#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
return;
- pipe_debug_message(debug, SHADER_INFO, "\n"
- "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
- "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
- "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
- "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n"
- "SHADER-DB: %s prog %d/%d: max_sun=%u\n",
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ pipe_debug_message(debug, SHADER_INFO,
+ "%s shader: %u inst, %u nops, %u non-nops, %u mov, %u cov, "
+ "%u dwords, %u last-baryf, %u half, %u full, %u constlen, "
+ "%u cat0, %u cat1, %u cat2, %u cat3, %u cat4, %u cat5, %u cat6, %u cat7, "
+ "%u sstall, %u (ss), %u (sy), %d max_sun, %d loops\n",
+ ir3_shader_stage(v),
v->info.instrs_count,
+ v->info.nops_count,
+ v->info.instrs_count - v->info.nops_count,
+ v->info.mov_count,
+ v->info.cov_count,
v->info.sizedwords,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ v->info.last_baryf,
v->info.max_half_reg + 1,
v->info.max_reg + 1,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->info.max_const + 1,
v->constlen,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
+ v->info.instrs_per_cat[0],
+ v->info.instrs_per_cat[1],
+ v->info.instrs_per_cat[2],
+ v->info.instrs_per_cat[3],
+ v->info.instrs_per_cat[4],
+ v->info.instrs_per_cat[5],
+ v->info.instrs_per_cat[6],
+ v->info.instrs_per_cat[7],
+ v->info.sstall,
v->info.ss, v->info.sy,
- ir3_shader_stage(v->shader),
- v->shader->id, v->id,
- v->max_sun);
+ v->max_sun, v->loops);
+}
+
+static void
+upload_shader_variant(struct ir3_shader_variant *v)
+{
+ struct shader_info *info = &v->shader->nir->info;
+ struct ir3_compiler *compiler = v->shader->compiler;
+
+ assert(!v->bo);
+
+ unsigned sz = v->info.sizedwords * 4;
+
+ v->bo = fd_bo_new(compiler->dev, sz,
+ DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
+ DRM_FREEDRENO_GEM_TYPE_KMEM,
+ "%s:%s", ir3_shader_stage(v), info->name);
+
+ /* Always include shaders in kernel crash dumps. */
+ fd_bo_mark_for_dump(v->bo);
+
+ memcpy(fd_bo_map(v->bo), v->bin, sz);
}
struct ir3_shader_variant *
struct ir3_shader_variant *v;
bool created = false;
- /* some shader key values only apply to vertex or frag shader,
- * so normalize the key to avoid constructing multiple identical
- * variants:
+ /* Some shader key values may not be used by a given ir3_shader (for
+ * example, fragment shader saturates in the vertex shader), so clean out
+ * those flags to avoid recompiling.
*/
- ir3_normalize_key(&key, shader->type);
+ ir3_key_clear_unused(&key, shader);
v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
if (created) {
+ if (shader->initial_variants_done) {
+ pipe_debug_message(debug, SHADER_INFO,
+ "%s shader: recompiling at draw time: global 0x%08x, vsats %x/%x/%x, fsats %x/%x/%x, vfsamples %x/%x, astc %x/%x\n",
+ ir3_shader_stage(v),
+ key.global,
+ key.vsaturate_s, key.vsaturate_t, key.vsaturate_r,
+ key.fsaturate_s, key.fsaturate_t, key.fsaturate_r,
+ key.vsamples, key.fsamples,
+ key.vastc_srgb, key.fastc_srgb);
+
+ }
+
dump_shader_info(v, debug);
+ upload_shader_variant(v);
+
+ if (v->binning) {
+ upload_shader_variant(v->binning);
+ dump_shader_info(v->binning, debug);
+ }
}
return v;
struct ir3_shader *
ir3_shader_create(struct ir3_compiler *compiler,
- const struct pipe_shader_state *cso, gl_shader_stage type,
+ const struct pipe_shader_state *cso,
struct pipe_debug_callback *debug,
struct pipe_screen *screen)
{
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->tokens, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->tokens, screen);
+ nir = tgsi_to_nir(cso->tokens, screen, false);
}
- struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
+ struct ir3_stream_output_info stream_output;
+ copy_stream_out(&stream_output, &cso->stream_output);
- copy_stream_out(&shader->stream_output, &cso->stream_output);
+ struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir, 0, &stream_output);
- if (fd_mesa_debug & FD_DBG_SHADERDB) {
- /* if shader-db run, create a standard variant immediately
- * (as otherwise nothing will trigger the shader to be
- * actually compiled)
+ /* Compile standard variants immediately to try to avoid draw-time stalls
+ * to run the compiler.
+ */
+ struct ir3_shader_key key = {
+ .tessellation = IR3_TESS_NONE,
+ .msaa = true,
+ };
+
+ switch (nir->info.stage) {
+ case MESA_SHADER_TESS_EVAL:
+ key.tessellation = ir3_tess_mode(nir->info.tess.primitive_mode);
+ break;
+
+ case MESA_SHADER_TESS_CTRL:
+ /* The primitive_mode field, while it exists for TCS, is not
+ * populated (since separable shaders between TCS/TES are legal,
+ * so TCS wouldn't have access to TES's declaration). Make a
+ * guess so that we shader-db something plausible for TCS.
*/
- static struct ir3_shader_key key;
- memset(&key, 0, sizeof(key));
+ if (nir->info.outputs_written & VARYING_BIT_TESS_LEVEL_INNER)
+ key.tessellation = IR3_TESS_TRIANGLES;
+ else
+ key.tessellation = IR3_TESS_ISOLINES;
+ break;
+
+ case MESA_SHADER_GEOMETRY:
+ key.has_gs = true;
+ break;
+
+ default:
+ break;
+ }
+
+ key.safe_constlen = false;
+ struct ir3_shader_variant *v = ir3_shader_variant(shader, key, false, debug);
+ if (!v)
+ return NULL;
+
+ if (v->constlen > compiler->max_const_safe) {
+ key.safe_constlen = true;
ir3_shader_variant(shader, key, false, debug);
}
+
+ if (nir->info.stage == MESA_SHADER_VERTEX) {
+ key.safe_constlen = false;
+ v = ir3_shader_variant(shader, key, true, debug);
+ if (!v)
+ return NULL;
+
+ if (v->constlen > compiler->max_const_safe) {
+ key.safe_constlen = true;
+ ir3_shader_variant(shader, key, true, debug);
+ }
+ }
+
+ shader->initial_variants_done = true;
+
return shader;
}
if (ir3_shader_debug & IR3_DBG_DISASM) {
tgsi_dump(cso->prog, 0);
}
- nir = ir3_tgsi_to_nir(compiler, cso->prog, screen);
+ nir = tgsi_to_nir(cso->prog, screen, false);
}
- struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
+ struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir, 0, NULL);
- return shader;
-}
-
-struct nir_shader *
-ir3_tgsi_to_nir(struct ir3_compiler *compiler,
- const struct tgsi_token *tokens,
- struct pipe_screen *screen)
-{
- if (!screen) {
- const nir_shader_compiler_options *options =
- ir3_get_compiler_options(compiler);
- return tgsi_to_nir_noscreen(tokens, options);
- }
-
- return tgsi_to_nir(tokens, screen);
-}
-
-/* This has to reach into the fd_context a bit more than the rest of
- * ir3, but it needs to be aligned with the compiler, so both agree
- * on which const regs hold what. And the logic is identical between
- * a3xx/a4xx, the only difference is small details in the actual
- * CP_LOAD_STATE packets (which is handled inside the generation
- * specific ctx->emit_const(_bo)() fxns)
- */
-
-#include "freedreno_resource.h"
-
-static inline bool
-is_stateobj(struct fd_ringbuffer *ring)
-{
- /* XXX this is an ugly way to differentiate.. */
- return !!(ring->flags & FD_RINGBUFFER_STREAMING);
-}
-
-static inline void
-ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
-{
- /* when we emit const state via ring (IB2) we need a WFI, but when
- * it is emit'd via stateobj, we don't
+ /* Immediately compile a standard variant. We have so few variants in our
+ * shaders, that doing so almost eliminates draw-time recompiles. (This
+ * is also how we get data from shader-db's ./run)
*/
- if (is_stateobj(ring))
- return;
-
- fd_wfi(batch, ring);
-}
-
-static void
-emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
- const unsigned index = 0; /* user consts are index 0 */
-
- if (constbuf->enabled_mask & (1 << index)) {
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- /* size in dwords, aligned to vec4. (This works at least
- * with mesa/st, which seems to align constant buffer to
- * 16 bytes)
- */
- unsigned size = align(cb->buffer_size, 16) / 4;
-
- /* in particular, with binning shader we may end up with
- * unused consts, ie. we could end up w/ constlen that is
- * smaller than first_driver_param. In that case truncate
- * the user consts early to avoid HLSQ lockup caused by
- * writing too many consts
- */
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t max_const = MIN2(const_state->num_uniforms, v->constlen);
-
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, 4 * max_const);
-
- if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, 0,
- cb->buffer_offset, size,
- cb->user_buffer, cb->buffer);
- }
- }
+ static struct ir3_shader_key key; /* static is implicitly zeroed */
+ ir3_shader_variant(shader, key, false, debug);
- struct ir3_ubo_analysis_state *state;
- state = &v->shader->ubo_state;
+ shader->initial_variants_done = true;
- for (uint32_t i = 1; i < ARRAY_SIZE(state->range); i++) {
- struct pipe_constant_buffer *cb = &constbuf->cb[i];
-
- if (state->range[i].start < state->range[i].end &&
- constbuf->enabled_mask & (1 << i)) {
-
- uint32_t size = state->range[i].end - state->range[i].start;
- uint32_t offset = cb->buffer_offset + state->range[i].start;
- debug_assert((state->range[i].offset % 16) == 0);
- debug_assert((size % 16) == 0);
- debug_assert((offset % 16) == 0);
- ctx->emit_const(ring, v->type, state->range[i].offset / 4,
- offset, size / 4, cb->user_buffer, cb->buffer);
- }
- }
-}
-
-static void
-emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.ubo;
- if (v->constlen > offset) {
- uint32_t params = const_state->num_ubos;
- uint32_t offsets[params];
- struct pipe_resource *prscs[params];
-
- for (uint32_t i = 0; i < params; i++) {
- const uint32_t index = i + 1; /* UBOs start at index 1 */
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- assert(!cb->user_buffer);
-
- if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
- offsets[i] = cb->buffer_offset;
- prscs[i] = cb->buffer;
- } else {
- offsets[i] = 0;
- prscs[i] = NULL;
- }
- }
-
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
- }
-}
-
-static void
-emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
-{
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.ssbo_sizes;
- if (v->constlen > offset) {
- uint32_t sizes[align(const_state->ssbo_size.count, 4)];
- unsigned mask = const_state->ssbo_size.mask;
-
- while (mask) {
- unsigned index = u_bit_scan(&mask);
- unsigned off = const_state->ssbo_size.off[index];
- sizes[off] = sb->sb[index].buffer_size;
- }
-
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
- 0, ARRAY_SIZE(sizes), sizes, NULL);
- }
+ return shader;
}
-static void
-emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
+void *
+ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
{
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.image_dims;
- if (v->constlen > offset) {
- uint32_t dims[align(const_state->image_dims.count, 4)];
- unsigned mask = const_state->image_dims.mask;
-
- while (mask) {
- struct pipe_image_view *img;
- struct fd_resource *rsc;
- unsigned index = u_bit_scan(&mask);
- unsigned off = const_state->image_dims.off[index];
-
- img = &si->si[index];
- rsc = fd_resource(img->resource);
-
- dims[off + 0] = util_format_get_blocksize(img->format);
- if (img->resource->target != PIPE_BUFFER) {
- unsigned lvl = img->u.tex.level;
- /* note for 2d/cube/etc images, even if re-interpreted
- * as a different color format, the pixel size should
- * be the same, so use original dimensions for y and z
- * stride:
- */
- dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
- /* see corresponding logic in fd_resource_offset(): */
- if (rsc->layer_first) {
- dims[off + 2] = rsc->layer_size;
- } else {
- dims[off + 2] = rsc->slices[lvl].size0;
- }
- } else {
- /* For buffer-backed images, the log2 of the format's
- * bytes-per-pixel is placed on the 2nd slot. This is useful
- * when emitting image_size instructions, for which we need
- * to divide by bpp for image buffers. Since the bpp
- * can only be power-of-two, the division is implemented
- * as a SHR, and for that it is handy to have the log2 of
- * bpp as a constant. (log2 = first-set-bit - 1)
- */
- dims[off + 1] = ffs(dims[off + 0]) - 1;
- }
- }
-
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, offset * 4,
- 0, ARRAY_SIZE(dims), dims, NULL);
- }
+ struct fd_context *ctx = fd_context(pctx);
+ struct ir3_compiler *compiler = ctx->screen->compiler;
+ return ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
}
-static void
-emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring)
+void
+ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
{
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t base = const_state->offsets.immediate;
- int size = v->immediates_count;
+ struct ir3_shader *so = hwcso;
- /* truncate size to avoid writing constants that shader
- * does not use:
+ /* free the uploaded shaders, since this is handled outside of the
+ * shared ir3 code (ie. not used by turnip):
*/
- size = MIN2(size + base, v->constlen) - base;
+ for (struct ir3_shader_variant *v = so->variants; v; v = v->next) {
+ fd_bo_del(v->bo);
+ v->bo = NULL;
- /* convert out of vec4: */
- base *= 4;
- size *= 4;
-
- if (size > 0) {
- ring_wfi(ctx->batch, ring);
- ctx->emit_const(ring, v->type, base,
- 0, size, v->immediates[0].val, NULL);
- }
-}
-
-/* emit stream-out buffers: */
-static void
-emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring)
-{
- /* streamout addresses after driver-params: */
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.tfbo;
- if (v->constlen > offset) {
- struct fd_streamout_stateobj *so = &ctx->streamout;
- struct ir3_stream_output_info *info = &v->shader->stream_output;
- uint32_t params = 4;
- uint32_t offsets[params];
- struct pipe_resource *prscs[params];
-
- for (uint32_t i = 0; i < params; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
-
- if (target) {
- offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
- target->buffer_offset;
- prscs[i] = target->buffer;
- } else {
- offsets[i] = 0;
- prscs[i] = NULL;
- }
- }
-
- ring_wfi(ctx->batch, ring);
- ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
- }
-}
-
-static uint32_t
-max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
-{
- struct fd_streamout_stateobj *so = &ctx->streamout;
- struct ir3_stream_output_info *info = &v->shader->stream_output;
- uint32_t maxvtxcnt = 0x7fffffff;
-
- if (ctx->screen->gpu_id >= 500)
- return 0;
- if (v->binning_pass)
- return 0;
- if (v->shader->stream_output.num_outputs == 0)
- return 0;
- if (so->num_targets == 0)
- return 0;
-
- /* offset to write to is:
- *
- * total_vtxcnt = vtxcnt + offsets[i]
- * offset = total_vtxcnt * stride[i]
- *
- * offset = vtxcnt * stride[i] ; calculated in shader
- * + offsets[i] * stride[i] ; calculated at emit_tfbos()
- *
- * assuming for each vtx, each target buffer will have data written
- * up to 'offset + stride[i]', that leaves maxvtxcnt as:
- *
- * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
- * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
- *
- * but shader is actually doing a less-than (rather than less-than-
- * equal) check, so we can drop the -stride[i].
- *
- * TODO is assumption about `offset + stride[i]` legit?
- */
- for (unsigned i = 0; i < so->num_targets; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
- unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
- if (target) {
- uint32_t max = target->buffer_size / stride;
- maxvtxcnt = MIN2(maxvtxcnt, max);
+ if (v->binning && v->binning->bo) {
+ fd_bo_del(v->binning->bo);
+ v->binning->bo = NULL;
}
}
- return maxvtxcnt;
+ ir3_shader_destroy(so);
}
static void
-emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, enum pipe_shader_type t)
+ir3_screen_finalize_nir(struct pipe_screen *pscreen, void *nir, bool optimize)
{
- enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
-
- /* When we use CP_SET_DRAW_STATE objects to emit constant state,
- * if we emit any of it we need to emit all. This is because
- * we are using the same state-group-id each time for uniform
- * state, and if previous update is never evaluated (due to no
- * visible primitives in the current tile) then the new stateobj
- * completely replaces the old one.
- *
- * Possibly if we split up different parts of the const state to
- * different state-objects we could avoid this.
- */
- if (dirty && is_stateobj(ring))
- dirty = ~0;
+ struct fd_screen *screen = fd_screen(pscreen);
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
- struct fd_constbuf_stateobj *constbuf;
- bool shader_dirty;
-
- constbuf = &ctx->constbuf[t];
- shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
-
- emit_user_consts(ctx, v, ring, constbuf);
- emit_ubos(ctx, v, ring, constbuf);
- if (shader_dirty)
- emit_immediates(ctx, v, ring);
- }
-
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
- struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
- emit_ssbo_sizes(ctx, v, ring, sb);
- }
-
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
- struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
- emit_image_dims(ctx, v, ring, si);
- }
+ ir3_finalize_nir(screen->compiler, nir);
}
void
-ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_draw_info *info)
+ir3_prog_init(struct pipe_context *pctx)
{
- debug_assert(v->type == MESA_SHADER_VERTEX);
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
-
- /* emit driver params every time: */
- /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
- if (info) {
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.driver_param;
- if (v->constlen > offset) {
- uint32_t vertex_params[IR3_DP_VS_COUNT] = {
- [IR3_DP_VTXID_BASE] = info->index_size ?
- info->index_bias : info->start,
- [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
- };
- /* if no user-clip-planes, we don't need to emit the
- * entire thing:
- */
- uint32_t vertex_params_size = 4;
-
- if (v->key.ucp_enables) {
- struct pipe_clip_state *ucp = &ctx->ucp;
- unsigned pos = IR3_DP_UCP0_X;
- for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
- for (unsigned j = 0; j < 4; j++) {
- vertex_params[pos] = fui(ucp->ucp[i][j]);
- pos++;
- }
- }
- vertex_params_size = ARRAY_SIZE(vertex_params);
- }
-
- ring_wfi(ctx->batch, ring);
-
- bool needs_vtxid_base =
- ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
-
- /* for indirect draw, we need to copy VTXID_BASE from
- * indirect-draw parameters buffer.. which is annoying
- * and means we can't easily emit these consts in cmd
- * stream so need to copy them to bo.
- */
- if (info->indirect && needs_vtxid_base) {
- struct pipe_draw_indirect_info *indirect = info->indirect;
- struct pipe_resource *vertex_params_rsc =
- pipe_buffer_create(&ctx->screen->base,
- PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
- vertex_params_size * 4);
- unsigned src_off = info->indirect->offset;;
- void *ptr;
-
- ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
- memcpy(ptr, vertex_params, vertex_params_size * 4);
-
- if (info->index_size) {
- /* indexed draw, index_bias is 4th field: */
- src_off += 3 * 4;
- } else {
- /* non-indexed draw, start is 3rd field: */
- src_off += 2 * 4;
- }
-
- /* copy index_bias or start from draw params: */
- ctx->mem_to_mem(ring, vertex_params_rsc, 0,
- indirect->buffer, src_off, 1);
-
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, NULL, vertex_params_rsc);
-
- pipe_resource_reference(&vertex_params_rsc, NULL);
- } else {
- ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
- vertex_params_size, vertex_params, NULL);
- }
-
- /* if needed, emit stream-out buffer addresses: */
- if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
- emit_tfbos(ctx, v, ring);
- }
- }
- }
-}
+ pctx->create_vs_state = ir3_shader_state_create;
+ pctx->delete_vs_state = ir3_shader_state_delete;
-void
-ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx)
-{
- debug_assert(v->type == MESA_SHADER_FRAGMENT);
+ pctx->create_tcs_state = ir3_shader_state_create;
+ pctx->delete_tcs_state = ir3_shader_state_delete;
+
+ pctx->create_tes_state = ir3_shader_state_create;
+ pctx->delete_tes_state = ir3_shader_state_delete;
- emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
+ pctx->create_gs_state = ir3_shader_state_create;
+ pctx->delete_gs_state = ir3_shader_state_delete;
+
+ pctx->create_fs_state = ir3_shader_state_create;
+ pctx->delete_fs_state = ir3_shader_state_delete;
}
-/* emit compute-shader consts: */
void
-ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_grid_info *info)
+ir3_screen_init(struct pipe_screen *pscreen)
{
- debug_assert(gl_shader_stage_is_compute(v->type));
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
-
- /* emit compute-shader driver-params: */
- const struct ir3_const_state *const_state = &v->const_state;
- uint32_t offset = const_state->offsets.driver_param;
- if (v->constlen > offset) {
- ring_wfi(ctx->batch, ring);
-
- if (info->indirect) {
- struct pipe_resource *indirect = NULL;
- unsigned indirect_offset;
-
- /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
- * to be aligned more strongly than 4 bytes. So in this case
- * we need a temporary buffer to copy NumWorkGroups.xyz to.
- *
- * TODO if previous compute job is writing to info->indirect,
- * we might need a WFI.. but since we currently flush for each
- * compute job, we are probably ok for now.
- */
- if (info->indirect_offset & 0xf) {
- indirect = pipe_buffer_create(&ctx->screen->base,
- PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
- 0x1000);
- indirect_offset = 0;
-
- ctx->mem_to_mem(ring, indirect, 0, info->indirect,
- info->indirect_offset, 3);
- } else {
- pipe_resource_reference(&indirect, info->indirect);
- indirect_offset = info->indirect_offset;
- }
-
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
- indirect_offset, 4, NULL, indirect);
-
- pipe_resource_reference(&indirect, NULL);
- } else {
- uint32_t compute_params[IR3_DP_CS_COUNT] = {
- [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
- [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
- [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
- [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
- [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
- [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
- };
-
- ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
- ARRAY_SIZE(compute_params), compute_params, NULL);
- }
- }
+ pscreen->finalize_nir = ir3_screen_finalize_nir;
}