draw: Properly limit vertex buffer fetches on draw arrays.
[mesa.git] / src / gallium / drivers / i915 / SConscript
index d6e7a8dbd370c932059c2e44bd5a0fe82793867f..22de67d5ac95f583e02f9f1841a7dcc94fb88f74 100644 (file)
@@ -2,34 +2,11 @@ Import('*')
 
 env = env.Clone()
 
-if msvc:
-       print 'warning: not building i915g'
-       Return()
-
 i915 = env.ConvenienceLibrary(
        target = 'i915',
-       source = [
-               'i915_blit.c',
-               'i915_resource_buffer.c',
-               'i915_clear.c',
-               'i915_context.c',
-               'i915_debug.c',
-               'i915_debug_fp.c',
-               'i915_flush.c',
-               'i915_fpc_emit.c',
-               'i915_fpc_translate.c',
-               'i915_prim_emit.c',
-               'i915_prim_vbuf.c',
-               'i915_screen.c',
-               'i915_state.c',
-               'i915_state_derived.c',
-               'i915_state_dynamic.c',
-               'i915_state_emit.c',
-               'i915_state_immediate.c',
-               'i915_state_sampler.c',
-               'i915_surface.c',
-               'i915_resource.c',
-               'i915_resource_texture.c',
-       ])
+       source = env.ParseSourceList('Makefile.sources', 'C_SOURCES')
+       )
+
+env.Alias('i915', i915)
 
 Export('i915')