Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
index f1b34440d4765998ad0560c5e1d8037f0e623372..810c3b2051ef35b023722725d1f3321747fd8520 100644 (file)
@@ -29,7 +29,7 @@
 #include "util/u_string.h"
 #include "util/u_memory.h"
 #include "util/u_inlines.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
 #include "tgsi/tgsi_dump.h"
 #include "tgsi/tgsi_parse.h"
 
 #include "ir3/ir3_nir.h"
 
 static void
-dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
-               struct pipe_debug_callback *debug)
+dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
 {
        if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
                return;
 
        pipe_debug_message(debug, SHADER_INFO,
-                       "%s%s shader: %u inst, %u dwords, "
-                       "%u half, %u full, %u constlen, "
-                       "%u (ss), %u (sy), %d max_sun, %d loops\n",
-                       binning_pass ? "B" : "",
-                       ir3_shader_stage(v->shader),
+                       "%s shader: %u inst, %u nops, %u non-nops, %u mov, %u cov, "
+                       "%u dwords, %u last-baryf, %u half, %u full, %u constlen, "
+                       "%u cat0, %u cat1, %u cat2, %u cat3, %u cat4, %u cat5, %u cat6, %u cat7, "
+                       "%u sstall, %u (ss), %u (sy), %d max_sun, %d loops\n",
+                       ir3_shader_stage(v),
                        v->info.instrs_count,
+                       v->info.nops_count,
+                       v->info.instrs_count - v->info.nops_count,
+                       v->info.mov_count,
+                       v->info.cov_count,
                        v->info.sizedwords,
+                       v->info.last_baryf,
                        v->info.max_half_reg + 1,
                        v->info.max_reg + 1,
                        v->constlen,
+                       v->info.instrs_per_cat[0],
+                       v->info.instrs_per_cat[1],
+                       v->info.instrs_per_cat[2],
+                       v->info.instrs_per_cat[3],
+                       v->info.instrs_per_cat[4],
+                       v->info.instrs_per_cat[5],
+                       v->info.instrs_per_cat[6],
+                       v->info.instrs_per_cat[7],
+                       v->info.sstall,
                        v->info.ss, v->info.sy,
                        v->max_sun, v->loops);
 }
 
+static void
+upload_shader_variant(struct ir3_shader_variant *v)
+{
+       struct shader_info *info = &v->shader->nir->info;
+       struct ir3_compiler *compiler = v->shader->compiler;
+
+       assert(!v->bo);
+
+       unsigned sz = v->info.sizedwords * 4;
+
+       v->bo = fd_bo_new(compiler->dev, sz,
+                       DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
+                       DRM_FREEDRENO_GEM_TYPE_KMEM,
+                       "%s:%s", ir3_shader_stage(v), info->name);
+
+       /* Always include shaders in kernel crash dumps. */
+       fd_bo_mark_for_dump(v->bo);
+
+       memcpy(fd_bo_map(v->bo), v->bin, sz);
+}
+
 struct ir3_shader_variant *
 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
                bool binning_pass, struct pipe_debug_callback *debug)
@@ -72,16 +106,34 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
        struct ir3_shader_variant *v;
        bool created = false;
 
-       /* some shader key values only apply to vertex or frag shader,
-        * so normalize the key to avoid constructing multiple identical
-        * variants:
+       /* Some shader key values may not be used by a given ir3_shader (for
+        * example, fragment shader saturates in the vertex shader), so clean out
+        * those flags to avoid recompiling.
         */
-       ir3_normalize_key(&key, shader->type);
+       ir3_key_clear_unused(&key, shader);
 
        v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
 
        if (created) {
-               dump_shader_info(v, binning_pass, debug);
+               if (shader->initial_variants_done) {
+                       pipe_debug_message(debug, SHADER_INFO,
+                                       "%s shader: recompiling at draw time: global 0x%08x, vsats %x/%x/%x, fsats %x/%x/%x, vfsamples %x/%x, astc %x/%x\n",
+                                       ir3_shader_stage(v),
+                                       key.global,
+                                       key.vsaturate_s, key.vsaturate_t, key.vsaturate_r,
+                                       key.fsaturate_s, key.fsaturate_t, key.fsaturate_r,
+                                       key.vsamples, key.fsamples,
+                                       key.vastc_srgb, key.fastc_srgb);
+
+               }
+
+               dump_shader_info(v, debug);
+               upload_shader_variant(v);
+
+               if (v->binning) {
+                       upload_shader_variant(v->binning);
+                       dump_shader_info(v->binning, debug);
+               }
        }
 
        return v;
@@ -110,7 +162,7 @@ copy_stream_out(struct ir3_stream_output_info *i,
 
 struct ir3_shader *
 ir3_shader_create(struct ir3_compiler *compiler,
-               const struct pipe_shader_state *cso, gl_shader_stage type,
+               const struct pipe_shader_state *cso,
                struct pipe_debug_callback *debug,
                struct pipe_screen *screen)
 {
@@ -123,24 +175,71 @@ ir3_shader_create(struct ir3_compiler *compiler,
                if (ir3_shader_debug & IR3_DBG_DISASM) {
                        tgsi_dump(cso->tokens, 0);
                }
-               nir = tgsi_to_nir(cso->tokens, screen);
+               nir = tgsi_to_nir(cso->tokens, screen, false);
        }
 
-       struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
+       struct ir3_stream_output_info stream_output;
+       copy_stream_out(&stream_output, &cso->stream_output);
 
-       copy_stream_out(&shader->stream_output, &cso->stream_output);
+       struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir, 0, &stream_output);
 
-       if (fd_mesa_debug & FD_DBG_SHADERDB) {
-               /* if shader-db run, create a standard variant immediately
-                * (as otherwise nothing will trigger the shader to be
-                * actually compiled)
+       /* Compile standard variants immediately to try to avoid draw-time stalls
+        * to run the compiler.
+        */
+       struct ir3_shader_key key = {
+               .tessellation = IR3_TESS_NONE,
+               .msaa = true,
+       };
+
+       switch (nir->info.stage) {
+       case MESA_SHADER_TESS_EVAL:
+               key.tessellation = ir3_tess_mode(nir->info.tess.primitive_mode);
+               break;
+
+       case MESA_SHADER_TESS_CTRL:
+               /* The primitive_mode field, while it exists for TCS, is not
+                * populated (since separable shaders between TCS/TES are legal,
+                * so TCS wouldn't have access to TES's declaration).  Make a
+                * guess so that we shader-db something plausible for TCS.
                 */
-               static struct ir3_shader_key key; /* static is implicitly zeroed */
+               if (nir->info.outputs_written & VARYING_BIT_TESS_LEVEL_INNER)
+                       key.tessellation = IR3_TESS_TRIANGLES;
+               else
+                       key.tessellation = IR3_TESS_ISOLINES;
+               break;
+
+       case MESA_SHADER_GEOMETRY:
+               key.has_gs = true;
+               break;
+
+       default:
+               break;
+       }
+
+       key.safe_constlen = false;
+       struct ir3_shader_variant *v = ir3_shader_variant(shader, key, false, debug);
+       if (!v)
+               return NULL;
+
+       if (v->constlen > compiler->max_const_safe) {
+               key.safe_constlen = true;
                ir3_shader_variant(shader, key, false, debug);
+       }
 
-               if (nir->info.stage != MESA_SHADER_FRAGMENT)
+       if (nir->info.stage == MESA_SHADER_VERTEX) {
+               key.safe_constlen = false;
+               v = ir3_shader_variant(shader, key, true, debug);
+               if (!v)
+                       return NULL;
+
+               if (v->constlen > compiler->max_const_safe) {
+                       key.safe_constlen = true;
                        ir3_shader_variant(shader, key, true, debug);
+               }
        }
+
+       shader->initial_variants_done = true;
+
        return shader;
 }
 
@@ -162,505 +261,81 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
                if (ir3_shader_debug & IR3_DBG_DISASM) {
                        tgsi_dump(cso->prog, 0);
                }
-               nir = tgsi_to_nir(cso->prog, screen);
+               nir = tgsi_to_nir(cso->prog, screen, false);
        }
 
-       struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
-
-       return shader;
-}
-
-/* This has to reach into the fd_context a bit more than the rest of
- * ir3, but it needs to be aligned with the compiler, so both agree
- * on which const regs hold what.  And the logic is identical between
- * a3xx/a4xx, the only difference is small details in the actual
- * CP_LOAD_STATE packets (which is handled inside the generation
- * specific ctx->emit_const(_bo)() fxns)
- */
-
-#include "freedreno_resource.h"
-
-static inline bool
-is_stateobj(struct fd_ringbuffer *ring)
-{
-       /* XXX this is an ugly way to differentiate.. */
-       return !!(ring->flags & FD_RINGBUFFER_STREAMING);
-}
+       struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir, 0, NULL);
 
-static inline void
-ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
-{
-       /* when we emit const state via ring (IB2) we need a WFI, but when
-        * it is emit'd via stateobj, we don't
+       /* Immediately compile a standard variant.  We have so few variants in our
+        * shaders, that doing so almost eliminates draw-time recompiles.  (This
+        * is also how we get data from shader-db's ./run)
         */
-       if (is_stateobj(ring))
-               return;
-
-       fd_wfi(batch, ring);
-}
-
-static void
-emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
-               const struct ir3_shader_variant *v, uint32_t dst_offset,
-               uint32_t offset, uint32_t size,
-               const void *user_buffer, struct pipe_resource *buffer)
-{
-       assert(dst_offset + size <= v->constlen * 4);
-
-       screen->emit_const(ring, v->type, dst_offset,
-                       offset, size, user_buffer, buffer);
-}
-
-static void
-emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
-       struct ir3_ubo_analysis_state *state;
-       state = &v->shader->ubo_state;
-
-       for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
-               struct pipe_constant_buffer *cb = &constbuf->cb[i];
-
-               if (state->range[i].start < state->range[i].end &&
-                       constbuf->enabled_mask & (1 << i)) {
-
-                       uint32_t size = state->range[i].end - state->range[i].start;
-                       uint32_t offset = cb->buffer_offset + state->range[i].start;
-
-                       /* and even if the start of the const buffer is before
-                        * first_immediate, the end may not be:
-                        */
-                       size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
-
-                       if (size == 0)
-                               continue;
-
-                       /* things should be aligned to vec4: */
-                       debug_assert((state->range[i].offset % 16) == 0);
-                       debug_assert((size % 16) == 0);
-                       debug_assert((offset % 16) == 0);
-
-                       emit_const(screen, ring, v, state->range[i].offset / 4,
-                                                       offset, size / 4, cb->user_buffer, cb->buffer);
-               }
-       }
-}
-
-static void
-emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.ubo;
-       if (v->constlen > offset) {
-               uint32_t params = const_state->num_ubos;
-               uint32_t offsets[params];
-               struct pipe_resource *prscs[params];
-
-               for (uint32_t i = 0; i < params; i++) {
-                       const uint32_t index = i + 1;   /* UBOs start at index 1 */
-                       struct pipe_constant_buffer *cb = &constbuf->cb[index];
-                       assert(!cb->user_buffer);
-
-                       if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
-                               offsets[i] = cb->buffer_offset;
-                               prscs[i] = cb->buffer;
-                       } else {
-                               offsets[i] = 0;
-                               prscs[i] = NULL;
-                       }
-               }
-
-               assert(offset * 4 + params < v->constlen * 4);
+       static struct ir3_shader_key key; /* static is implicitly zeroed */
+       ir3_shader_variant(shader, key, false, debug);
 
-               screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
-       }
-}
-
-static void
-emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
-{
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.ssbo_sizes;
-       if (v->constlen > offset) {
-               uint32_t sizes[align(const_state->ssbo_size.count, 4)];
-               unsigned mask = const_state->ssbo_size.mask;
-
-               while (mask) {
-                       unsigned index = u_bit_scan(&mask);
-                       unsigned off = const_state->ssbo_size.off[index];
-                       sizes[off] = sb->sb[index].buffer_size;
-               }
+       shader->initial_variants_done = true;
 
-               emit_const(screen, ring, v, offset * 4,
-                       0, ARRAY_SIZE(sizes), sizes, NULL);
-       }
+       return shader;
 }
 
-static void
-emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
+void *
+ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
 {
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.image_dims;
-       if (v->constlen > offset) {
-               uint32_t dims[align(const_state->image_dims.count, 4)];
-               unsigned mask = const_state->image_dims.mask;
-
-               while (mask) {
-                       struct pipe_image_view *img;
-                       struct fd_resource *rsc;
-                       unsigned index = u_bit_scan(&mask);
-                       unsigned off = const_state->image_dims.off[index];
-
-                       img = &si->si[index];
-                       rsc = fd_resource(img->resource);
-
-                       dims[off + 0] = util_format_get_blocksize(img->format);
-                       if (img->resource->target != PIPE_BUFFER) {
-                               unsigned lvl = img->u.tex.level;
-                               /* note for 2d/cube/etc images, even if re-interpreted
-                                * as a different color format, the pixel size should
-                                * be the same, so use original dimensions for y and z
-                                * stride:
-                                */
-                               dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
-                               /* see corresponding logic in fd_resource_offset(): */
-                               if (rsc->layer_first) {
-                                       dims[off + 2] = rsc->layer_size;
-                               } else {
-                                       dims[off + 2] = rsc->slices[lvl].size0;
-                               }
-                       } else {
-                               /* For buffer-backed images, the log2 of the format's
-                                * bytes-per-pixel is placed on the 2nd slot. This is useful
-                                * when emitting image_size instructions, for which we need
-                                * to divide by bpp for image buffers. Since the bpp
-                                * can only be power-of-two, the division is implemented
-                                * as a SHR, and for that it is handy to have the log2 of
-                                * bpp as a constant. (log2 = first-set-bit - 1)
-                                */
-                               dims[off + 1] = ffs(dims[off + 0]) - 1;
-                       }
-               }
-               uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
-
-               emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
-       }
+       struct fd_context *ctx = fd_context(pctx);
+       struct ir3_compiler *compiler = ctx->screen->compiler;
+       return ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
 }
 
-static void
-emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring)
+void
+ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
 {
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t base = const_state->offsets.immediate;
-       int size = const_state->immediates_count;
+       struct ir3_shader *so = hwcso;
 
-       /* truncate size to avoid writing constants that shader
-        * does not use:
+       /* free the uploaded shaders, since this is handled outside of the
+        * shared ir3 code (ie. not used by turnip):
         */
-       size = MIN2(size + base, v->constlen) - base;
+       for (struct ir3_shader_variant *v = so->variants; v; v = v->next) {
+               fd_bo_del(v->bo);
+               v->bo = NULL;
 
-       /* convert out of vec4: */
-       base *= 4;
-       size *= 4;
-
-       if (size > 0) {
-               emit_const(screen, ring, v, base,
-                       0, size, const_state->immediates[0].val, NULL);
-       }
-}
-
-/* emit stream-out buffers: */
-static void
-emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring)
-{
-       /* streamout addresses after driver-params: */
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.tfbo;
-       if (v->constlen > offset) {
-               struct fd_streamout_stateobj *so = &ctx->streamout;
-               struct ir3_stream_output_info *info = &v->shader->stream_output;
-               uint32_t params = 4;
-               uint32_t offsets[params];
-               struct pipe_resource *prscs[params];
-
-               for (uint32_t i = 0; i < params; i++) {
-                       struct pipe_stream_output_target *target = so->targets[i];
-
-                       if (target) {
-                               offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
-                                               target->buffer_offset;
-                               prscs[i] = target->buffer;
-                       } else {
-                               offsets[i] = 0;
-                               prscs[i] = NULL;
-                       }
+               if (v->binning && v->binning->bo) {
+                       fd_bo_del(v->binning->bo);
+                       v->binning->bo = NULL;
                }
-
-               assert(offset * 4 + params < v->constlen * 4);
-
-               ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
        }
-}
 
-static uint32_t
-max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
-{
-       struct fd_streamout_stateobj *so = &ctx->streamout;
-       struct ir3_stream_output_info *info = &v->shader->stream_output;
-       uint32_t maxvtxcnt = 0x7fffffff;
-
-       if (ctx->screen->gpu_id >= 500)
-               return 0;
-       if (v->binning_pass)
-               return 0;
-       if (v->shader->stream_output.num_outputs == 0)
-               return 0;
-       if (so->num_targets == 0)
-               return 0;
-
-       /* offset to write to is:
-        *
-        *   total_vtxcnt = vtxcnt + offsets[i]
-        *   offset = total_vtxcnt * stride[i]
-        *
-        *   offset =   vtxcnt * stride[i]       ; calculated in shader
-        *            + offsets[i] * stride[i]   ; calculated at emit_tfbos()
-        *
-        * assuming for each vtx, each target buffer will have data written
-        * up to 'offset + stride[i]', that leaves maxvtxcnt as:
-        *
-        *   buffer_size = (maxvtxcnt * stride[i]) + stride[i]
-        *   maxvtxcnt   = (buffer_size - stride[i]) / stride[i]
-        *
-        * but shader is actually doing a less-than (rather than less-than-
-        * equal) check, so we can drop the -stride[i].
-        *
-        * TODO is assumption about `offset + stride[i]` legit?
-        */
-       for (unsigned i = 0; i < so->num_targets; i++) {
-               struct pipe_stream_output_target *target = so->targets[i];
-               unsigned stride = info->stride[i] * 4;   /* convert dwords->bytes */
-               if (target) {
-                       uint32_t max = target->buffer_size / stride;
-                       maxvtxcnt = MIN2(maxvtxcnt, max);
-               }
-       }
-
-       return maxvtxcnt;
+       ir3_shader_destroy(so);
 }
 
 static void
-emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
-               struct fd_context *ctx, enum pipe_shader_type t)
-{
-       enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
-
-       /* When we use CP_SET_DRAW_STATE objects to emit constant state,
-        * if we emit any of it we need to emit all.  This is because
-        * we are using the same state-group-id each time for uniform
-        * state, and if previous update is never evaluated (due to no
-        * visible primitives in the current tile) then the new stateobj
-        * completely replaces the old one.
-        *
-        * Possibly if we split up different parts of the const state to
-        * different state-objects we could avoid this.
-        */
-       if (dirty && is_stateobj(ring))
-               dirty = ~0;
-
-       if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
-               struct fd_constbuf_stateobj *constbuf;
-               bool shader_dirty;
-
-               constbuf = &ctx->constbuf[t];
-               shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
-
-               ring_wfi(ctx->batch, ring);
-
-               emit_user_consts(ctx->screen, v, ring, constbuf);
-               emit_ubos(ctx->screen, v, ring, constbuf);
-               if (shader_dirty)
-                       emit_immediates(ctx->screen, v, ring);
-       }
-
-       if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
-               struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
-               ring_wfi(ctx->batch, ring);
-               emit_ssbo_sizes(ctx->screen, v, ring, sb);
-       }
-
-       if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
-               struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
-               ring_wfi(ctx->batch, ring);
-               emit_image_dims(ctx->screen, v, ring, si);
-       }
-}
-
-void
-ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
-               struct fd_ringbuffer *ring, struct fd_context *ctx,
-               const struct pipe_draw_info *info)
+ir3_screen_finalize_nir(struct pipe_screen *pscreen, void *nir, bool optimize)
 {
-       debug_assert(ir3_needs_vs_driver_params(v));
-
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.driver_param;
-       uint32_t vertex_params[IR3_DP_VS_COUNT] = {
-                       [IR3_DP_VTXID_BASE] = info->index_size ?
-                                       info->index_bias : info->start,
-                                       [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
-       };
-       /* if no user-clip-planes, we don't need to emit the
-        * entire thing:
-        */
-       uint32_t vertex_params_size = 4;
-
-       if (v->key.ucp_enables) {
-               struct pipe_clip_state *ucp = &ctx->ucp;
-               unsigned pos = IR3_DP_UCP0_X;
-               for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
-                       for (unsigned j = 0; j < 4; j++) {
-                               vertex_params[pos] = fui(ucp->ucp[i][j]);
-                               pos++;
-                       }
-               }
-               vertex_params_size = ARRAY_SIZE(vertex_params);
-       }
-
-       bool needs_vtxid_base =
-               ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
+       struct fd_screen *screen = fd_screen(pscreen);
 
-       /* for indirect draw, we need to copy VTXID_BASE from
-        * indirect-draw parameters buffer.. which is annoying
-        * and means we can't easily emit these consts in cmd
-        * stream so need to copy them to bo.
-        */
-       if (info->indirect && needs_vtxid_base) {
-               struct pipe_draw_indirect_info *indirect = info->indirect;
-               struct pipe_resource *vertex_params_rsc =
-                               pipe_buffer_create(&ctx->screen->base,
-                                               PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
-                                               vertex_params_size * 4);
-               unsigned src_off = info->indirect->offset;;
-               void *ptr;
-
-               ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
-               memcpy(ptr, vertex_params, vertex_params_size * 4);
-
-               if (info->index_size) {
-                       /* indexed draw, index_bias is 4th field: */
-                       src_off += 3 * 4;
-               } else {
-                       /* non-indexed draw, start is 3rd field: */
-                       src_off += 2 * 4;
-               }
-
-               /* copy index_bias or start from draw params: */
-               ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
-                               indirect->buffer, src_off, 1);
-
-               emit_const(ctx->screen, ring, v, offset * 4, 0,
-                               vertex_params_size, NULL, vertex_params_rsc);
-
-               pipe_resource_reference(&vertex_params_rsc, NULL);
-       } else {
-               emit_const(ctx->screen, ring, v, offset * 4, 0,
-                               vertex_params_size, vertex_params, NULL);
-       }
-
-       /* if needed, emit stream-out buffer addresses: */
-       if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
-               emit_tfbos(ctx, v, ring);
-       }
+       ir3_finalize_nir(screen->compiler, nir);
 }
 
 void
-ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
-               struct fd_context *ctx, const struct pipe_draw_info *info)
+ir3_prog_init(struct pipe_context *pctx)
 {
-       debug_assert(v->type == MESA_SHADER_VERTEX);
+       pctx->create_vs_state = ir3_shader_state_create;
+       pctx->delete_vs_state = ir3_shader_state_delete;
 
-       emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+       pctx->create_tcs_state = ir3_shader_state_create;
+       pctx->delete_tcs_state = ir3_shader_state_delete;
 
-       /* emit driver params every time: */
-       if (info && ir3_needs_vs_driver_params(v)) {
-               ring_wfi(ctx->batch, ring);
-               ir3_emit_vs_driver_params(v, ring, ctx, info);
-       }
-}
+       pctx->create_tes_state = ir3_shader_state_create;
+       pctx->delete_tes_state = ir3_shader_state_delete;
 
-void
-ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
-               struct fd_context *ctx)
-{
-       debug_assert(v->type == MESA_SHADER_FRAGMENT);
+       pctx->create_gs_state = ir3_shader_state_create;
+       pctx->delete_gs_state = ir3_shader_state_delete;
 
-       emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
+       pctx->create_fs_state = ir3_shader_state_create;
+       pctx->delete_fs_state = ir3_shader_state_delete;
 }
 
-/* emit compute-shader consts: */
 void
-ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
-               struct fd_context *ctx, const struct pipe_grid_info *info)
+ir3_screen_init(struct pipe_screen *pscreen)
 {
-       debug_assert(gl_shader_stage_is_compute(v->type));
-
-       emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
-
-       /* emit compute-shader driver-params: */
-       const struct ir3_const_state *const_state = &v->shader->const_state;
-       uint32_t offset = const_state->offsets.driver_param;
-       if (v->constlen > offset) {
-               ring_wfi(ctx->batch, ring);
-
-               if (info->indirect) {
-                       struct pipe_resource *indirect = NULL;
-                       unsigned indirect_offset;
-
-                       /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
-                        * to be aligned more strongly than 4 bytes.  So in this case
-                        * we need a temporary buffer to copy NumWorkGroups.xyz to.
-                        *
-                        * TODO if previous compute job is writing to info->indirect,
-                        * we might need a WFI.. but since we currently flush for each
-                        * compute job, we are probably ok for now.
-                        */
-                       if (info->indirect_offset & 0xf) {
-                               indirect = pipe_buffer_create(&ctx->screen->base,
-                                       PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
-                                       0x1000);
-                               indirect_offset = 0;
-
-                               ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
-                                               info->indirect_offset, 3);
-                       } else {
-                               pipe_resource_reference(&indirect, info->indirect);
-                               indirect_offset = info->indirect_offset;
-                       }
-
-                       emit_const(ctx->screen, ring, v, offset * 4,
-                                       indirect_offset, 4, NULL, indirect);
-
-                       pipe_resource_reference(&indirect, NULL);
-               } else {
-                       uint32_t compute_params[IR3_DP_CS_COUNT] = {
-                               [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
-                               [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
-                               [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
-                               [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
-                               [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
-                               [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
-                       };
-                       uint32_t size = MIN2(ARRAY_SIZE(compute_params),
-                                       v->constlen * 4 - offset * 4);
-
-                       emit_const(ctx->screen, ring, v, offset * 4, 0, size,
-                                       compute_params, NULL);
-               }
-       }
+       pscreen->finalize_nir = ir3_screen_finalize_nir;
 }