svga: refactor occlusion query code
[mesa.git] / src / gallium / drivers / i915 / i915_batch.h
index a1f8bcae802e712981adb5bb76a9242818fbb720..5f2b3242f5305e284cca2a347b315739db94d5bf 100644 (file)
 #define OUT_RELOC_FENCED(buf, usage, offset) \
    i915_winsys_batchbuffer_reloc(i915->batch, buf, usage, offset, true)
 
-#define FLUSH_BATCH(fence) \
-   i915_flush(i915, fence)
+#define FLUSH_BATCH(fence, flags) \
+   i915_flush(i915, fence, flags)
 
 /************************************************************************
  * i915_flush.c
  */
-void i915_flush(struct i915_context *i915, struct pipe_fence_handle **fence);
-
-/*
- * Flush if the current color buf is idle and we have more than 256 vertices
- * queued, or if the current color buf is busy and we have more than 4096
- * vertices queued.
- */
-static INLINE void i915_flush_heuristically(struct i915_context* i915,
-                                            int num_vertex)
-{
-   struct i915_winsys *iws = i915->iws;
-   i915->vertices_since_last_flush += num_vertex;
-   if ( i915->vertices_since_last_flush > 4096
-      || ( i915->vertices_since_last_flush > 256 &&
-           !iws->buffer_is_busy(iws, i915->current.cbuf_bo)) )
-      FLUSH_BATCH(NULL);
-}
-
+extern void i915_flush(struct i915_context *i915,
+                       struct pipe_fence_handle **fence,
+                       enum pipe_flush_flags flags);
 
 #endif