));
+ static struct ir3_shader_key key; /* static is implicitly zeroed */
ir3_shader_variant(shader, key, false, debug);
+
+ if (nir->info.stage != MESA_SHADER_FRAGMENT)
+ ir3_shader_variant(shader, key, true, debug);
}
+
return shader;
}
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->prog, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->prog, screen);
+ nir = tgsi_to_nir(cso->prog, screen);
}
struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
- return shader;
-}
-
-struct nir_shader *
-ir3_tgsi_to_nir(struct ir3_compiler *compiler,
- const struct tgsi_token *tokens,
- struct pipe_screen *screen)
-{
- if (!screen) {
- const nir_shader_compiler_options *options =
- ir3_get_compiler_options(compiler);
- return tgsi_to_nir_noscreen(tokens, options);
+ if (fd_mesa_debug & FD_DBG_SHADERDB) {
+ /* if shader-db run, create a standard variant immediately
+ * (as otherwise nothing will trigger the shader to be
+ * actually compiled)
+ */
+ static struct ir3_shader_key key; /* static is implicitly zeroed */
+ ir3_shader_variant(shader, key, false, debug);
}
- return tgsi_to_nir(tokens, screen);
+ return shader;
}
/* This has to reach into the fd_context a bit more than the rest of
}
static void
-emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size,
+ const void *user_buffer, struct pipe_resource *buffer)
{
- const unsigned index = 0; /* user consts are index 0 */
-
- if (constbuf->enabled_mask & (1 << index)) {
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- /* size in dwords, aligned to vec4. (This works at least
- * with mesa/st, which seems to align constant buffer to
- * 16 bytes)
- */
- unsigned size = align(cb->buffer_size, 16) / 4;
+ assert(dst_offset + size <= v->constlen * 4);
- /* in particular, with binning shader we may end up with
- * unused consts, ie. we could end up w/ constlen that is
- * smaller than first_driver_param. In that case truncate
- * the user consts early to avoid HLSQ lockup caused by
- * writing too many consts
- */
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t max_const = MIN2(const_state->num_uniforms, v->constlen);
+ screen->emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, 4 * max_const);
+/**
+ * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
+ * Returns number of packets, and total size of all the payload.
+ *
+ * The value can be a worst-case, ie. some shader variants may not read all
+ * consts, etc.
+ *
+ * Returns size in dwords.
+ */
+void
+ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
+ unsigned *packets, unsigned *size)
+{
+ *packets = *size = 0;
- if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, 0,
- cb->buffer_offset, size,
- cb->user_buffer, cb->buffer);
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
+ if (state->range[i].start < state->range[i].end) {
+ *size += state->range[i].end - state->range[i].start;
+ (*packets)++;
}
}
+}
+/**
+ * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
+ * outside of these ranges will be done using full UBO accesses in the
+ * shader).
+ */
+void
+ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+{
struct ir3_ubo_analysis_state *state;
state = &v->shader->ubo_state;
- for (uint32_t i = 1; i < ARRAY_SIZE(state->range); i++) {
- struct pipe_constant_buffer *cb = &constbuf->cb[i];
+ for (unsigned i = 0; i < state->num_enabled; i++) {
+ assert(!state->range[i].bindless);
+ unsigned ubo = state->range[i].block;
+ if (!(constbuf->enabled_mask & (1 << ubo)))
+ continue;
+ struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
- if (state->range[i].start < state->range[i].end &&
- constbuf->enabled_mask & (1 << i)) {
+ uint32_t size = state->range[i].end - state->range[i].start;
+ uint32_t offset = cb->buffer_offset + state->range[i].start;
- uint32_t size = state->range[i].end - state->range[i].start;
- uint32_t offset = cb->buffer_offset + state->range[i].start;
- debug_assert((state->range[i].offset % 16) == 0);
- debug_assert((size % 16) == 0);
- debug_assert((offset % 16) == 0);
- ctx->emit_const(ring, v->type, state->range[i].offset / 4,
- offset, size / 4, cb->user_buffer, cb->buffer);
- }
+ /* and even if the start of the const buffer is before
+ * first_immediate, the end may not be:
+ */
+ size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
+
+ if (size == 0)
+ continue;
+
+ /* things should be aligned to vec4: */
+ debug_assert((state->range[i].offset % 16) == 0);
+ debug_assert((size % 16) == 0);
+ debug_assert((offset % 16) == 0);
+
+ emit_const(screen, ring, v, state->range[i].offset / 4,
+ offset, size / 4, cb->user_buffer, cb->buffer);
}
}
-static void
-emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
{
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.ubo;
if (v->constlen > offset) {
uint32_t params = const_state->num_ubos;
}
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
+ assert(offset * 4 + params < v->constlen * 4);
+
+ screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
}
}
-static void
-emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
{
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.ssbo_sizes;
if (v->constlen > offset) {
uint32_t sizes[align(const_state->ssbo_size.count, 4)];
sizes[off] = sb->sb[index].buffer_size;
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
+ emit_const(screen, ring, v, offset * 4,
0, ARRAY_SIZE(sizes), sizes, NULL);
}
}
-static void
-emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
{
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.image_dims;
if (v->constlen > offset) {
uint32_t dims[align(const_state->image_dims.count, 4)];
dims[off + 0] = util_format_get_blocksize(img->format);
if (img->resource->target != PIPE_BUFFER) {
- unsigned lvl = img->u.tex.level;
+ struct fdl_slice *slice =
+ fd_resource_slice(rsc, img->u.tex.level);
/* note for 2d/cube/etc images, even if re-interpreted
* as a different color format, the pixel size should
* be the same, so use original dimensions for y and z
* stride:
*/
- dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
+ dims[off + 1] = slice->pitch;
/* see corresponding logic in fd_resource_offset(): */
- if (rsc->layer_first) {
- dims[off + 2] = rsc->layer_size;
+ if (rsc->layout.layer_first) {
+ dims[off + 2] = rsc->layout.layer_size;
} else {
- dims[off + 2] = rsc->slices[lvl].size0;
+ dims[off + 2] = slice->size0;
}
} else {
/* For buffer-backed images, the log2 of the format's
dims[off + 1] = ffs(dims[off + 0]) - 1;
}
}
+ uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
- 0, ARRAY_SIZE(dims), dims, NULL);
+ emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
}
}
-static void
-emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
+void
+ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t base = const_state->offsets.immediate;
int size = const_state->immediates_count;
size *= 4;
if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, base,
+ emit_const(screen, ring, v, base,
0, size, const_state->immediates[0].val, NULL);
}
}
+void
+ir3_emit_link_map(struct fd_screen *screen,
+ const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.primitive_map;
+ uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+
+ num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
+
+ int size = DIV_ROUND_UP(num_loc, 4);
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ /* convert out of vec4: */
+ base *= 4;
+ size *= 4;
+
+ if (size > 0)
+ emit_const(screen, ring, v, base, 0, size, patch_locs, NULL);
+}
+
/* emit stream-out buffers: */
static void
emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring)
{
/* streamout addresses after driver-params: */
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.tfbo;
if (v->constlen > offset) {
struct fd_streamout_stateobj *so = &ctx->streamout;
}
}
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
+ assert(offset * 4 + params < v->constlen * 4);
+
+ ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
}
}
constbuf = &ctx->constbuf[t];
shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
- emit_user_consts(ctx, v, ring, constbuf);
- emit_ubos(ctx, v, ring, constbuf);
+ ring_wfi(ctx->batch, ring);
+
+ ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
+ ir3_emit_ubos(ctx->screen, v, ring, constbuf);
if (shader_dirty)
- emit_immediates(ctx, v, ring);
+ ir3_emit_immediates(ctx->screen, v, ring);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
- emit_ssbo_sizes(ctx, v, ring, sb);
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
}
if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
- emit_image_dims(ctx, v, ring, si);
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_image_dims(ctx->screen, v, ring, si);
}
}
void
-ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_draw_info *info)
+ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_context *ctx,
+ const struct pipe_draw_info *info)
{
- debug_assert(v->type == MESA_SHADER_VERTEX);
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+ debug_assert(ir3_needs_vs_driver_params(v));
- /* emit driver params every time: */
- /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
- if (info) {
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.driver_param;
- if (v->constlen > offset) {
- uint32_t vertex_params[IR3_DP_VS_COUNT] = {
- [IR3_DP_VTXID_BASE] = info->index_size ?
- info->index_bias : info->start,
- [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
- };
- /* if no user-clip-planes, we don't need to emit the
- * entire thing:
- */
- uint32_t vertex_params_size = 4;
-
- if (v->key.ucp_enables) {
- struct pipe_clip_state *ucp = &ctx->ucp;
- unsigned pos = IR3_DP_UCP0_X;
- for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
- for (unsigned j = 0; j < 4; j++) {
- vertex_params[pos] = fui(ucp->ucp[i][j]);
- pos++;
- }
- }
- vertex_params_size = ARRAY_SIZE(vertex_params);
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+ uint32_t vertex_params[IR3_DP_VS_COUNT] = {
+ [IR3_DP_VTXID_BASE] = info->index_size ?
+ info->index_bias : info->start,
+ [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
+ };
+ /* if no user-clip-planes, we don't need to emit the
+ * entire thing:
+ */
+ uint32_t vertex_params_size = 4;
+
+ if (v->key.ucp_enables) {
+ struct pipe_clip_state *ucp = &ctx->ucp;
+ unsigned pos = IR3_DP_UCP0_X;
+ for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
+ for (unsigned j = 0; j < 4; j++) {
+ vertex_params[pos] = fui(ucp->ucp[i][j]);
+ pos++;
}
+ }
+ vertex_params_size = ARRAY_SIZE(vertex_params);
+ }
- ring_wfi(ctx->batch, ring);
+ vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
- bool needs_vtxid_base =
- ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
+ bool needs_vtxid_base =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
- /* for indirect draw, we need to copy VTXID_BASE from
- * indirect-draw parameters buffer.. which is annoying
- * and means we can't easily emit these consts in cmd
- * stream so need to copy them to bo.
- */
- if (info->indirect && needs_vtxid_base) {
- struct pipe_draw_indirect_info *indirect = info->indirect;
- struct pipe_resource *vertex_params_rsc =
- pipe_buffer_create(&ctx->screen->base,
+ /* for indirect draw, we need to copy VTXID_BASE from
+ * indirect-draw parameters buffer.. which is annoying
+ * and means we can't easily emit these consts in cmd
+ * stream so need to copy them to bo.
+ */
+ if (info->indirect && needs_vtxid_base) {
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+ struct pipe_resource *vertex_params_rsc =
+ pipe_buffer_create(&ctx->screen->base,
PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
vertex_params_size * 4);
- unsigned src_off = info->indirect->offset;;
- void *ptr;
+ unsigned src_off = info->indirect->offset;;
+ void *ptr;
- ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
- memcpy(ptr, vertex_params, vertex_params_size * 4);
+ ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
+ memcpy(ptr, vertex_params, vertex_params_size * 4);
- if (info->index_size) {
- /* indexed draw, index_bias is 4th field: */
- src_off += 3 * 4;
- } else {
- /* non-indexed draw, start is 3rd field: */
- src_off += 2 * 4;
- }
+ if (info->index_size) {
+ /* indexed draw, index_bias is 4th field: */
+ src_off += 3 * 4;
+ } else {
+ /* non-indexed draw, start is 3rd field: */
+ src_off += 2 * 4;
+ }
- /* copy index_bias or start from draw params: */
- ctx->mem_to_mem(ring, vertex_params_rsc, 0,
- indirect->buffer, src_off, 1);
+ /* copy index_bias or start from draw params: */
+ ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
+ indirect->buffer, src_off, 1);
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, NULL, vertex_params_rsc);
+ emit_const(ctx->screen, ring, v, offset * 4, 0,
+ vertex_params_size, NULL, vertex_params_rsc);
- pipe_resource_reference(&vertex_params_rsc, NULL);
- } else {
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, vertex_params, NULL);
- }
+ pipe_resource_reference(&vertex_params_rsc, NULL);
+ } else {
+ emit_const(ctx->screen, ring, v, offset * 4, 0,
+ vertex_params_size, vertex_params, NULL);
+ }
- /* if needed, emit stream-out buffer addresses: */
- if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
- emit_tfbos(ctx, v, ring);
- }
- }
+ /* if needed, emit stream-out buffer addresses: */
+ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
+ emit_tfbos(ctx, v, ring);
+ }
+}
+
+void
+ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_draw_info *info)
+{
+ debug_assert(v->type == MESA_SHADER_VERTEX);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+
+ /* emit driver params every time: */
+ if (info && ir3_needs_vs_driver_params(v)) {
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_vs_driver_params(v, ring, ctx, info);
}
}
emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
/* emit compute-shader driver-params: */
- const struct ir3_const_state *const_state = &v->const_state;
+ const struct ir3_const_state *const_state = &v->shader->const_state;
uint32_t offset = const_state->offsets.driver_param;
if (v->constlen > offset) {
ring_wfi(ctx->batch, ring);
0x1000);
indirect_offset = 0;
- ctx->mem_to_mem(ring, indirect, 0, info->indirect,
+ ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
info->indirect_offset, 3);
} else {
pipe_resource_reference(&indirect, info->indirect);
indirect_offset = info->indirect_offset;
}
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
+ emit_const(ctx->screen, ring, v, offset * 4,
indirect_offset, 4, NULL, indirect);
pipe_resource_reference(&indirect, NULL);
[IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
[IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
};
+ uint32_t size = MIN2(const_state->num_driver_params,
+ v->constlen * 4 - offset * 4);
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
- ARRAY_SIZE(compute_params), compute_params, NULL);
+ emit_const(ctx->screen, ring, v, offset * 4, 0, size,
+ compute_params, NULL);
}
}
}
+
+static void *
+ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct ir3_compiler *compiler = ctx->screen->compiler;
+ return ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
+}
+
+static void
+ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
+{
+ struct ir3_shader *so = hwcso;
+ ir3_shader_destroy(so);
+}
+
+void
+ir3_prog_init(struct pipe_context *pctx)
+{
+ pctx->create_vs_state = ir3_shader_state_create;
+ pctx->delete_vs_state = ir3_shader_state_delete;
+
+ pctx->create_tcs_state = ir3_shader_state_create;
+ pctx->delete_tcs_state = ir3_shader_state_delete;
+
+ pctx->create_tes_state = ir3_shader_state_create;
+ pctx->delete_tes_state = ir3_shader_state_delete;
+
+ pctx->create_gs_state = ir3_shader_state_create;
+ pctx->delete_gs_state = ir3_shader_state_delete;
+
+ pctx->create_fs_state = ir3_shader_state_create;
+ pctx->delete_fs_state = ir3_shader_state_delete;
+}